Flash When Pyramid Lord enters, copy target instant or sorcery spell. You may choose new targets for the copy. Mirage {1}{R}{R}(You may cast this spell for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Flying When Pyre Apostle enters, discard your hand, then draw three cards. Madness {3}{R}(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Choose one — • You may sacrifice a creature. When you do, it deals damage equal to its power to any target. • Target creature gets +4/+4 and gains trample until end of turn. • Destroy target artifact.
Pyre Trap deals 2 damage to any target. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Pyre Trap deals 4 damage instead, and you may cast it as though it had flash.
Create two 1/1 red Elemental creature tokens. They get +1/+0 and gain haste until end of turn. Flashback—{1}{R}, Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each creature you control with a +1/+1 counter on it has trample. {1}{R}{G}: Pyresong Aspirant deals 1 damage to target creature. You may have that creature gain hexproof until end of turn.
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) As long as Pyresong Ranger has a +1/+1 counter on it, it has vigilance and “{T}: Add {G}{G}.”
{T}: Pyrespike Familiar deals 1 damage to target player or planeswalker. Menagerie — As long as there are five or more creature types among creatures you control, if a red source you control would deal damage, it deals that much damage plus 1 instead.
Haste (This creature can attack and {T} as soon as it comes under your control.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Flying When Pyromanticore enters, it deals X damage to target creature or planeswalker an opponent controls, where X is your devotion to red. Excess damage is dealt to that permanent's controller instead. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
(Color indicator: Pyrus, the Undying Flame is red)
Flying, haste Whenever Pyrus, the Undying Flame attacks, add {R}{R}{R}{R}. You don't lose this mana as steps, phases, and turns end. {1}{R}: Pyrus gets +1/+0 until end of turn.