Sage's Ashes enters tapped. {T}, Sacrifice Sage's Ashes: Put target card from a graveyard on top of its owner's library. {3}, Exile Sage's Ashes from your graveyard: Draw a card.
Choose a color or card type. Target permanent gains protection from the chosen color or type until end of turn. Inscribe {3}{W}{U}({3}{W}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Flash Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters. A player with ten or more poison counters loses the game.) When Sankataar Ambusher enters, if an opponent is poisoned, Sankataar Ambusher gets +2/+2 until end of turn.
Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.) When Sankataar Assailant enters, choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Sankataar Coilborn gets +1/+1 as long as an opponent is poisoned.
Poisonous 5 (Whenever this creature deals combat damage to a player, that player gets five poison counters.) At the beginning of your upkeep, if an opponent is poisoned, you may destroy target Human.
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) When Sankataar Scourge dies, if it attacked this turn, target opponent gets a poison counter.
When Sasori Nightrunner enters, create a 2/2 colorless Spirit creature token. Whenever a colorless creature you control dies, each opponent loses 1 life.
Poisonous 4 (Whenever this creature deals combat damage to a player, that player gets four poison counters.) At the beginning of combat on each of your turns, if an opponent is poisoned, creatures you control gain trample until end of turn.
Equipped creature gets +1/+1. Equipped creature has “When this creature dies, if it's not a token, create a token that's a copy of it except it's a colorless Spirit Dragon with flying in addition to its other abilities.” Equip {2}
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Snakes you control can't be blocked by creatures with power 2 or less.
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped, then put the rest into your graveyard.
When Scrollmaster dies, you may exile it. If you do, search your library for an instant or sorcery card with mana value 4 or less and cast it without paying its mana cost. If you searched your library this way, shuffle.
Target permanent you control deals 2 damage to any target. Inscribe {2}{R}{R}({2}{R}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)