5630 cards found
Avalanche Stinger

Avalanche Stinger {4}{R}{R}

Creature - Scorpion
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Blocked creatures you control have first strike.
The bigger the scorpion, the less the poison matters.
4/3
  • Ophorio
Avast!

Avast! {R}

Sorcery - Adventure
Target creature can't block this turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Scoundreleo
  • Adventurers of Onora
Avatar of Basat

Avatar of Basat {R}

Creature - Avatar
Menace (This creature can't be blocked except by two or more creatures.)
Avatar of Basat can't block.
“Both cats and gods are only beholden to their own desires.”
—Nassor, Basat priest
2/1
Avatar of Being

Avatar of Being {6}

Artifact Creature - Golem
Each other colorless creature you control enters with an additional +1/+1 counter on it.
It only moves when the heavens do, to herald the arrival of divine will.
4/4
  • Mious
Avatar of Innovations

Avatar of Innovations {8}

Creature - Avatar
This spell costs {1} less to cast for each artifact and/or enchantment you control.
When Avatar of Innovations enters, you may return target artifact or enchantment card from your graveyard to your hand.
4/4
  • Over the Horizon
Avatar of Plume de Val

Avatar of Plume de Val {3}{G}

Creature - Avatar
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
4/4
Avatar of the Groves

Avatar of the Groves {3}{G}

Creature - Avatar
Trample
Avatar of the Groves enters with a +1/+1 counter on it for each land you control.
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
0/0
  • MSEM Masters: Jumpstart
Avatar of the Natural

Avatar of the Natural {G}{G}

Creature - Avatar
Reach, trample
If a +1/+1 counter would be put on another creature you control, instead put a +1/+1 counter on that creature and on Avatar of the Natural.
2/3
Avaz Cataphract

Avaz Cataphract {2}{R}

Creature - Human Cleric Knight
First strike
When Avaz Cataphract enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
2/1
  • Alkabah
Avaz Citadel

Avaz Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}{R}, {T}, Discard a card: Draw a card.”
“Give in to the now. Give into your needs. The present is more important than any future you think you may have.”
—Sahra, the Consuming
  • Alkabah
Avaz Temple

Avaz Temple

Land - Satrapy
Avaz Temple enters tapped.
Satrapies you control have “{T}: Add {R} or {G}.”
“I beg thee for the strength to destroy.”
—Prayer to Sahra
  • Alkabah
Avenger of Nature

Avenger of Nature {3}{G}{G}

Creature - Elk Horror
Trample
Whenever a player casts a noncreature spell, that player sacrifices a noncreature permanent.
“No littering.”
—“Midnight Hike”
5/4
  • Video Horror System
Avoid Fate

Avoid Fate {G}

Instant
Counter target instant or Aura spell that targets a permanent you control.
Cultists of Arroyo read their fates to make sure their fates are worth reading.
  • Oirohpo
Awaken Ancestry

Awaken Ancestry {4}{G}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | For each permanent type, return a card of that type from your graveyard to your hand. Exile Awaken Ancestry.
5 | Return an instant card and a sorcery card from your graveyard to your hand.
  • Panxiou
Awaken to the Skies

Awaken to the Skies {R}

Instant
As an additional cost to cast this spell, exile a red card from your hand.
Destroy target artifact. Awaken to the Skies deals damage to that artifact's controller equal to its mana value.
“Y'know, people have tried to destroy the Deathwind. Guess how that turned out.”
  • Spark of Revolution
Awakening the Dragon

Awakening the Dragon {1}{G}

Instant - Inscription
You may put a permanent card with mana value 3 or less from your hand onto the battlefield.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Awestone

Awestone {R}

Legendary Artifact
{R}, {T}: Put a luster counter on Awestone.
{1}{R}, {T}: Add {R} for each luster counter on Awestone.
{2}{R}, {T}: Until end of turn, gain control of target nonland permanent with mana value less than or equal to the number of luster counters on Awestone and it gains haste. Untap that permanent. Activate only during your turn.
  • MSEM Masters: Legends
  • Villains: The Musical 104 298
Awoken Animus

Awoken Animus {7}

Artifact Creature - Golem
When Awoken Animus enters, create two 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
{2}, Discard Awoken Animus: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
6/6
  • Seasons of War
Awoken Elemental

Awoken Elemental {5}{R}{R}

Creature - Elemental
You may exert Awoken Elemental as it attacks. When you do, Awoken Elemental fights another target creature. (An exerted creature won't untap during your next untap step.)
The world met cries with hateful deigns.
7/6
  • End of Wollensie
Axe of the Crann

Axe of the Crann {2}{G}

Artifact - Equipment
Equipped creature gets +3/+2.
Whenever a land you control enters, you may attach Axe of the Crann to target creature you control.
Equip {4}
  • Quest for the Roseblade
Ayala's Effigy

Ayala's Effigy {2}

Artifact
{T}: Add {C}.
Sacrifice a nonland permanent: Ayala's Effigy becomes a 2/2 Construct artifact creature until end of turn.
Those who desire to be one with Ayala will throw their lives away for the chance.
  • Survive the Night
Ayashi, Winter Poet

Ayashi, Winter Poet {2}

Legendary Planeswalker - Ayashi
At the beginning of your upkeep, put a loyalty counter on each planeswalker you control.
[0]: Tap target creature.
[–1]: Untap target basic land.
[–7]: Draw up to six cards.
Loyalty:
1
Ayshea Tome

Ayshea Tome {4}

Artifact
{X}{X}, {T}: Draw X cards, then choose X cards in your hand and discard the rest.
One may drink their fill of knowledge, but must be prepared to give up knowledge of their own.
  • Villains: The Musical
Azamir, Wayward Titan

Azamir, Wayward Titan {8}

Legendary Planeswalker - Azamir
You may play cards exiled with Azamir planeswalkers.
[+2]: Search each player's library for a card and exile it. Shuffle each library searched this way.
[–3]: Each opponent chooses a permanent they control for each permanent type, then exiles those permanents.
[–8]: Exile all cards your opponents own from outside the game. Until end of turn, you may cast spells without paying their mana costs and you may play cards exiled with Azamir planeswalkers.
Loyalty:
5
Azos's Fury

Azos's Fury {2}{R}{R}

Sorcery
Azos's Fury deals 6 damage to target creature or planeswalker you don't control. When excess damage is dealt this way, choose one —
• Add that much {R}.
• Azos's Fury deals that much damage to that permanent's controller.
  • Adventurers of Onora