5738 cards found
Autumn Song

Autumn Song {1}{R}

Sorcery
Creatures you control get +1/+0 and gain haste until end of turn.
In the surrounding woods, the air grows chill and the dead lively, but inside hearths burn and songs warm the heart.
  • Harvest Festival
Autumn Symphony

Autumn Symphony {1}{R}{G}

Sorcery
Distribute four +1/+1 counters among up to two target lands you control. Those lands become 0/0 Elemental creatures with haste until end of turn. If you're attacking, tap those lands. They're attacking.
Showcase {3}{R}{G} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Autumnal Boscage

Autumnal Boscage

Land
Autumnal Boscage enters tapped unless you control a basic land.
{T}: Add {R} or {G}.
“A forest beacon for heroes to gather, until those heroes acted out. Casting a passionate warrior to destroy every last one of them by force.”
—Percy's Playbook, Page 5
Autumnal Watch

Autumnal Watch {R}

Creature - Elf Soldier
Sacrifice a creature: Exile the top card of your library. Until end of turn, you may play that card.
Fighting grows fiercest in the final weeks before winter freezes a campaign.
1/1
Avalanche Drummer

Avalanche Drummer {3}{R}

Creature - Giant Warrior Bard
Trample
Harmony — Avalanche Drummer deals 1 damage to any target.
When Avalanche Drummer enters, harmonize. (Trigger up to one harmony of a permanent you control.)
4/3
  • Over the Horizon
Avalanche Elemental

Avalanche Elemental {4}

Artifact Creature - Elemental
{2}: Add one mana of any color.
The greater the soul that dies in the Muktann desert, the more grand the desert's defenders grow.
1/6
  • Alkabah
Avalanche Stinger

Avalanche Stinger {4}{R}{R}

Creature - Scorpion
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Blocked creatures you control have first strike.
The bigger the scorpion, the less the poison matters.
4/3
  • Ophorio
Avast!

Avast! {R}

Sorcery - Adventure
Target creature can't block this turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Scoundreleo
  • Adventurers of Onora
Avatar of Basat

Avatar of Basat {R}

Creature - Avatar
Menace (This creature can't be blocked except by two or more creatures.)
Avatar of Basat can't block.
“Both cats and gods are only beholden to their own desires.”
—Nassor, Basat priest
2/1
Avatar of Being

Avatar of Being {6}

Artifact Creature - Golem
Each other colorless creature you control enters with an additional +1/+1 counter on it.
It only moves when the heavens do, to herald the arrival of divine will.
4/4
  • Mious
Avatar of Innovations

Avatar of Innovations {8}

Creature - Avatar
This spell costs {1} less to cast for each artifact and/or enchantment you control.
When Avatar of Innovations enters, you may return target artifact or enchantment card from your graveyard to your hand.
4/4
  • Over the Horizon
Avatar of Plume de Val

Avatar of Plume de Val {3}{G}

Creature - Avatar
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
4/4
Avatar of the Groves

Avatar of the Groves {3}{G}

Creature - Avatar
Trample
Avatar of the Groves enters with a +1/+1 counter on it for each land you control.
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
0/0
  • MSEM Masters: Jumpstart
Avatar of the Natural

Avatar of the Natural {G}{G}

Creature - Avatar
Reach, trample
If a +1/+1 counter would be put on another creature you control, instead put a +1/+1 counter on that creature and on Avatar of the Natural.
2/3
Avaz Cataphract

Avaz Cataphract {2}{R}

Creature - Human Cleric Knight
First strike
When Avaz Cataphract enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
2/1
  • Alkabah
Avaz Citadel

Avaz Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}{R}, {T}, Discard a card: Draw a card.”
“Give in to the now. Give into your needs. The present is more important than any future you think you may have.”
—Sahra, the Consuming
  • Alkabah
Avaz Fortress

Avaz Fortress

Land - Satrapy
As Avaz Fortress enters, you may pay 1 life. If you don't, Avaz Fortress enters tapped.
Satrapies you control have “{T}: Add {R}.”
“Feed the forges with copper and iron; triple the gate guardians if you must. I am Might and I will not see us scoured so easily.”
—Shideh, Brazen Bulwark
  • Alkabah: The Rise of Soli
Avaz Sentry
Sentinel of Consumption

Avaz Sentry {G}

Creature - Human Archer
Reach
{3}{G}: Put a +1/+1 counter on Avaz Sentry.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Sentinel of Consumption
  • Alkabah: The Rise of Soli
Avaz Temple

Avaz Temple

Land - Satrapy
Avaz Temple enters tapped.
Satrapies you control have “{T}: Add {R} or {G}.”
“I beg thee for the strength to destroy.”
—Prayer to Sahra
Avenger of Nature

Avenger of Nature {3}{G}{G}

Creature - Elk Horror
Trample
Whenever a player casts a noncreature spell, that player sacrifices a noncreature permanent.
“No littering.”
—“Midnight Hike”
5/4
  • Video Horror System
Avoid Fate

Avoid Fate {G}

Instant
Counter target instant or Aura spell that targets a permanent you control.
Cultists of Arroyo read their fates to make sure their fates are worth reading.
  • Oirohpo
Awaken Ancestry

Awaken Ancestry {4}{G}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | For each permanent type, return a card of that type from your graveyard to your hand. Exile Awaken Ancestry.
5 | Return an instant card and a sorcery card from your graveyard to your hand.
  • Panxiou
Awaken to the Skies

Awaken to the Skies {R}

Instant
As an additional cost to cast this spell, exile a red card from your hand.
Destroy target artifact. Awaken to the Skies deals damage to that artifact's controller equal to its mana value.
“Y'know, people have tried to destroy the Deathwind. Guess how that turned out.”
  • Spark of Revolution
Awakening the Dragon

Awakening the Dragon {1}{G}

Instant - Inscription
You may put a permanent card with mana value 3 or less from your hand onto the battlefield.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Awestone

Awestone {R}

Legendary Artifact
{R}, {T}: Put a luster counter on Awestone.
{1}{R}, {T}: Add {R} for each luster counter on Awestone.
{2}{R}, {T}: Until end of turn, gain control of target nonland permanent with mana value less than or equal to the number of luster counters on Awestone and it gains haste. Untap that permanent. Activate only during your turn.
  • MSEM Masters: Legends
  • Villains: The Musical 104 298