Warden of the Fronds' power and toughness are each equal to the number of Forests you control. Warden of the Fronds has indestructible as long as you control five or more lands.
When Earthcraft Meditation enters, put three +1/+1 counters on each land you control. At the beginning of combat on each player's turn, you may have any number of lands you control become 0/0 creatures with haste in addition to their other types until end of turn.
Whenever a creature you control dies, put a unity counter on The Blacksmith's Banner. Creatures you control have vigilance and get +1/+1 for each unity counter on The Blacksmith's Banner.
Prowess Curse spells you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Whenever you cast a Curse spell, you may draw a card.
Choose two — • Target player creates two 2/2 white Knight creature tokens with vigilance. • Destroy target creature with power 4 or greater. • Target player gains hexproof until end of turn. • Return target nonland permanent you don't control to its owner's hand.
Whenever you sacrifice a permanent, Champion of Foibles becomes a Demon with base power and toughness 6/6, flying, and trample until end of turn. {3}{B}: Judge target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Enchant player At the beginning of enchanted player's upkeep, that player upgrades a creature you control. (They give it one of the listed counters it doesn't have.) • +1/+1 • Lifelink • Menace
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {3}{W}: You gain 1 life. Sponsor of the Folded Fan gets +2/+0 as long as you're in a renaissance.
Return all creature cards from your graveyard to the battlefield. Those creatures gain haste until end of turn. At the beginning of the next end step, you lose the game.
The next time you cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Discard your hand, then draw two cards. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
As an additional cost to cast this spell, sacrifice a creature. Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.
If one or more counters would be put on another permanent you control, put that many counters plus one on that permanent instead. [+1]: Choose up to one target creature you control. When that creature deals combat damage to a player this turn, draw a card. [–2]: Choose up to two target creatures. Put a +1/+1 counter on each of them.
[+1]: Mill two cards. Untap up to one target creature or land. [–2]: Return target creature or land card from your graveyard to your hand. [–X]: You may sacrifice a creature. If you do, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Your opponents play with their hands revealed. At the beginning of your end step, choose a card name. You and spells you control can't be targeted by sources your opponents control with a name chosen by Eye of Dismay. Eye of Dismay has protection from names chosen by it.
[+1]: Exile the top two cards of your library. You may play up to one card exiled this way this turn. [–2]: Menna Al-Mejjat deals 3 damage to target creature. If that creature would die this turn, exile it instead. [–6]: Draw cards equal to the number of cards in exile. Menna Al-Mejjat deals that much damage to any target.
Deathtouch Other creatures you control get -1/-1. Whenever Mother Night attacks, put target creature card from a graveyard onto the battlefield under your control.