14066 cards found
Encore of the Drowned

Encore of the Drowned {1}{U}

Sorcery
Reprise {4}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Target player mills a card. Create X tapped 2/2 black Zombie Pirate creature tokens, where X is the total number of cards milled by this spell.
  • Over the Horizon
Encore of the Phoenix

Encore of the Phoenix {1}{R}{R}

Sorcery
Untap each creature you control. After this main phase, there is an additional combat phase followed by an additional main phase. At the beginning of your end step, sacrifice each creature you control that attacked this turn.
  • Eralou
Encore!

Encore! {2}{U}

Instant - Adventure
Copy target instant or sorcery spell. You may choose new targets for the copy.
Card has other part: Siltbottom Conductor
  • Adventurers of Onora
Encouraging Bulwark

Encouraging Bulwark {4}{G}{G}

Creature - Construct Warrior
Whenever Encouraging Bulwark attacks, you may put a +1/+1 counter on each creature you control that's enchanted and/or has one or more counters on it.
6/6
  • The Stage Presents: The Neverending Act
Encrusted Sahalia

Encrusted Sahalia {1}{R}{R}

Creature - Lizard Beast
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Encrusted Sahalia desecrates a permanent, it deals 3 damage to target player.
3/2
  • Al Tabaq
Encrypted Dagger

Encrypted Dagger {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has hexproof.
Whenever equipped creature deals combat damage to a player, you may return up to one target instant or sorcery card from your graveyard to your hand.
Equip {3}
  • Spark of Revolution
Encrypted Monument

Encrypted Monument {2}

Artifact
When Encrypted Monument is put into your graveyard from anywhere, you may pay {2} and exile it. If you do, draw two cards.
A lifetime of mysteries, unlocked only in destruction.
  • Villains: The Musical
Encylopetia

Encylopetia {1}{U}{R}

Enchantment Creature - Elemental Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Encylopetia's power and toughness are each equal to the number of cards in the archived library.
At the beginning of your upkeep, exile a card from the archived library at random. You may play it this turn.
*/*
  • Over the Horizon
End of All Things

End of All Things {G}{W}{U}

Instant - Revelation
Exile up to one target activated ability, triggered ability, or nonland permanent.
Coalesce {5}{G}{W}{U} (You may cast this from your graveyard for {5}{G}{W}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
End of All Things enters tapped.
There will be no more days like this.
5/4
End of Days

End of Days {3}{W}{W}

Sorcery
Choose a nonland permanent type, then destroy all nonland permanents that aren't of the chosen type.
“This isn't a whim. This is my will.”
End of History

End of History {3}{B}{B}{B}

Enchantment
Ward—Sacrifice three permanents.
At the beginning of your end step, put a desperation counter on End of History. Draw two cards for each counter on it, then exile the top three cards of your library for each counter on it.
  • End of Wollensie
End of Monsters

End of Monsters {3}{U}{U}{U}

Legendary Creature - Beast Mutant
Each player can't cast more than one spell each turn.
You may cast spells from your hand without paying their mana costs.
5/7
End of Worlds

End of Worlds {4}{R}{R}{R}{R}

Sorcery
Each player discards their hand and sacrifices all permanents they control, draws seven cards, then abounds seven times. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
  • Memorium Arcanum
End of the Empire

End of the Empire {1}{B}

Enchantment
As End of the Empire enters, choose a creature card name.
Whenever a creature you don't control with the chosen name dies, create a 4/4 colorless Demon Spirit creature token with menace.
  • Path of Shadows
End of the Rainbow

End of the Rainbow {1}{R}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Create X Treasure tokens, where X is the sacrificed creature's mana value.
“Not all treasure is worth finding.”
—“Saint Paddy's Day”
  • Video Horror System
End of the Road

End of the Road {R}{W}{B}

Sorcery
Destroy target creature. End of the Road deals damage equal to that creature's power to that creature's controller or a planeswalker that player controls.
  • MSEM Secret Lair Drops
  • Mious
End of the World

End of the World {5}{R}{R}{R}

Sorcery
Destroy all nonenchantment permanents. If thirty or more lands were destroyed this way, you win the game.
And I feel fine.
  • Love Song
Endak City Slavedriver

Endak City Slavedriver {2}{B}

Creature - Rhino Soldier
Sacrifice a creature: Put a +1/+1 counter on Endak City Slavedriver. Activate only as a sorcery.
“Steal a farmer's crop, and you feed yourself for a day. Enslave a farmer, and you feed yourself for life.”
2/2
  • Scriptures of Urshad
Endak Death Pits

Endak Death Pits {3}{B}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Target creature gets -1/-1 until end of turn. Activate only as a sorcery.”
The sand of the Endak imperial arena is sodden with the blood of thousands.
  • Scriptures of Urshad
Endak Savagery

Endak Savagery {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Bloody melees that last hours are fought in in the Endak imperial arena, with gladiators fighting for their own survival.
  • Scriptures of Urshad
Endangered Rhino

Endangered Rhino {4}{G}{G}

Creature - Rhino
Trample
When Endangered Rhino dies, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
As the last rhino fell, the realm was left with only memories and idols carved in its likeness.
5/5
  • Goliaths of Nangjiao
Endless Assembly

Endless Assembly {3}{R}

Enchantment
Artifact creatures you control have haste.
At the beginning of your upkeep, create a 1/1 colorless Construct artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead. Tokens created this way attack this turn if able.
Endless Betrayals

Endless Betrayals {2}{B}{B}

Sorcery
Destroy target creature or planeswalker.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Every claimant needed help to seize power, and Wormwood needed every claimant dead.
  • The Empty Throne of Feanav
Endless Discoveries

Endless Discoveries {U}

Enchantment
{U}, Put a travel counter on Endless Discoveries: Draw a card. This ability costs {1} more to activate for each travel counter on Endless Discoveries.
{3}{U}{U}, Sacrifice Endless Discoveries: Return target instant or sorcery card with mana value less than or equal to the number of travel counters on Endless Discoveries from your graveyard to your hand.
Endless Enlightenment

Endless Enlightenment {2}{U}

Enchantment
Whenever you cast a noncreature spell, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
“Hyden's gone. Good riddance—a laboratory in flames, a small war between us, and for what? May there be a day when progress can carry on.”
—Simul to Lettie Wormwood
  • The Empty Throne of Feanav