14928 cards found
Haphazard Militia

Haphazard Militia {1}{G/W}{G/W}

Creature - Human Citizen Soldier
If one or more counters would be put on a permanent you control, you may have that many counters plus one or that many counters minus one put on that permanent instead.
“If the watchkeepers won't keep this city running, then I suppose we'll have to do.”
2/3
Harried Apothecary

Harried Apothecary {W/B}{W/B}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Harried Apothecary: Each opponent loses 1 life and you gain that much life.
1/3
  • Plagues of Fretport
Harriet, Liberated Wildborn

Harriet, Liberated Wildborn {1}{B}

Legendary Creature - Human Mutant Noble
As an additional cost to cast this spell, sacrifice a permanent.
When Harriet, Liberated Wildborn enters, you may remove all counters from target permanent.
3/3
  • Plagues of Fretport
Hateful Gaze

Hateful Gaze {1}{B}{B}

Sorcery
Target player discards two cards and loses 2 life. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Plagues of Fretport
Haunted Sunseeker

Haunted Sunseeker {1}{W}{W}

Creature - Nymph Shaman
Whenever you cast a black spell, you may exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever you cast a red spell, you may have Haunted Sunseeker deal 1 damage to each creature.
1/4
  • Novea
Hazy Lagoon

Hazy Lagoon

Land
{T}, Sacrifice Hazy Lagoon: Search your library for a Plains or Island card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Heart of the Deadwood

Heart of the Deadwood {4}{B}{B}{B}

Creature - Nymph
Menace
When Heart of the Deadwood enters, destroy up to one target creature, then put up to one target creature card from a graveyard onto the battlefield under your control.
7/4
Heat of Day

Heat of Day {2}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
{R}, Sacrifice Heat of Day: It deals 2 damage to enchanted creature.
  • Novea
Heedless Lovers

Heedless Lovers {2}{B/G}{B/G}

Creature - Human Citizen
When Heedless Lovers enters, you may return target Citizen card from your graveyard to your hand.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/2
  • Plagues of Fretport
Helene Trant

Helene Trant {2}{G}{U}

Legendary Planeswalker - Helene
[+2]: Until end of turn, Helene Trant becomes a 4/4 Human Warrior creature with hexproof and trample that's still a planeswalker. Prevent all damage that would be dealt to her this turn.
[–2]: Draw two cards.
[–4]: You get an emblem with “Whenever one or more creatures you control deal combat damage to a player, draw a card.”
Loyalty:
4
  • Plagues of Fretport
Heretical Seer

Heretical Seer {1}{G}

Creature - Human Druid
{1}{U}, {T}: Reveal the top card of your library. If it doesn't share a color with Heretical Seer, put it into your hand.
1/2
  • Novea
Heretical Summons

Heretical Summons {1}{G}

Sorcery
For each color among nontoken permanents you control, add one mana of that color.
  • Novea
Hide from Horrors

Hide from Horrors {1}{B}{B}

Enchantment
Whenever a player casts a spell, that player reveals cards from the top of their library until they reveal two land cards, then puts all cards revealed this way into their graveyard.
  • Plagues of Fretport
Hired Blades

Hired Blades {R}

Creature - Human Warrior
{1}{U}, Tap an untapped Noble you control: Hired Blades gets +2/+1 until end of turn and can't be blocked this turn.
1/2
  • Plagues of Fretport
Hollow Survivor

Hollow Survivor {3}{G/U}{G/U}

Creature - Human Warrior
Trample
Hollow Survivor's power and toughness are each equal to the number of cards in your hand.
Whenever Hollow Survivor deals combat damage to a player, draw a card.
*/*
  • Plagues of Fretport
Honor's Refuge

Honor's Refuge {2}{W}{W}

Creature - Human Soldier Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/3
  • Plagues of Fretport
Honorwing

Honorwing {1}{W}{U}

Creature - Harpy
Flying
Whenever a Harpy you control becomes the target of a spell, scry 1.
The dancers rejoiced on new life and new wings, unaware of the price both still carried.
2/2
  • Novea
Horned Spy

Horned Spy {1}{U}

Creature - Bird
Flying
When Horned Spy enters, look at target player's hand.
“Now if only I spoke owl.”
1/2
  • Novea
Idyllic Tutor

Idyllic Tutor {2}{W}

Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
No matter how dark the world becomes, there is always hope to be found.
Ill Fated Travels

Ill Fated Travels {4}{R}

Instant
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
  • Plagues of Fretport
Impetuous Impetus

Impetuous Impetus {1}{R}{R}{R}

Creature - Merfolk Warrior
Whenever Impetuous Impetus deals combat damage to a player, you may sacrifice a land. If you do, Impetuous Impetus deals 3 damage to that player.
Let all the world be your blade.
3/3
  • Novea
Inciting Bard

Inciting Bard {1}{R/G}{R/G}

Creature - Human Citizen Bard
Haste
When Inciting Bard enters, other creatures you control get +1/+0 and gain haste until end of turn.
3/2
  • Plagues of Fretport
Indomitable Mercenary

Indomitable Mercenary {2}{G}{G}

Creature - Human Warrior
As panic and sickness spread throughout Fretport, those with more courage than sense and more steel than mercy found themselves with ample opportunities for employment.
5/4
  • Plagues of Fretport
Infinite Dreams

Infinite Dreams {5}{U}{U}{U}

Enchantment
At the beginning of your end step, shuffle your hand and graveyard into your library, then draw seven cards.
Infinite dreams, infinite worlds, finite time.
Influential Wildborn

Influential Wildborn {4}{G}

Creature - Human Mutant Citizen
When Influential Wildborn enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/6
  • Plagues of Fretport