15897 cards found
Divinity

Divinity {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
You can't lose the game and your opponents can't win the game.
I — Your life total becomes 1.
II — Double your life total.
III — Create an X/X white Avatar creature token with indestructible, where X is your life total.
She gave her all and liberty, for one breath of divinity.
  • Villains: The Musical
Abyssal Pact

Abyssal Pact {2}{B}{R}

Enchantment
When Abyssal Pact enters, you draw two cards and each player loses 2 life.
Players can't gain life.
Damage can't be prevented.
  • Feanav: The Apothecary's Progress
Atieh's Favored
Atieh's Acolyte

Atieh's Favored

Creature - Angel Cleric
(Color indicator: Atieh's Favored is white and blue)
Flying, vigilance, lifelink
Whenever Atieh's Favored attacks, put a +1/+1 counter on each other Angel and/or Nephilim creature you control.
Faith is as much her sword as her shield, steed, and sustenance.
3/3
Card has other part: Atieh's Acolyte
  • Alkabah: The Rise of Soli
Peer Review

Peer Review {U}

Instant
Reveal the top two cards of your library. Put one of them into your hand, then target opponent may have you put the other on the bottom of your library. (Otherwise put it back on top.)
  • Arcanum Academia
Plague Apothecary
Plague Hostess

Plague Apothecary {1}{B/G}{B/G}

Creature - Human Shaman
Deathtouch
Unveil {3}{B}{G} ({3}{B}{G}: Transform this. Unveil only as a sorcery.)
The apothecary's creed is that poison can cure, and any cure can poison.
1/3
Card has other part: Plague Hostess
  • Feanav: The Apothecary's Progress
By the Whims of Fate

By the Whims of Fate {3}{U}

Sorcery
Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Put target nonland permanent on top of its owner's library.
Scry 2.
  • Quest for the Roseblade
Ch'aska Walla Chasqui

Ch'aska Walla Chasqui {U}

Creature - Human Scout Wizard
As long as you control three or more creatures with the same name, Scouts and Wizards you control can't be blocked.
A deck can have any number of cards named Ch'aska Walla Chasqui.
“I'm afraid you're all that stands between me and the end of my relay. And I could really use some chicha right now.”
1/1
  • Road to Carü Mapu
Vythraktos' Dagger

Vythraktos' Dagger {3}

Artifact
{T}: Add {B}.
{B}, {T}: Target creature gains menace until end of turn.
Polluted by the tissue of hundreds of dissected bodies.
  • K15 Core Set
Invent the Future

Invent the Future {X}{U}{U}{U}

Instant
Draw X cards.
Flashback—{U}{U}{U}, Sacrifice X permanents. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
See how the sun shines brightly in the city, on the streets where once was pretty.
Summoner's Call

Summoner's Call {3}{G}

Instant
Reveal the top four cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield and the rest into your graveyard.
Prophecy {2}{G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
  • Ophorio
Pact of the Moon

Pact of the Moon {1}{W}

Instant
Choose two or four —
• Exile target player's graveyard.
• You gain 4 life.
• Create a 2/2 white Knight creature token with vigilance.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • MSEM Masters Cube 2025
A Sucker for You

A Sucker for You {3}{U}{U}

Sorcery
Gain control of target artifact, creature, or planeswalker if its mana value is 4 or less or if you cast A Sucker for You from a graveyard.
Reconstruct {9}{U}{U}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Eldon and Eleanor, Sleuths

Eldon and Eleanor, Sleuths {G}{U}

Legendary Creature - Construct Detective
Whenever one or more creatures you control deal combat damage to a player or planeswalker, create a Clue token.
{G}{U}, Sacrifice a Clue: Put a +1/+1 counter on target creature. Proliferate.
“Solved!”
2/3
  • The Stage Presents: The Neverending Act
Everember Phoenix

Everember Phoenix {1}{R}{R}

Creature - Phoenix
Flying
Whenever Everember Phoenix deals combat damage to a player or planeswalker, you may put target exiled card you own or card in your graveyard that shares a name with it into your hand.
Revive {1}{R}{R} ({1}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
2/2
  • Beyond Our Ken
Blood Overruling

Blood Overruling {2}{B}

Sorcery
Draw a card for each creature that died this turn.
“The king of steel falls by the same,
The king of blood retakes his claim.”
  • Villains: The Musical
Augur of Pathways

Augur of Pathways {W/U}

Creature - Angel Wizard
Flying, vigilance
When Augur of Pathways enters, surveil 1.
“Those pure of heart ascended their forms to become nephil. Those whose hearts overpoured with love ascended even further, blessed with angelic forms.”
—The Tale of Kings
1/1
  • Alkabah: The Rise of Soli
Propulsion Pack

Propulsion Pack {2}{U}

Artifact - Equipment
When Propulsion Pack enters, create a 1/1 colorless Servo artifact creature token and attach Propulsion Pack to it.
Equipped creature gets +1/+1 and has flying.
Equip {3}{U}
Got the jetpack blues?
  • Animus Vox
Dragonglass Harp

Dragonglass Harp {1}

Artifact
Harmony — Add one mana of any color.
{1}, {T}: Harmonize. Then sacrifice Dragonglass Harp. (To harmonize, trigger up to one harmony of a permanent you control.)
When Dragonglass Harp is put into a graveyard from the battlefield, draw a card.
Handcrafted to play just a single, beautiful note.
  • Over the Horizon
Danaj Citadel

Danaj Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}{G}, {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery.”
“Give and give freely. Only through compassion can prosperity grow.”
—Martoob, Blessing of Water
  • Alkabah
Swiftstep Cliffdweller

Swiftstep Cliffdweller {2}{R}

Creature - Goblin
Swiftstep Cliffdweller has haste as long as you control another Goblin.
The Korrinary Range is unstable and treacherous. Some creatures are able to survive it by letting others step through it first and learning from their mistakes.
3/2
  • Aftermath
Gilded Guardian

Gilded Guardian {4}

Artifact Creature - Construct
Flying
When Gilded Guardian dies, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
3/1
Driven to Distraction

Driven to Distraction {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, return it and Driven to Distraction to their owner's hands.
“Oh, what's that there?”
  • Harvest Festival
Kurayami Ronin

Kurayami Ronin {1}{B}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Kurayami Ronin dealt damage to an opponent this turn, you draw a card and you lose 1 life.
3/1
  • Imperial Legacies
Victory Road

Victory Road

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you control a creature with a +1/+1 counter on it.
Aspiring rangers of Chikyu prove their skills by traveling the treacherous cave.
  • Monsters of Chikyu
Seal of Insights

Seal of Insights {1}{U}

Enchantment
{U}, Sacrifice Seal of Insights: Look at the top four cards of your library. Put one into your hand and the rest on the bottom of your library in any order.
  • Mious