15897 cards found
Watchful Navigator

Watchful Navigator {2}{W}

Creature - Human Pirate Scout
Vigilance
Whenever Watchful Navigator crews a Vehicle, that Vehicle gets +1/+1 and gains vigilance until end of turn.
“Focus. The rocks ahead are perilous, but the storm behind is fatal.”
3/2
  • Dark Seas of Shiryen
Water Sutra Daoshi

Water Sutra Daoshi {1}{B}

Creature - Cat Monk
Whenever a creature in Water Sutra Daoshi's pack dies, return a creature card with lesser mana value than that creature from your graveyard to your hand. (Two or more creatures you control with equal power are in a pack.)
3/2
  • Panxiou
Wave Spinner

Wave Spinner {2}{U}{U}

Creature - Merfolk Wizard
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
{3}{U}: Target creature gains slipstream until end of turn.
3/3
  • Elmare: Into the Abyss
Wave of Goblins

Wave of Goblins {4}{R}

Creature - Goblin Warrior
Prowess
Whenever you cast a noncreature spell, target creature can't block this turn.
While each one is shorter than the average boot, one should never underestimate goblins in numbers.
3/3
  • High Noon
Wayfaring Falconer

Wayfaring Falconer {4}{R}

Creature - Human Survivor
Survivors you control have double strike.
“Fight or flight. Such a naive phrase.”
3/3
  • Al Tabaq
Weald Wanderer

Weald Wanderer {W}{B}{G}

Creature - Human Druid
When Weald Wanderer enters, you gain 3 life and each opponent loses 2 life.
{1}, Pay 1 life: Shuffle Weald Wanderer into its owner's library. If you do, draw a card.
3/2
  • Arcanum Academia
Weary Adventurer

Weary Adventurer {1}{W}

Creature - Human Scout
When Weary Adventurer enters, return a permanent you control to its owner's hand.
“They've said I can leave at any time to go home. But I am home.”
3/2
  • Love Song
Weathered Pilgrim
Horizon Gazer

Weathered Pilgrim

Creature - Human Scout
(Color indicator: Weathered Pilgrim is green)
When Weathered Pilgrim enters, return target card from your graveyard to your hand.
“Small minds see only the glory above. Only when you're ready to face all Samang are you truly a pilgrim.”
3/2
Card has other part: Horizon Gazer
  • Kaleidoscope
Weathered Skiff

Weathered Skiff {2}

Artifact - Ship Vehicle
Whenever Weathered Skiff attacks, it gets +1/+1 until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
3/2
  • Glacia: Hail to the Queen
Weathered Veteran

Weathered Veteran {2}{G}

Creature - Human Warrior
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Weathered Veteran dies, you may put a -1/-1 counter on target creature.
3/2
  • Plagues of Fretport
Weavetide Militia

Weavetide Militia {4}{R}

Creature - Spirit Soldier
This spell costs {1} less to cast for each creature you control that attacked this turn.
First strike
Whenever Weavetide Militia and at least one other creature attack, creatures you control get +1/+0 until end of turn.
3/3
  • Mious
Weizenmother

Weizenmother {4}{W}{W}

Creature - Spirit Horror
When Weizenmother enters, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
“You will not leave me, child.”
3/5
  • Innistrad In Memoriam
Well-Oiled Sniper

Well-Oiled Sniper {3}{B}

Artifact Creature - Human
Advance {5}{B}{B} (Cast this for {5}{B}{B} to advance it as it enters. {5}{B}{B}: Advance this as a sorcery.)
Whenever Well-Oiled Sniper advances, target creature gets -3/-3 until end of turn.
“Those Valinov designs seem like they ain't from anywhere on Skalor...”
—Pidge, tinkering courier
3/3
  • Karina's Explorations
West Ward Purifier

West Ward Purifier {1}{W}

Creature - Dwarf Cleric
Whenever West Ward Purifier becomes tapped, you gain 1 life.
As the plague crept into the West Ward, those fortunate enough to stay healthy did everything they could to keep those less fortunate alive.
3/1
  • Dark Seas of Shiryen
Whirtex

Whirtex {3}{U}

Creature - Elemental
Flash
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Always suspect the tempest's strike, and you will always be right or pleasantly surprised.
3/2
  • Novea
Whisper Witch

Whisper Witch {2}{U}{U}

Creature - Zombie Shaman
When Whisper Witch enters, choose up to one target creature. That creature's controller mills four cards, then puts that creature on top of their library.
3/2
  • Harvest Festival
Whistling Blades

Whistling Blades {3}{B}{B}

Creature - Horror
When Whistling Blades enters, you may destroy target creature or planeswalker.
Recite {1}{B}{B} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
“Dead I am the sky, watching angels cry.”
3/3
Whitepeak Lookout

Whitepeak Lookout {2}{W}

Creature - Human Scout
Vigilance
The Whitepeak Mountains serve as the boundary between the Divine Realm and the Dragon Realm. The lookouts prevent that boundary from becoming blurred.
3/2
  • Surging Tide
Wild Entourage

Wild Entourage {4}{G}

Creature - Construct Actor
When Wild Entourage enters, create two 1/1 colorless Construct Actor creature tokens.
{4}{G}: Wild Entourage gets +2/+2 and gains trample until end of turn.
So great is their chemistry that they're either cast as a group or not at all.
3/3
  • The Stage Presents: The Neverending Act
Wild Hermit

Wild Hermit {3}{G}{G}

Creature - Shaman
When Wild Hermit dies, create a 2/2 white Cat creature token.
Revive—{3}{G}{G}, Sacrifice a creature. ({3}{G}{G}, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
  • Oirohpo
Wild-Trail Chimera

Wild-Trail Chimera {1}{G}

Creature - Chimera
Colossal 4—{5}{G} (You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay {5}{G} as a sorcery: Put four +1/+1 counters on it if it has none.)
Trample
“I win the Games for you and you get me one of those. And a basilisk. Plus a hydra. Deal?”
—Vivien Reid, to Nylea
3/2
  • Theros Triumphant
Wildborn Marauder

Wildborn Marauder {2}{G}

Creature - Human Mutant Warrior
Assault {2}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Wildborn Marauder assaults, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3/2
  • Over the Horizon
Wildheart Chorister

Wildheart Chorister {2}{G}

Creature - Elf Warrior Bard
Harmony — You may pay {1}{G}. If you do, create a 3/3 green Beast creature token.
When Wildheart Chorister enters, harmonize. (Trigger up to one harmony of a permanent you control.)
3/2
  • Over the Horizon
Wildsong Summoner

Wildsong Summoner {3}{G}{U}

Creature - Elf Druid
When Wildsong Summoner enters, shuffle your library, then reveal cards from the top until you reveal a permanent card. Create a token that's a copy of that card, except it's a 3/3 green Beast creature. Put all cards revealed this way on the bottom of your library in a random order.
3/3
  • Seasons of War
Wimbledon's Herald

Wimbledon's Herald {2}{G}

Creature - Badger Soldier
“For the honor of mine noble house Wimbledon, I do humbly claim this heretofore quiet beach- henceforth it shall run by the following commandments...”
3/3
Card has other part: Stake a Claim
  • Adventurers of Onora