15282 cards found
Repel the Unruly

Repel the Unruly {1}{U}

Instant
Adjudicate, then each player returns a creature they control that isn't enchanted to its owner's hand. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Sometimes the law must be discriminating, in order to be refined.
  • Mious
Replacement Technique

Replacement Technique {4}{U}{U}

Instant
Exchange control of two target creatures. If an opponent gained control of a Monk you controlled this way, return that creature to its owner's hand.
“Now you see me, now you're me.”
  • Adventurers of Onora
Replicator Mage

Replicator Mage {2}{U}

Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Replicator Mage enters, you may create a token that's a copy of target creature that's attacking you. Exile that token at end of combat.
2/2
Repressed Potential

Repressed Potential {2}{U}

Instant
Until end of turn, target creature loses all abilities and has base power and toughness 1/1. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
If your body is strong but your mind is weak, a Lafterii will have no problem disposing of you.
  • K15 Core Set
Research Experience

Research Experience {2}{U}

Instant
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands.
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
  • Worlds Away
Resonance Ripple

Resonance Ripple {1}{U}

Instant
Choose target instant spell, sorcery spell, activated ability, or triggered ability. Create a Function token with its effects. Then you may pay {1}{U}. If you do, counter that spell or ability. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell. A spell's effects includes added functions.)
  • Beyond the Blackwall
Resonating Force

Resonating Force {1}{U}

Instant
Return target nonland permanent to its owner's hand. Then you may pay {U}{U}. If you do, copy Resonating Force and you may choose new targets for the copy.
  • Discoveries of Akieva
Resource Management

Resource Management {1}{U}

Enchantment - Aura
Enchant permanent
Whenever a counter is removed from enchanted permanent, you may put a counter of that type on another target permanent.
  • Plagues of Fretport
Resourceful Impersonator

Resourceful Impersonator {3}{U}

Creature - Shapeshifter
You may cast this spell as though it had flash if you pay an additional {2} to cast it.
You may have Resourceful Impersonator enter as a copy of any creature on the battlefield.
0/0
  • K15 Core Set
Rest

Rest {1}{U}

Instant
Target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Draw a card.
Rest and Relaxation

Rest and Relaxation {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{1}{U}: Tap enchanted creature.
The inn business boomed after the Great War, with many tired heads in desperate need of a good night's sleep.
  • Nangjiao In Bloom
Results Uncertain

Results Uncertain {1}{U}

Enchantment
{U}, Sacrifice Results Uncertain: Scry 2.
{U}, Sacrifice Results Uncertain: Draw a card.
“That's not a good sound.”
  • Ophorio
Reticent Possessor

Reticent Possessor {1}{U}{U}

Creature - Spirit
Flying
When Reticent Possessor enters, you may attach target Aura you control to target permanent or player it could enchant.
2/2
  • Glacia: Hail to the Queen
Retinue Golem

Retinue Golem {3}{U}

Artifact Creature - Golem
Embellish {5}{U} (If you cast this spell for {5}{U}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
Retinue Golem gets +1/+1 as long as you control another artifact.
3/3
  • Alara
Retort Nonsense

Retort Nonsense {1}{U}{U}

Instant
Counter target spell.
You may draw four cards. If you do, skip your next turn.
“The problem with driving your library guards mad is that sometimes, the random words they string together form powerful spells by accident.”
—Witch-Queen Yarag
Retrace Histories

Retrace Histories {3}{U}

Sorcery
Choose one —
• Return target nonland permanent to its owner's hand.
• Put the bottom two cards of your library into your hand.
  • Oirohpo
Reveal Eternities

Reveal Eternities {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Revelation Sanctum

Revelation Sanctum {1}

Artifact - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library.
{U}: Exchange a card from the archived library with a card from your hand.
  • Arcanum Academia
Reversal of Fates

Reversal of Fates {U}{U}

Instant
Counter target spell. Its controller draws a card.
  • Imperial Legacies
Review Curriculum

Review Curriculum {2}{U}

Sorcery
Shuffle your graveyard into your library, then draw two cards.
“You've read the primers, studied the basics, and debated the applications. Now, let's see your execution.”
  • Arcanum Academia
Reweave Reality

Reweave Reality {1}{U}{U}

Instant
Choose target spell. If it's an instant, a sorcery, or you cast this spell from exile, copy it. You may choose new targets for the copy.
Prophecy {2}{U}{U} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
The rest of the world was black and white
But we were in screaming color
Rewriting Loyalties

Rewriting Loyalties {3}{U}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Your opponents play with their hands revealed.
I, II — Return target nonland permanent an opponent controls to its owner's hand.
III — Gain control of target nonland permanent.
The beast had stole all it could drain. He had one hope; try to retrain.
  • Villains: The Musical
Rhudai Overseer

Rhudai Overseer {1}{U}

Creature - Snake Advisor
When Rhudai Overseer enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/3
  • Scriptures of Urshad
Rhys, Keeper of Scriptures

Rhys, Keeper of Scriptures {1}{U}

Legendary Creature - Human Wizard
Hexproof
Each creature you control with a card inscribed onto it has hexproof.
1/3
  • MSEM Masters 2020
Rhythm of Nizev

Rhythm of Nizev {2}{U}

Enchantment
As Rhythm of Nizev enters, choose Fahrib or Rahstahde.
• Fahrib — Whenever you cast a spell from anywhere other than your hand, draw a card.
• Rahstahde — Creatures you control have prowess. (Multiple instances of prowess stack.)
  • Alkabah: The Rise of Soli