15897 cards found
Spellclad Auranaught

Spellclad Auranaught {2}{G}{W}

Creature - Human Knight
Hexproof
Creatures you control get +1/+1 for each Aura attached to them.
“Wear the stars and you shall never walk a darkened path.”
—Valustrad, auranaught paragon
3/3
  • Worlds Away
Spellcycler

Spellcycler {3}{U}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card.
“Remember the incantation for proper spellbook hygiene. Reduce, reuse, recycle.”
—Wilthemer's Spellbook Spell Book
2/3
Spellwork Bulwark

Spellwork Bulwark {2}

Artifact Creature - Golem
Defender, flying
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Remove a +1/+1 counter from Spellwork Bulwark: It loses defender and gains hexproof and indestructible until end of turn.
1/3
  • Carpe Arcanum
Spined Spire

Spined Spire

Land - Animus
Spined Spire enters tapped.
{T}: Add {U} or {R}.
{1}{U}{R}: Until end of turn, Spined Spire becomes a Lizard creature with menace in addition to its other types.
Scavenge {1}{U}{R}
2/3
  • Panxiou
Spined Tarantula

Spined Tarantula {2}{G}

Creature - Spider
Reach
Spined Tarantula gets +1/+1 for each creature with flying your opponents control.
It disguises itself as rocky terrain on mountaintops, casually snatching birds, drakes, and dragons out of the sky for afternoon snacks.
2/3
  • Surging Tide
Spiny Lizard

Spiny Lizard {2}{G}

Creature - Plant Lizard
Whenever you cast a cryptic spell, put a +1/+1 counter on Spiny Lizard. (Artifacts, enchantments, and modal spells are cryptic.)
When Spiny Lizard dies, you gain life equal to its power.
3/3
  • Riddles of Revio
Spirit of Infamy

Spirit of Infamy {1}{B}

Creature - Spirit Rogue
Whenever Spirit of Infamy attacks, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Spirit of Infamy gets +2/+0 for each bounty counter on it.
1/3
Spirit of Sickness

Spirit of Sickness {2}{B}{B}

Creature - Spirit
Flying, deathtouch
Creatures that aren't Spirits or Warlocks get -1/-1.
When the Phyrexians arrived years after the Caica, the only thing that surprised the Relonche was how tangible they were.
3/3
  • Road to Carü Mapu
Spirited Florist

Spirited Florist {1}{G}

Creature - Human Druid
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{G}: Put two +1/+1 counters on target land you control. If you're in a renaissance, you may have that land become a 0/0 green Elemental creature until end of turn. (It's still a land.)
1/3
  • Nangjiao In Bloom
Spirits of the Shrine

Spirits of the Shrine {3}{B}{B}

Creature - Spirit
Flying, lifelink
Skip your draw step.
Pay 3 life: Draw three cards. Activate only as a sorcery and only once each turn.
3/3
Spiritual Colpah

Spiritual Colpah {4}{G}

Creature - Cat Shaman
When Spiritual Colpah dies, you may return target creature card from your graveyard to your hand.
4/3
  • Oirohpo
Spiteful Domovoi

Spiteful Domovoi {3}{W/B}

Creature - Spirit Warrior
Flying
Whenever another creature you control dies, creatures you control get +1/+1 until end of turn.
2/3
  • The Unraveling
Spitfireling

Spitfireling {3}{R}{R}

Creature - Elemental
Haste, prowess
Wanderlust — When Spitfireling enters, if you control four or more differently named lands, create two 1/1 red Elemental creature tokens with prowess and haste.
3/3
  • Worlds Away
Splintering Scuttler

Splintering Scuttler {2}{W}

Creature - Crab Reflection
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
“Because desert crabs needed to be even harder to kill.”
1/3
  • Oirohpo
Spoiled Oracle

Spoiled Oracle {3}{B}

Creature - Human Cleric
Lifelink
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Spoiled Oracle mentors a creature, that creature gains lifelink until end of turn.
3/3
  • Riddles of Revio
Spoiled Prince

Spoiled Prince {3}{W}

Creature - Horror Noble
When Spoiled Prince enters, each player sacrifices a creature with the greatest power among creatures they control.
“Speak to me like that? Keep at that, and soon you won't be speaking at all!”
3/3
  • The Stage Presents: The Neverending Act
Sponsor of the Folded Fan

Sponsor of the Folded Fan {1}{W}

Creature - Human Warrior
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{3}{W}: You gain 1 life.
Sponsor of the Folded Fan gets +2/+0 as long as you're in a renaissance.
1/3
  • Nangjiao In Bloom
Spore Vessel

Spore Vessel {3}{G}

Creature - Fungus
Whenever a land you control enters, you may pay {1}. If you do, create a 1/1 green Saproling creature token.
3/3
Sporeflow Protector

Sporeflow Protector {1}{G}

Creature - Fungus Warrior
{1}{G}: Exile two target cards from a single graveyard. When you do, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/3
Sprout Hermit
Sprite of Spring

Sprout Hermit {1}{G}

Creature - Human Faerie Shaman
Sprout Hermit can't attack unless you control a creature with power 4 or greater.
Attain {3}{G} ({3}{G}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
3/3
Card has other part: Sprite of Spring
  • The Empty Throne of Feanav
Squall Serpent

Squall Serpent {2}{U/R}

Creature - Snake
Defender
Prismatic — Whenever you cast a multicolored spell, Squall Serpent gets +1/+1 until end of turn and can attack this turn as though it didn't have defender.
3/3
  • Kahembo: Olde Dawn
Stag of the Moon

Stag of the Moon {2}{W}

Creature - Elk
Lifelink
{2}{W}: Target Elk gains indestructible until end of turn.
Moonlight bends like steel around its antlers, weaving silver armor.
3/3
  • Descent from the Highlands
Stage Magician

Stage Magician {1}{U}

Creature - Construct Wizard
Whenever a permanent you control leaves the battlefield, if it had counters on it, you may put those counters on Stage Magician.
At the beginning of your end step, you may move any number of counters from Stage Magician onto target permanent you control.
1/3
  • The Stage Presents: The Neverending Act
Stalker of Myth

Stalker of Myth {U}{R}

Enchantment Creature - Chimera
Menace
Stalker of Myth gets +1/+0 for each creature you control with chronicle.
{2}, Remove a counter from a permanent you control: Draw a card, then discard a card.
1/3
  • Theros Triumphant
Stalwart Cathar

Stalwart Cathar {1}{W}

Creature - Human Soldier
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever Stalwart Cathar and at least two other creatures attack, Stalwart Cathar gets +2/+0 until end of turn. Untap it.
“Taste our steel, mongrel!”
1/3
  • Innistrad In Memoriam