15282 cards found
Innovator of Lanterns

Innovator of Lanterns {1}{G}

Creature - Mouse Scout
Whenever a creature you control enters for the second time each turn, it gains haste until end of turn. You may have it get +1/+1 until end of turn.
The biggest of inspirations can come from the smallest of places.
3/1
  • Panxiou
Inoshi the Wild Boar

Inoshi the Wild Boar {1}{R}{G}

Legendary Creature - Human Warrior
{T}, Sacrifice a land: Destroy target land.
2/2
  • Path of Shadows
Inquisitive Guardian

Inquisitive Guardian {U}

Creature - Human Elemental
Whenever Inquisitive Guardian deals combat damage to an opponent, you may exile a nonland card from your graveyard. If you do, draw a card.
{U}: Inquisitive Guardian gains flying until end of turn.
“Don't waste your time or time will waste you.”
1/1
  • Animus Vox
Inquisitive Tracker

Inquisitive Tracker {G}

Creature - Badger Druid
Graft 1 (This creature enters with a +1/+1 counter on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
{T}: Add {C}.
“Badger, badger, badger, badger, badger, badger, badger, badger, badger, badger, badger, mush-mushroom.”
0/1
  • MSEM Masters Cube 2025
Inquisitor Visilaca

Inquisitor Visilaca {1}{B}{B}

Legendary Planeswalker - Visilaca
[+1]: Each opponent puts a -1/-1 counter on a creature they control.
[–1]: Exile target card in a graveyard. You gain life equal to its mana value.
[–6]: Choose a number. You draw that many cards and you lose that much life.
Loyalty:
3
  • Sparks of a Multiverse
Inquisitor's Blade

Inquisitor's Blade {1}{B}

Artifact
{3}{B}, {T}: Choose a card name. Target player reveals cards from the top of their library until they reveal a card with the chosen name. If they do, put the revealed cards into their graveyard. Otherwise, they shuffle their library.
“Now will you tell me where it is, or do you need another talk with my friend here?”
  • Sparks of a Multiverse
Inquisitor's Chamber

Inquisitor's Chamber

Land
Inquisitor's Chamber enters tapped.
{T}: Add {B}.
{B}{B}, {T}, Sacrifice another permanent: Draw a card.
“You'll open up... one way or another.”
—Inquisitor Visilaca
  • Sparks of a Multiverse
Insatiable Abomination

Insatiable Abomination {2}{G}{G}

Creature - Horror
Whenever Insatiable Abomination or another Horror you control enters, each player mills four cards.
Exile a creature card from your graveyard: Tap target Horror you control. It gains indestructible until end of turn.
A mouth so sharp and cruel.
5/3
  • Animus Vox
Inspire Actuality

Inspire Actuality {1}{W}{U}

Instant
Escalate {R} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Untap all creatures you control.
• Take an extra turn after this one. Skip the untap step of that turn. Exile Inspire Actuality.
  • Memorium Arcanum
Inspiring Effigy

Inspiring Effigy {2}

Artifact - Idol
{2}, {T}: Put a +1/+1 counter on target creature you control.
{2}, {T}, Sacrifice Inspiring Effigy: Put a +1/+1 counter on each creature you control.
  • Goliaths of Nangjiao
Inspiring Tactician

Inspiring Tactician {1}{G}

Creature - Nephilim Advisor
Whenever Inspiring Tactician or another permanent you control becomes the target of a spell or ability you don't control, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
3/2
  • Alkabah: The Rise of Soli
Instant of Brilliance

Instant of Brilliance {R}{R}

Instant
Whenever you cast or copy an instant or sorcery spell this turn, Instant of Brilliance deals 1 damage to each opponent.
Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Intellectual Incentive

Intellectual Incentive {U}{R}

Sorcery
Exile the top card of your library. Until end of turn, you may play that card. If that card is an instant or sorcery card, it costs {2} less to cast this turn.
A Lafterii always enjoys a new challenge.
  • Khaliz-Dorahn
Intelligence

Intelligence {4}{U}{R}

Creature - Elemental Incarnation
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{U}{R}: Target creature without prowess gains prowess until end of turn. Activate only if Intelligence is in your graveyard.
5/5
  • Khaliz-Dorahn
Interan Resistance

Interan Resistance {2}{W}

Enchantment
Whenever a +1/+1 counter is put on a creature you control, scry 1.
Each creature you control with a +1/+1 counter on it has lifelink.
  • Spark of Revolution
Interplanar Raid

Interplanar Raid {3}{R}{R}

Enchantment
Whenever a creature enters, it deals damage equal to its power to any target of its controller's choice.
When Interplanar Raid enters, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
  • Worlds Away
Intisuyu's Masterpiece

Intisuyu's Masterpiece {1}{W}{U}

Enchantment Artifact Creature - Construct
Flying, ward {2}
Intisuyu's Masterpiece gets +X/+X, where X is the number of artifacts and/or enchantments you control.
“Through my blessings and their efforts, my children have reached new heights, and now divinity courses through the edge of their artifice.”
—Wira Inti, Skyfather
0/0
Into Strange Territories

Into Strange Territories {3}{G}

Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced.
Sacrifice Into Strange Territories: Untap up to two lands.
“I'm not sure what exactly we'll find in Reolem, but I'm sure it won't be good.”
—Mawdryk, Endrison Warden
  • Aftermath
Into the Woods

Into the Woods {1}{G}

Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
“No road to follow. Perfect.”
Intrepid Captain

Intrepid Captain {2}{R}

Creature - Human Pirate
At the beginning of combat on your turn, create a 1/1 blue and red Pirate creature token with haste. That token attacks this combat if able.
Whenever Intrepid Captain attacks, other attacking Pirates you control get +1/+0 until end of turn.
2/2
Inundated Sanctuary

Inundated Sanctuary

Land - Island
({T}: Add {U}.)
Inundated Sanctuary enters tapped with two sanctum counters on it.
{T}, Remove a sanctum counter from Inundated Sanctuary: Add {W} or {B}.
  • Goliaths of Nangjiao
Inversion of Flesh

Inversion of Flesh {4}{R}

Sorcery
Inversion of Flesh deals 5 damage to each creature and each planeswalker, and 5 damage to each player with the highest life total or tied for highest life total among players.
Gilded robes or tattered rags, wealth is fleeting. Twisted inside out, everyone screams the same.
  • The Unraveling
Invisible Stalker

Invisible Stalker {1}{U}

Creature - Human Rogue
Hexproof
Invisible Stalker can't be blocked.
“Rumors of this criminal are simple hysteria. Persons attempting to collect a bounty on any invisible entity will be charged with the crimes brought against it.”
1/1
Invocation Circle

Invocation Circle {4}{U}

Instant
Target opponent reveals cards from the top of their library until they reveal two instant and/or sorcery cards. Exile those cards, then that player shuffles the rest into their library. You may cast cards exiled this way until end of turn, and you may cast them without paying their mana costs.
  • Glacia: Hail to the Queen
Invoke the Ankuliths

Invoke the Ankuliths {4}{U}{U}

Sorcery
Look at the top eight cards of your library. You may put a creature card from among them onto the battlefield and exile an instant or sorcery card from among them. Put the rest on the bottom of your library in a random order. As long as that creature is on the battlefield, whenever it deals combat damage to a player, copy the exiled card and you may cast the copy without paying its mana cost.
  • Scriptures of Urshad