Whenever Panya attacks, you may put an escapade counter on her, then you may cast an instant or sorcery card from your hand with mana value equal to the number of escapade counters on Panya without paying its mana cost. {1}{U}: Panya gains flying until end of turn.
Flying Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Its death triggers a flux of reality, giving it a legacy that outgrows its short lifespan.
When Project Head enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) {2}{U}, Exile Project Head: Shuffle your hand and graveyard into your library, then draw seven cards. Activate only if you control seven or more artifacts.
{3}{W}: Return another target artifact or creature you control to its owner's hand. {1}{B}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
“I am the wellspring whose secrets the foolish will never plunder.”
Flying Whenever Sinewed Wings deals combat damage to a player, you may discard your hand. If you do, draw a card for each creature with flying you control.
Slippery Capuchin can't be blocked. Whenever Slippery Capuchin becomes the target of a spell or ability, you may change the target of that spell or ability.
Flying Spelldust Sprite gets +1/+1 as long as you control four or more creatures with flying. If you would create a token, you may instead create a token that's a copy of Spelldust Sprite, except it doesn't have this ability.
When Stillmarsh Brinecatcher enters, return another target nonland permanent to its owner's hand. At the beginning of your end step, if you control a permanent with mana value 5 or greater, you may sacrifice Stillmarsh Brinecatcher. If you do, draw a card and create a 3/2 colorless Horror creature token.
Stoic Djinn has flying as long as it has a counter on it.
The few humans that live long enough on Alkabah to be swayed by neither angelic or demonic influences eventually become detached mediators of knowledge.
Whenever you cast a red spell, create a 2/1 red Merfolk creature token. Whenever you cast a green spell, target creature gets +2/+2 and gains trample until end of turn.
When Syzygy Navigator enters, exile target nonland card from an opponent's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.) Whenever you cast a spell from anywhere other than your hand, draw a card, then discard a card.