{T}: Add {C}. {2}, {T}: Add three mana of any one color. {3}, {T}: Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Trample Rubble Tender's power and toughness are each equal to the number of land cards in your graveyard. At the beginning of your upkeep, sacrifice a land, then search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
Create a 0/0 green Wurm creature token with “This creature gets +1/+1 for each permanent card in your graveyard.” If you would draw a card, you may instead sacrifice two lands and mill two cards. If you do, return Ruchong Awakening from your graveyard to your hand.
Menace Whenever Ruin Delver attacks, you may sacrifice a land or exile a land card from your graveyard. If you do, you draw a card and you lose 1 life.
Defender, flying Ruins Guardian can attack as though it didn't have defender as long as a creature died under your control this turn. Whenever Ruins Guardian attacks, you may exile two creature cards from your graveyard. If you do, draw a card.
Trample Players can't activate abilities of nonbasic, noncreature permanents.
“Those faithful few that had waited patiently in the pumpkin patch for the return of their harvest god were spared. The rest fed the plants.” —Azamir, “Grim Harvest”
Whenever a creature you control enters, you may have it get +1/+1 until end of turn. If you do, it fights target creature. (Each deals damage equal to its power to the other.)
You have hexproof. Creatures you don't control have base power and toughness 1/1 and lose all abilities. Nonbasic lands you don't control don't untap during their controller's untap step.
When Ruler of Cities enters, you may search your library for an Aura that could enchant a land you control, reveal it, put it into your hand, then shuffle. Whenever an Aura becomes attached to a land you control, you gain 2 life.
Whenever a creature you control enters, you may have it deal damage equal to its power to another target creature or planeswalker. I, II, III — Exile the top two cards of your library. You may put a creature card from among them onto the battlefield with a +1/+1 counter on it. It gains haste. IV — Creatures you control get +3/+3 and gain trample until end of turn.
Whenever a creature or planeswalker enters under an opponent's control, sacrifice Rune-Scribe's Trap unless you pay {R}. If you sacrifice it, it deals 6 damage to that permanent.
Following the seekers' escape, Kazimir made sure Vidal's heist would never be replicated.
You may spend mana as though it were mana of any color to cast spells with mana value 5 or greater or to activate abilities of permanents or permanent cards with mana value 5 or greater. {T}: Add {C}.
{T}: Add {C}. {4}, {T}: Look at the top two cards of your library. You may put one of them into your graveyard. Put the rest back on top in any order. If you control eight or more lands, draw a card.
Enchant land Whenever enchanted land becomes tapped, scry 1. Enchanted land has “{G}, {T}: Each player reveals the top card of their library. Each player that revealed a land card this way may put that card into their hand.”
Equipped creature can't be blocked except by enchantment creatures. Whenever equipped creature deals combat damage to a player, you may search your library for a card, exile it, then shuffle. If you don't search your library this way, you may play a card exiled with Runner's Harness. Equip {1}
Improve {1}{U}({1}{U}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) At the beginning of your end step, if one or more embattled creatures you controlled dealt damage to a player, you may draw a card. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Rustshell Crustacean gets +1/+1 for each artifact you control. Whenever Rustshell Crustacean attacks, choose one — • Search your library for an Equipment card, reveal it, and put it into your hand, then shuffle. • Create a Treasure token.