You may cast instant and sorcery cards from your graveyard. Spend no more than one mana of each color to cast spells this way each turn. If a spell cast this way would be put into your graveyard, exile it instead.
Enchant creature When enchanted creature dies, you draw X cards, where X is its toughness. Then you may put a land card from your hand onto the battlefield.
From the creators came the world, and to the creators it shall return.
Discard your hand, then for each creature you control that dealt combat damage to a player this turn, draw a card and create a Treasure token. {1}{R}, Tap an untapped Pirate you control, Discard Pieces of Eight: Create a 2/1 black and red Cat Pirate creature token with menace.
When Pilgrim's Packbeast enters, reveal the top five cards of your library. You may put an enchantment or land card from among them on top. If you do, draw a card. Put the rest on the bottom in any order.
Enchant land When Pilgrim's Vantage enters, you may put a +1/+1 counter on target creature. Enchanted land has “{T}: Add two mana of different colors.”
Whenever Pillager's Sloop attacks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
Whenever Pineblight Caribou enters or attacks, you may have it consume a land. If you do, draw a card and you gain 2 life. (To consume a land, sacrifice a land or exile a land card from your graveyard.)
Destroy target creature with flying. You may put a land card from your hand onto the battlefield.
Blinded by the snowstorm, the dragon crashed into the mountains and died. Its flesh fell and nourished the soil at their roots, and so the Firegrass Valley was born.
{T}: Target player exiles a card from their graveyard. {1}, Exile Pinnacle of Purity: Exile all graveyards. Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When Pirate's Cutlass enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2}({2}: Attach to target creature you control. Equip only as a sorcery.)
Enchant creature Enchanted creature is a Horror with base power and toughness 3/3 and loses all other creature types and abilities. Whenever enchanted creature deals combat damage to a creature, create a token that's a copy of Plagas Infestation and attach it to the damaged creature.