15897 cards found
Tortle Guard

Tortle Guard {4}{G}

Creature - Turtle Scout Warrior
Vigilance
When Tortle Guard enters, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
While hiring one increases the travel time, no one ever hires them just once.
3/3
  • Karina's Explorations
Tortle Veteran

Tortle Veteran {G}{U}{R}

Creature - Turtle Scout
Whenever Tortle Veteran or another Turtle you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
3/3
  • Karina's Explorations
Tortle Waymaker

Tortle Waymaker {3}{R}

Creature - Turtle Scout Warrior
Haste
Whenever Tortle Waymaker becomes blocked, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
3/2
  • Karina's Explorations
Tower Prowler

Tower Prowler {2}{B}{R}

Creature - Vampire Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, target player discards a card.
3/3
  • Villains: The Musical
Toxic Lurker

Toxic Lurker {4}{B}

Creature - Zombie Warrior
Whenever Toxic Lurker attacks, you may have target creature defending player controls get -2/-1 until end of turn.
Its cackle paralyzes any mortal that hears it, making it easier for it to find its prey.
3/3
  • K15 Core Set
Tracker of Wild Places

Tracker of Wild Places {2}{G}

Creature - Elf Scout
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Tracker of Wild Places envisions a creature card, you may untap a permanent you control.
3/2
Trae, Serpent's Grasp

Trae, Serpent's Grasp {1}{U}{R}

Legendary Creature - Human Wizard
Rapport — Whenever Trae, Serpent's Grasp and at least one other creature you control become tapped, each player draws a card. Then Trae, Serpent's Grasp deals 2 damage to each opponent with four or more cards in hand.
3/2
  • Harvest Festival
Tranquil Cultivator

Tranquil Cultivator {1}{G}{W}{U}

Creature - Human Druid
Land creatures you control get +1/+1 and have vigilance.
Enchantment creatures you control get +1/+1 and have lifelink.
Artifact creatures you control get +1/+1 and have flying.
3/3
  • Arcanum Academia
Transcended Explorer

Transcended Explorer {1}{W}

Enchantment Creature - Avatar
When Transcended Explorer enters, if you control another enchantment, draw a card.
After the Clearance, some runners choose to stay with their exiled pantheon. Freed from their flesh, they became the first to walk a disconnected world.
3/1
  • Beyond the Blackwall
Trauma Surgeon

Trauma Surgeon {1}{B}{B}

Creature - Cleric
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
{1}{W}, Sacrifice a creature or enchantment: Scry 1, then draw a card. Activate only if Trauma Surgeon has a +1/+1 counter on it.
3/1
  • Spark of Revolution
Traversing Bulkvine

Traversing Bulkvine {3}{G}

Creature - Elemental Plant
When Traversing Bulkvine enters, search your library for three land cards with different names and reveal them. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand, then shuffle.
3/3
  • Aftermath
Travian Archsage

Travian Archsage {3}{U}{U}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copies.
3/3
Treacherous Devil

Treacherous Devil {R}

Creature - Devil
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
When Treacherous Devil enters, if an opponent passed the trial, that player gains control of Treacherous Devil.
3/2
  • Mious
Treacherous Warden

Treacherous Warden {1}{B}{B}

Creature - Demon Warlock Soldier
When Treacherous Warden enters, search your library for a card, put into your graveyard, then shuffle.
Whenever a creature enters from your graveyard, each opponent loses 2 life and you gain 2 life.
3/1
  • MSEM Masters: Jumpstart
Treasure Haulers

Treasure Haulers {3}{R}

Artifact Creature - Construct Scout
Haste
When Treasure Haulers enters, you may salvage an artifact card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
3/3
  • Elmare: Into the Abyss
Treeline Archer
Towering Alpha

Treeline Archer {3}{G}

Creature - Human Archer Werewolf
Vigilance, reach
When Treeline Archer enters, mill four cards.
{5}{G}: Transform Treeline Archer. Activate only if it's attacking.
3/4
Card has other part: Towering Alpha
  • Innistrad In Memoriam
Tremor Seer

Tremor Seer {2}{R}{G}

Creature - Elf Shaman
Whenever another nontoken creature you control enters, that creature gains haste until end of turn. Then Tremor Seer deals 1 damage to any target.
“The earth thunders with furious footfalls. They are coming.”
3/2
  • Alara
Trench Breaker

Trench Breaker {4}{U}{U}

Creature - Serpent
When Trench Breaker enters, put target creature on top of its owner's library.
Flooded tunnels are a common concern for the leading edge of dwarven conquest.
3/5
  • Oirohpo
Trenchbottom Mariners

Trenchbottom Mariners {2}{B}

Artifact Creature - Construct
When Trenchbottom Mariners enters, you lose 3 life, mill three cards, and create a Treasure token.
Whenever Trenchbottom Mariners attacks, you may cast a permanent card from your graveyard by sacrificing another artifact in addition to paying its costs.
3/3
  • Elmare: Into the Abyss
Trespasser of the Gallows

Trespasser of the Gallows {2}{U}{U}

Creature - Spirit Horror
Whenever you cast a spell from your graveyard, you may return target nonland permanent to its owner's hand.
Sacrifice a Clue: Return Trespasser of the Gallows from your graveyard to your hand.
3/4
  • The Unraveling
Trifold Atrocity

Trifold Atrocity {2}{G}

Creature - Chimera
{4}{G}{G}, Exile six other cards from your graveyard: Return Trifold Atrocity from your graveyard to the battlefield with three +1/+1 counters on it. Activate only as a sorcery.
“By Nylea, I slew this one yesterday!”
—Anthousa of Setessa
3/3
  • Theros Triumphant
Triplicate Terror

Triplicate Terror {3}{U}{U}

Creature - Hound Horror
Triplicate Terror can't be blocked unless defending player pays {3}. (They pay it once each combat.)
“Don't feed the strays. They might become towering three-headed abominations and follow you home. Apparently.”
—Lenno, former househusband
3/5
  • Lovi Awoken
Trophy Collector

Trophy Collector {4}{B}

Creature - Human Noble
{2}, Sacrifice another creature: Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
“At this festival, your worth is as a merchant, yes? Mine is as royalty. Now impress me with your wares.”
3/5
Troublesome Throng
Vartrossen Vandals

Troublesome Throng {3}{R}

Creature - Human Werewolf
Menace
{3}{R}: Transform Troublesome Throng. Activate only if it's attacking.
When the villagers go hungry . . .
3/3
Card has other part: Vartrossen Vandals
  • Innistrad In Memoriam
Trusty Camaar

Trusty Camaar {2}{G}

Creature - Antelope Camel
Vigilance
Assault {G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
3/2
  • Scriptures of Urshad