15897 cards found
Kiss from a Rose

Kiss from a Rose {G}

Sorcery
Mill three cards. You may put a permanent card from among the milled cards into your hand. If this spell was foretold, you gain 4 life.
Foretell {2}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
“A world with you in it is worth dying for.”
  • The Petals Wilt
Kindling

Kindling {1}{R}

Sorcery - Adventure
Add two mana in any combination of colors. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Leafdown Sizzlemage
Overwhelming Armies

Overwhelming Armies {4}{R}{R}

Enchantment
At the beginning of each upkeep, create X 1/1 white Soldier creature tokens, where X is two plus the number of creatures you control.
There was no need for the enemy to understand the script on the banners. They spelled victory, plain as day.
Manic River-Fishers

Manic River-Fishers {2}{U/B}{R}

Creature - Hyena Warrior Scout
Menace, haste
Whenever Manic River-Fishers attacks, you may search defending player's library for an instant or sorcery card that shares a name with a card in their graveyard and cast it without paying its mana cost. That player shuffles.
4/2
  • Kahembo: Olde Dawn
Dancing Lion

Dancing Lion {3}

Artifact - Vehicle
Whenever Dancing Lion attacks, if it was crewed by two or more creatures in the same pack this turn, create a tapped and attacking token that's a copy of one of them. Sacrifice the token at the beginning of the next end step. (Two or more creatures you control with equal power are in a pack.)
Crew 2
5/4
  • Panxiou
The Wicker Lord

The Wicker Lord {8}

Legendary Artifact Creature - Elder Scarecrow
Whenever The Wicker Lord or another Scarecrow you control enters, create a 1/1 black Bird creature token with flying for each Scarecrow you control.
{4}, Sacrifice a Scarecrow: Return target artifact card from your graveyard to the battlefield.
The crows had been summoned, not scared.
5/5
  • High Noon
Ethersworn Elite

Ethersworn Elite {3}{W}{U}{B}

Artifact Creature - Human Artificer
When Ethersworn Elite enters, you gain 2 life and create two 1/1 blue Thopter artifact creature tokens with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
3/3
  • Alara
Shrieking Nightwing

Shrieking Nightwing {2}{B}

Creature - Bat
Flying
Sacrifice a creature: Shrieking Nightwing gets +1/+1 until end of turn.
As the gargantuan beast flew off with his roof, Dogden vowed to never again be relieved that “it's just a bat.”
2/1
  • Dark Seas of Shiryen
Mirrored Mask

Mirrored Mask {1}

Artifact - Equipment
Whenever equipped creature blocks or becomes blocked by a creature, you may have equipped creature become a copy of that creature until end of turn.
Equip {1}
  • Villains: The Musical
Overgrowth Guardian

Overgrowth Guardian {W}

Creature - Human Soldier
When Overgrowth Guardian enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
“There are more than castles that need protecting.”
0/1
Umbral Stalker

Umbral Stalker {2}{B}{B}

Creature - Mutant Warrior
{2/B}: Umbral Stalker gains indestructible until end of turn. Tap it.
Day by day, step by step, he marches on, stained by the blood of his loved ones and inked with the names of their killers.
4/2
  • Al Tabaq
Megalodon Rush

Megalodon Rush {1}{U}{R}

Enchantment
At the beginning of combat on your turn, if you cast an enchantment spell, an instant spell, and a sorcery spell this turn, create two 3/3 red Shark enchantment creature tokens. You may have any number of those tokens gain haste. If you do, sacrifice the tokens you chose at end of combat.
  • Elmare: Into the Abyss
Safe from Harm

Safe from Harm {1}{G}

Instant
Return target creature or land card from your graveyard to your hand. You may shuffle up to three cards from your graveyard into your library.
  • Monsters of Chikyu
Arcanum Owl

Arcanum Owl {3}{U}{U}

Creature - Bird
Flying
When Arcanum Owl enters, you may return target instant or sorcery card from your graveyard to your hand.
2/2
  • Zero
High-Priestess Nebti

High-Priestess Nebti {1}{W}{W}

Legendary Creature - Human Cleric
Whenever High-Priestess Nebti attacks or blocks, create a 2/2 white Cat creature token.
{1}{R}{R}, Tap an untapped Cat creature you control: That creature fights target creature you don't control.
3/3
Barrow Banshee

Barrow Banshee {2}{B}{B}

Creature - Faerie
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Barrow Banshee deals combat damage to an opponent, that player discards a card at random.
3/3
  • Feanav: The Apothecary's Progress
Ragemist

Ragemist {R}

Sorcery
Target creature gets +2/+0 and gains trample and haste until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Bloodlust seized her as the raiders approached, and Tilana heard the screams. But where were her pridemates?
  • Alara
Read the Entrails

Read the Entrails {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Look at the top X cards of your library, where X is the sacrificed creature's power. Put one of those cards into your hand and the rest into your graveyard.
  • Novea
Pup of a Marigold Burrow

Pup of a Marigold Burrow {R}

Creature - Fox
Whenever another Fox you control enters, Pup of a Marigold Burrow deals 1 damage to each opponent.
Behind each overeager pup is an irked and overprotective mother.
2/1
  • Nangjiao In Bloom
Sunrise Ruins

Sunrise Ruins

Land
Sunrise Ruins enters tapped.
{T}: Add {B}.
You may untap Sunrise Ruins during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Mayhem Tandem
Pyromantic Duo

Mayhem Tandem

Creature - Werewolf
(Color indicator: Mayhem Tandem is red)
Your opponents can't gain life.
If a source you control would deal damage to an opponent, it deals double that damage instead.
At the beginning of your end step, if Mayhem Tandem didn't attack this turn, transform it.
3/4
Card has other part: Pyromantic Duo
  • Innistrad In Memoriam
Shawlbinder

Shawlbinder {1}{W}

Creature - Human
When Shawlbinder enters, if you control a Desert, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/1
  • Al Tabaq
Depth Charger

Depth Charger {U}{B}

Creature - Oyster
{2}{U}{B}: Return Depth Charger to its owner's hand. If you do, return target creature to its owner's hand. That player discards a card.
“I had thought going by the water would be safer. Maybe it was... most of us did make it, after all.”
—Ema, the traveler
1/3
  • Monsters of Chikyu
Sureshot Recruit

Sureshot Recruit {2}{G}

Creature - Human Soldier Archer
Identity — Sureshot Recruit has reach as long as you control at least two other creatures that share a creature type with it.
“I am honored to have been chosen to defend the Shield and, with the help of my brothers, I shall let none pass.”
3/3
  • Khaliz-Dorahn
Felice's Defiance

Felice's Defiance {X}{W}{W}

Instant
Exile X target permanents you control. Return them to the battlefield under your control at the beginning of the next end step.
Draw a card.
With Aerida defeated and her deeds exposed, Felice turned to the rest of Arcanum's academic elite and made her demand: to let her use their new subplane as a refuge for her people.
  • Memorium Arcanum