5956 cards found
Nitrous Renewer

Nitrous Renewer {G}

Creature - Insect
When Nitrous Renewer enters, you may put a land card from your hand onto the battlefield tapped.
{3}{G}, Exile Nitrous Renewer from your graveyard: Return target land card from your graveyard to your hand. Activate only as a sorcery.
0/1
Nizev Brawler

Nizev Brawler {2}{R}

Creature - Nephilim Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Nizev Brawler enters, target creature can't block this turn.
“The fire of our hearts will purify the cold of your words, Farza.”
—Veeni, High Truthseeker
3/2
  • Alkabah
No-Man's Land

No-Man's Land

Land
{T}: Add {C}.
{3}, {T}, Sacrifice No-Man's Land: Draw a card.
Even on a plane as covetous as Nangjiao, the strangest of its nooks and crannies remain unexplored.
  • Surging Tide
Noble Barracuda

Noble Barracuda {1}{R}

Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever you cast an enchantment, instant, or sorcery spell, Noble Barracuda gets +1/+0 until end of turn. Scry 1.
It serves in Atrios' daily processions through Coralight with an air of fierce dignity.
1/2
  • Elmare: Into the Abyss
Noble Stag
Elven Mount

Noble Stag {3}{G}

Creature - Elk
Trample
Ride {3}{G} ({3}{G}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Their antlers are every bit as sharp as the lances of Yroncaster jousters.
3/3
Card has other part: Elven Mount
  • Quest for the Roseblade
Noble's Hedonism

Noble's Hedonism {1}{R}

Enchantment
At the beginning of each player's upkeep, Noble's Hedonism deals 1 damage to that player, then that player exiles the top card of their library. Until end of turn, they may play that card.
They celebrated the marriage between Duke Hoff and Lady Genvieve; the peace between Daeland and Caulder; and most important of all, the meeting of goblet and wine.
  • A Tourney at Whiterun
Noirohpo Renegade

Noirohpo Renegade {1}{R}

Creature - Reflection Rebel
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Whenever you cast an instant or sorcery spell, Noirohpo Renegade gets +1/+0 until end of turn.
0/3
  • Oirohpo
Norwick Militia

Norwick Militia {4}{G}

Creature - Human Peasant
When Norwick Militia enters, other Citizens and Peasants you control get +1/+1 and gain vigilance until end of turn.
The people of Norwick are a hardy folk, and they never let a few brigands or assassins get them down.
4/5
  • Quest for the Roseblade
Not One of Us

Not One of Us {1}{G}

Instant
Prevent all combat damage that would be dealt this turn by creatures other than Citizens and Peasants.
As Yaran's assassins skulked the shadows of Norwick, Byron rallied the town in Asamund's name.
  • Quest for the Roseblade
Novaheart Dragon

Novaheart Dragon {6}{R}{R}

Creature - Dragon
Flying
Whenever Novaheart Dragon enters or attacks, you may take an extra turn after this one. If you do, you lose the game at the beginning of that turn's end step.
Born from the light of a dying star, called to Akieva by unstable magics.
8/8
  • Discoveries of Akieva
Novaheart Guardian

Novaheart Guardian {3}{R}{R}

Creature - Elemental
Flying
When Novaheart Guardian enters, it deals 4 damage to any target.
Whenever a creature or planeswalker dies, put a +1/+1 counter on Novaheart Guardian.
She lights the morning sky with burning love.
4/4
Novice Pyromancer

Novice Pyromancer {2}{R}

Creature - Human Shaman
Whenever you cast a noncreature spell, Novice Pyromancer deals 1 damage to target player or planeswalker.
Shal'Draen teaches his disciples how to channel their rage into a devastating blaze.
2/2
  • Tides of War
Nroxi Beastmaster

Nroxi Beastmaster {4}{G}

Creature - Elf Druid
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
When Nroxi Beastmaster motivates a creature, that creature gains trample until end of turn.
4/3
  • Tides of War
Nucleus Algorithm

Nucleus Algorithm {4}{R}

Sorcery
As an additional cost to cast this spell, you may discard two cards. If you do, this spell costs {3} less to cast and it can't be countered.
Exile the top three cards of your library. You may play those cards until the end of your next turn.
  • Beyond the Blackwall
Null Bit

Null Bit {1}{R}

Instant
Null Bit deals 3 damage to any target.
You may discard a card. If you do, draw a card.
A tide of chaos to bring it all in order.
  • Beyond the Blackwall
Null Entity

Null Entity {2}{R}

Creature
Menace
Whenever you cast a glitched spell, Null Entity gets +2/+0 until end of turn for each time that spell was glitched.
Tug not on loose threads, lest you unravel the world.
2/3
  • Arkadai
Nullifier of Planar Energy

Nullifier of Planar Energy {3}

Artifact
Activated abilities of other permanents cost an additional “Sacrifice a permanent” to activate unless they're mana abilities.
{2}, {T}, Sacrifice Nullifier of Planar Energy: Remove all counters from target nonland permanent.
“Nothing planeswalks, in or out!”
—Pidge
  • Sparks of a Multiverse
Nurtured Sandwolf

Nurtured Sandwolf {3}{R}

Creature - Wolf Survivor
Survivors you control have haste.
“We do not care how you think, how you look, how you speak. If you have been cast away, you are one of us. And we protect our own.”
—Awadeh, Lion of the Hajir
3/3
  • Al Tabaq
Nut Up

Nut Up {1}{R}

Instant - Adventure
Target attacking creature gets +3/+1 and gains trample until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Leafdown Hunk
  • Adventurers of Onora
Nylea's Benefaction

Nylea's Benefaction {3}{G}

Enchantment - Aura
Enchant creature you control
When Nylea's Benefaction enters, scry 2.
Enchanted creature gets +3/+3 and has reach.
A single arrow let loose marks the start of the hunt.
  • Theros Triumphant
Nylea's Tracker

Nylea's Tracker {2}{G}{G}

Enchantment Creature - Wolf
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Target creature you control can't be blocked by creatures with power 2 or less this turn.
[Lore III] Draw a card.
3/3
  • Theros Triumphant
Nylea, the Wild Chase

Nylea, the Wild Chase {4}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Whenever another creature you control deals combat damage to a player, draw a card.
{1}{G}: Until end of turn, another target creature you control gains haste and can't be blocked by creatures with power 3 or less.
7/7
  • Theros Triumphant
Nymph's Greed

Nymph's Greed {G}

Enchantment - Aura
Enchant creature
Whenever you cast a green spell, enchanted creature gets +2/+2 until end of turn.
With strength of harmony.
  • Novea
Nyx-Eater Basilisk

Nyx-Eater Basilisk {4}{G}{G}

Creature - Basilisk
Deathtouch
When Nyx-Eater Basilisk enters, exile up to one target enchantment.
{2}{G}, Discard Nyx-Eater Basilisk: Exile target enchantment.
6/6
  • Theros Triumphant
OH-14 Diamond

OH-14 Diamond {3}{G}

Artifact Creature - Construct Scout
Trample
Whenever you attack with another creature with power 4 or greater, put a +1/+1 counter on OH-14 Diamond.
3/3