15897 cards found
TD-3 Slyten Retriever

TD-3 Slyten Retriever {4}

Artifact Creature - Servo
Augmented — When TD-3 Slyten Retriever enters, if it's not a token and you've spent {W}{U}{B}{R}{G} to cast spells this turn, create a token that's a copy of it.
When TD-3 Slyten Retriever dies, draw a card and gain 3 life.
The sun has gone down, and the moon has come up, yet it still drives.
3/2
  • Animus Vox
Tabia of the Lionheart

Tabia of the Lionheart {2}{W}{B}

Legendary Creature - Human Pirate
First mate—Your starting deck contains no more than eight cards of each nonland card type. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Lifelink
At the beginning of your upkeep, you may pay 3 life. If you do, exile another target nonland permanent until Tabia leaves the battlefield. If you control another permanent that shares a card type with it, exile it instead.
3/3
Tailwind Griffin

Tailwind Griffin {3}{W}

Creature - Griffin
Flying
Other creatures you control with flying get +1/+0.
“We can't stop here, this is griffin country.”
3/2
Taiyohata Champion

Taiyohata Champion {1}{R}{W}

Creature - Human Samurai
Flash
First strike
If you cast Taiyohata Champion during your declare attackers step, it enters tapped and attacking.
“The old lords are dead, but that does not mean we have nothing to learn from them.”
3/2
Takara Flameblade

Takara Flameblade {4}{R}

Creature - Human Warrior
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{6}{R}: Takara Flameblade deals 4 damage to target creature. Activate only once each turn.
3/2
Tamaak Confidant

Tamaak Confidant {3}{G}

Creature - Azra Advisor Cleric
Vigilance
When Tamaak Confidant enters, you gain 6 life if you control three or more Satrapies.
“The strong eat, the weak die. This is the way of life and the way of Tamaak.”
—Hayat, Tamaak's Devourer
3/4
  • Alkabah
Tammil and Sulei, the Guides

Tammil and Sulei, the Guides {1}{B}{G}

Legendary Creature - Spirit
Trample
{3}{B}{G}, Discard two cards: Return Tammil and Sulei, the Guides and another target creature card from your graveyard to the battlefield tapped.
“We will take you where you need to be.”
3/2
  • Mious
Tangleveil Mystic

Tangleveil Mystic {3}{G}{G}

Creature - Nymph
Primal {2}{U}{U} (During your turn, you may cast this spell for {2}{U}{U} instead of playing a land.)
Whenever Tangleveil Mystic deals combat damage to a player, draw cards equal to the number of cards in your hand.
3/3
  • Novea
Tanya, Paragon Runner

Tanya, Paragon Runner {1}{B}{B}

Legendary Enchantment Creature - Avatar
Deathtouch
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Whenever an opponent has less life or fewer cards in their main library than the number of Curses attached to them, they lose the game.
The first to leave the flesh. The first freed.
3/2
  • Beyond the Blackwall
Teikoku Daimyo

Teikoku Daimyo {1}{W}{W}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Teikoku Daimyo dealt damage to an opponent this turn, put a +1/+1 counter on each creature you control that attacked this turn.
3/3
  • Imperial Legacies
Telvim Explorer

Telvim Explorer {3}{G}

Creature - Elf Citizen
Whenever a land you control enters, create two 1/1 colorless Construct artifact creature tokens.
{4}{G}{G}: Put a +1/+1 counter on each artifact creature you control.
“Nature and technology aren't opposites, silly. My machines love the outdoors!”
3/3
  • Discoveries of Akieva
Tempest Termagant
Garish Gillian

Tempest Termagant

Creature - Merfolk Wizard
(Color indicator: Tempest Termagant is blue and red)
When you unveil Tempest Termagant, you may put target land on top of its owner's library.
The mer pact granted her power over storms, therefore trade, and wealth enough to ignore the pact's cost.
3/3
Card has other part: Garish Gillian
  • Feanav: The Apothecary's Progress
Tempest Wyvern

Tempest Wyvern {4}{U}

Creature - Drake
Flying
Other creatures you control with flying get +1/+1.
“Looks like a dragon. Fights like a dragon. Doesn't hoard treasure. The gods must've had a twisted sense of humor.”
—Selvar, the Seeker
3/3
  • Arkadai
Temple Servitor

Temple Servitor {3}

Artifact Creature - Golem
{3}, {T}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Hallowed ground is rarely unprotected.
3/2
  • Seasons of War
Territorial Camaar

Territorial Camaar {1}{G}

Creature - Antelope Camel
Vigilance
When Territorial Camaar enters, you may sacrifice a land. If you do, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
3/2
  • Over the Horizon
Thanewrought Reclaimer

Thanewrought Reclaimer {3}{R}{W}

Artifact Creature - Dwarf Construct
When this creature enters, create two 1/1 red Dwarf creature tokens.
If a card would leave your graveyard, you may sacrifice another creature. If you do, put that card into your hand instead of anywhere else.
“Aye, as long as dwarves still tread stone, there remains hope for our people's future.”
—Harl
3/2
  • The Petals Wilt
Tharyen's Vanguard

Tharyen's Vanguard {5}{B}

Creature - Vampire
Flying
Other Vampire creatures you control get +1/+0 and have menace.
Tharyen is the ruler of Subturgia, and he commands the greatest legion known to Khaliz-Dorahn since the forces of the Evil One.
3/3
  • Aftermath
Thassa's Shoreguards

Thassa's Shoreguards {2}{U}

Creature - Merfolk Soldier
Heroic — Whenever you cast a spell that targets Thassa's Shoreguards, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Whenever Thassa's Shoreguards deals combat damage to a player, draw a card.
There are lines drawn in sand that even waves cannot erase.
3/1
  • Theros Triumphant
The Danuri Triumvirate

The Danuri Triumvirate {3}{G}{W}

Legendary Creature - Human Soldier Cleric
Other permanents you control have hexproof.
Prevent all damage that would be dealt to other permanents you control.
Zadrim, an erudite; Mutren, a combat mastermind; and Omenn, a healer, rule the Danuri with justice and righteousness.
3/3
  • Khaliz-Dorahn
The Duncaster Terror

The Duncaster Terror {3}{B}{G}

Legendary Creature - Horror
Flying, menace
Whenever another creature you control deals combat damage to a player, sacrifice it.
If you would draw a card, you may instead return a creature card from your graveyard to your hand.
Moonlit nights are not celebrated on Duncaster.
3/3
  • Toll Midnight
The Marquess Devonport
The Branded Usurper

The Marquess Devonport {1}{R}

Legendary Creature - Human Noble
Haste
Whenever The Marquess Devonport attacks, it deals 2 damage to you.
Attain {5}{R} ({5}{R}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
3/3
Card has other part: The Branded Usurper
  • The Empty Throne of Feanav
The Marrow Lord

The Marrow Lord {1}{B}{R}

Legendary Creature - Skeleton Noble
When The Marrow Lord enters, search your library for a card with arise, put that card into your graveyard, then shuffle.
Whenever you activate an ability of a card in your graveyard or a creature you control enters from a graveyard, this creature deals 1 damage to any target.
3/3
  • The Petals Wilt
The Resting Place

The Resting Place {2}{W}

Legendary Artifact - Vehicle
Whenever The Resting Place deals combat damage to a player, you may return a creature card with mana value 3 or less from your graveyard to the battlefield.
Crew 2
The rumbling carriage ensures each lost soul returns to its proper place.
3/4
  • Sparks of a Multiverse
The Sungaru Gang

The Sungaru Gang {2}{R/G}{W}{B}

Legendary Creature - Rabbit Rogue
Deathtouch, lifelink
At the beginning of combat on your turn, for each creature your opponents control, you may tap an untapped creature you control. If you do, those creatures fight each other.
3/4
  • Kahembo: Olde Dawn
The Wickerscreech of Gatstaf

The Wickerscreech of Gatstaf {5}

Legendary Artifact Creature - Scarecrow
Flying, menace, trample
When The Wickerscreech of Gatstaf dies, destroy target nonland permanent an opponent controls.
Foreshadow {13}. This costs {1} less for each nonland card in your graveyard. (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
3/3