390 cards found
Sunken-Eye Angler

Sunken-Eye Angler {B}{G}

Creature - Merfolk Horror Shaman
Pressure {3}{B}{G} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
When Sunken-Eye Angler enters the battlefield, mill three cards. Then if it was cast for its pressure cost, you may return a creature card from your graveyard to the battlefield.
The Danithra always manage to reel in new members. Or victims.
2/2
  • Elmare: Into the Abyss
Superset

Superset {W}{U}

Enchantment
As Superset enters the battlefield, choose two abilities from among flying, first strike, lifelink, prowess, and vigilance.
Each creature you control with one of the chosen abilities has both the chosen abilities.
Each core is unique by design, but the origin of their power has endless similarities.
  • Beyond the Blackwall
Supplanter of Realities

Supplanter of Realities {B}{G}

Creature - Horror
Whenever Supplanter of Realities attacks, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
Sacrifice another permanent: Supplanter of Realities gains indestructible until end of turn. Tap it.
2/2
  • Discoveries of Akieva
Suzume Oshiruko

Suzume Oshiruko {U}{B}

Legendary Creature - Human Rogue
Deception {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Pay 1 life, Choose a creature card name you haven't chosen for Suzume Oshiruko this turn: Return another creature you control with the chosen name to its owner's hand.
2/3
Suzume's Envoy

Suzume's Envoy {U}{B}

Creature - Human Rogue
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Remove a +1/+1 counter from a creature you control: That creature can't be blocked this turn.
“Fellow hand of the Oshiruko, I am honored to assist you. Simply tell me what you need to accomplish your mission, and it will be arranged.”
2/2
Sweep the Leg

Sweep the Leg {W}{U}

Instant
Exile target spell or creature. For as long as it remains exiled, its controller may cast that card, and it costs {2} more to cast.
“The bigger they are, the harder I hit ‘em.”
  • Adventurers of Onora
TT-20 Salvation

TT-20 Salvation {U}{R}

Artifact Creature - Servo
TT-20 Salvation gets +1/+1 for each other artifact you control.
As TT-20 Salvation enters the battlefield, create a 1/1 colorless Servo artifact creature token.
“Made with love that lasts.”
—Eldan Jackson, Field Engineer
0/0
  • Animus Vox
Tandem Glory

Tandem Glory {G}{W}

Instant
Until end of turn, target creature gets +2/+2, then an additional +2/+2 for each card and token merged with it.
The individual is a curse. A denial of the self. Only together can we experience the world in full. Only as one are we made whole.
  • Beyond Our Ken
Technology Transfer

Technology Transfer {W}{U}

Enchantment - Project
At the beginning of your end step, you may put a progress counter on Technology Transfer.
[PROGRESS 2-5] Whenever an enchantment enters the battlefield under your control, draw a card.
[PROGRESS 6+] Whenever an enchantment enters the battlefield under your control, draw three cards.
  • Rail War
Tendrilsnare

Tendrilsnare {G}{W}

Sorcery
Exile target creature an opponent controls. Each player may search their library for a basic land card and put that card onto the battlefield tapped. Then each player who searched their library this way shuffles.
The strands of darkness pull, and soon enough, there's no way to escape their gravity.
  • MSEM Secret Lair Drops
  • Alara
Tenne, Thief of Destiny

Tenne, Thief of Destiny {G}{W}

Legendary Creature - Human Rogue
{8}: Exile target nonbasic permanent. Its controller gains life equal to its mana value.
Limitless power doesn't always come with a practical use. Fortunately for Tenne, the five years since Maram and Heddwyn left the Heart with him was plenty of time to master it.
2/2
  • Rail War
Tenuous Alliance

Tenuous Alliance {R}{G}

Instant
Look at the top eight cards of your library. You may reveal up to one Elf and up to one Dwarf card from among them. Put the revealed cards into your hand and the rest on the bottom of your library in a random order. Tenuous Alliance deals 2 damage to you.
Terrors of Cuxuri Trench

Terrors of Cuxuri Trench {U}{B}

Instant - Revelation
Return target creature you control and target creature you don't control to their owners' hands. Target player discards a card.
Coalesce {4}{U}{B} (You may cast this from your graveyard for {4}{U}{B}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Terrors of Cuxuri Trench can't block.
4/4
  • Over the Horizon
The Future Is Now

The Future Is Now {R}{G}

Enchantment
Attacking creatures you control have trample.
Whenever a creature you control attacks, you may remove any number of +1/+1 counters from that creature. If you do, it gets +2/+2 until end of turn for each counter removed this way.
  • Love Song
The Gloomhollow Draught

The Gloomhollow Draught {B}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever the second card is put into your graveyard from anywhere each turn, add a quest counter.
1, 2 — You may sacrifice a creature. When you do, you may return target creature card from your graveyard to your hand.
3 — Destroy target nonland permanent an opponent controls.
  • Adventurers of Onora
The Heart-hardened

The Heart-hardened {B}{R}

Legendary Creature - Fox Warrior
First strike
Whenever The Heart-hardened or another creature you control dies, each opponent loses 1 life. If this is the third time this ability has resolved this turn, you draw three cards and you lose 3 life.
“Snow-fur, Water-mover, Leaf-dancer... Your titles may be given away, but you souls will always be with me. I will fight for you.”
2/2
  • MSEM Masters Cube
The Moribund Manuscript

The Moribund Manuscript {W}{B}

Enchantment
Codex — Out-of-Body Experience; Event Horizon; Strike from the Shadows; Second Death; Anguished Unmaking. (As this enters, conjure its contents into a shuffled face-up additional library.)
You can't draw from this codex's library.
Whenever a creature you control dies, put a card from this codex's library into your hand.
  • Karina's Explorations
The Playwright's Gambit

The Playwright's Gambit {U}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a prowess counter on target creature you control. That creature deals 2 damage to each opponent.
Scry 3.
II, III — Until end of turn, if you casting an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • The Stage Presents: The Neverending Act
The Rejection of the Fair Prince

The Rejection of the Fair Prince {R}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 colorless Construct Actor creature tokens.
II — Creatures you control gain first strike until end of turn.
III — Creatures you control get +1/+0 until end of turn.
  • The Stage Presents: The Neverending Act
The Sin of Hope

The Sin of Hope {B}{G}

Enchantment
At the beginning of your upkeep, you lose 1 life, then reveal the top card of your library. You lose life equal to its mana value unless it is a creature card. Put that card into your hand.
“Sometimes I wonder where our lives go, and question who we used to be.”
—Jasper Felix, Infamy Agent
  • Animus Vox
Those Lost to the Waves

Those Lost to the Waves {W}{U}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Those Lost to the Waves enters the battlefield, search your library for an artifact card with mana value 3 or less, reveal it, put it into your hand, then shuffle.
{1}{W}: Fight the Current
Equipped creatures you control get +1/+1.
{3}{U}: Soul of the Sea
At the beginning of combat on your turn, you may have target noncreature artifact become a 3/3 artifact creature until end of turn.
  • Nangjiao In Bloom
Thought Blossom

Thought Blossom {U}{B}

Instant
Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled and you may spend blue and black mana as though it were mana of any color to cast it.
Through Worlds

Through Worlds {G}{W}

Instant
The next creature spell you cast this turn may be cast as though it had flash and costs {1} less to cast. If it entering the battlefield causes a triggered ability of it to trigger, that ability triggers an additional time.
A new world created, and the gateway open. All that remained was to take that first step.
  • Memorium Arcanum
Timid Thunderhorn

Timid Thunderhorn {R}{G}

Creature - Beast
Whenever a creature enters the battlefield under your control, Timid Thunderhorn gets +X/+X until end of turn, where X is that creature's power.
Don't make any sudden movements. Or any slow ones. Really, it's best just to not move at all until it goes away.
2/2
  • Villains: The Musical
Training Sim

Training Sim {G}{W}

Enchantment
Each creature you control enters the battlefield with an additional +1/+1 counter on it.
When Training Sim enters the battlefield, create a Function token with “Target creature you control fights target creature you don't control.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall