1133 cards found
Gloamrazer Hydra

Gloamrazer Hydra {3}{G}{G}

Creature - Hydra
Gloamrazer Hydra enters the battlefield with four +1/+1 counters on it.
Whenever a nontoken creature you control dies, if it was embattled, create an X/X green Hydra creature token, where X is that creature's power. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
  • Seasons of War
Gloriosa, Glade Regent

Gloriosa, Glade Regent {3}{U}

Legendary Creature - Faerie Wizard
Whenever you cast a noncreature spell, create a 1/1 blue Faerie Rogue creature token with flying.
Whenever one or more creature tokens you control deal combat damage to a player, you may pay {G/U}. If you do, draw a card.
  • Seasons of War
Gnolf, the Reliquarian

Gnolf, the Reliquarian {2}{R/W}{U}

Legendary Creature - Gnome Wizard
Whenever you cast an instant or sorcery spell, create a Treasure Clue token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color” and “{2}, Sacrifice this artifact: Draw a card.)
“Any trinket can give you great knowledge. Being a reliquarian is a matter of knowing what to do with it.”
  • Seasons of War
Gorganith, Ruin Maw

Gorganith, Ruin Maw {4}{G}{G}

Legendary Creature - Hydra
Reach, trample
Improve {1}{B/G} ({1}{B/G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever one or more +1/+1 counters are put on Gorganith, Ruin Maw, you may search your library and/or graveyard for a creature card with mana value equal to or less than the number of +1/+1 counters on Gorganith and put it onto the battlefield. If you search your library this way, shuffle.
  • Seasons of War
Grand Arcana

Grand Arcana {X}{X}{U}{U}{U}

This spell costs {2} less to cast if you control a legendary creature.
Return up to X target instant and/or sorcery cards from your graveyard to your hand. Draw X cards. Exile Grand Arcana.
“Tell me, when did you first change the world forever?”
—Baljurn, the Runelord
  • Seasons of War
Grand Expeditions

Grand Expeditions {W}

Whenever a creature enters the battlefield under your control for the first time each turn, create a 1/1 Scout creature token that's all colors.
For better or worse, Vraniveer is a plane defined by restlessness.
Grasp of Water

Grasp of Water {3}{U}

Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard.
Arcanists of the Rippling Water school made quick work of any Kinjiru soldiers who dared approach too close to Odaya.
  • Tales of Old Jidai
Great Fortitude

Great Fortitude {2}{G}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has trample.
  • Seasons of War
Great Vorganisaath

Great Vorganisaath {4}{B/G}{R}

Legendary Creature - Dragon
Flying, trample, haste
Dragons you control get +3/+3 as long as you control permanents with total mana value 20 or greater.
Whenever you spend five or more mana to cast a spell or activate an ability, create a 2/2 red Dragon creature token with flying.
  • Seasons of War
Greater Restoration

Greater Restoration {2}{W}

Return up to one target creature or planeswalker card with mana value 3 or less from your graveyard to the battlefield. Creatures you control get +1/+1 until end of turn.
“Rise. Vraniveer still has need of you.”
—Kenleigh, Liege of Redemption
  • Seasons of War
Grim Bastion

Grim Bastion

As Grim Bastion enters the battlefield, you may pay 2 life. If you don't, Grim Bastion enters the battlefield tapped.
{T}, Sacrifice Grim Bastion: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Grim Necromancer

Grim Necromancer {B}

Creature - Human Warlock
{B}, {T}, Exile two cards from your graveyard: Create a 1/1 white Spirit creature token with flying.
“Fools dig for bones, flesh, or steel. Death's real treasure lies beyond this mortal coil.”
  • Seasons of War
Grizzled Warpriest

Grizzled Warpriest {3}{W}

Creature - Dwarf Cleric
When Grizzled Warpriest enters the battlefield, starting with you, each player may gain 3 life. For each opponent that does, create a Treasure token.
  • Seasons of War
Grove of Embers

Grove of Embers

{T}: Add {C}.
{T}: Add one mana of any color. Activate only if two or more land cards are in your graveyard.
  • Worlds Away
Guardian of Vraniveer

Guardian of Vraniveer {G}{W}

Creature - Elf Scout Knight
Creature spells you cast cost {1} less to cast.
Whenever you attack, target attacking creature you control gets +1/+1 until end of turn. If it's legendary, put a +1/+1 counter on it instead.
  • Seasons of War
Guided by the Weave

Guided by the Weave {1}{G}

Choose one —
• Target creature you control gets +1/+1 until end of turn if it's enchanted. Then it fights target creature you don't control.
• Destroy target enchantment.
“Every living thing embraces me. The only one opening her arms to you is the dirt.”
  • Worlds Away
Gwynmere, the Tideshaper

Gwynmere, the Tideshaper {4}{G/U}{W}

Legendary Creature - Merfolk Wizard
At the beginning of combat on your turn, for each permanent type, aetherize up to one target permanent you control of that type. (To aetherize, create a token that's a copy of it, then exile that token.)
“Bring me a prism, a dove, a map, a story, two spellbooks, and a hero, and I'll grant you any wish.”
  • Seasons of War
Gyr, Awoken World

Gyr, Awoken World {1}{R}{G}

Legendary Creature - Elemental
Gyr, Awoken World has all activated abilities of other lands you control.
As long as Gyr, Awoken World is on the battlefield or in your graveyard, it's a land in addition to its other types.
  • Worlds Away
Gyreon Pickpocket

Gyreon Pickpocket {1}{B}

Creature - Human Rogue
When Gyreon Pickpocket enters the battlefield, target opponent discards a card. If a land card was discarded this way, draw a card.
“The first thing you need to learn in the Undermarket: Always take advantage of someone else's hard work.”
  • Worlds Away
Gyreon Smuggling

Gyreon Smuggling {1}{B}

Exile up to one target nonland card from an opponent's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.)
Draw a card.
  • Worlds Away
Gyrewood Diplomacy

Gyrewood Diplomacy {1}{G}

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control is legendary, excess damage is dealt to that creature's controller instead.
“We kept the talk straight and to the point.”
—Corym, Gyrewood ranger
  • Seasons of War
Gyrewood Invoker

Gyrewood Invoker {2}{G}

Creature - Elf Druid
{7}{G}: Distribute three +1/+1 counters among up to three target creatures you control. This ability costs {2} less to activate if you control a legendary creature.
“Wild and roaring, the rhythms of Gyrewood ring through our ears loud and clear.”
  • Seasons of War
Haerthach, the Wight King

Haerthach, the Wight King {1}{U/B}{W}

Legendary Creature - Spirit Knight
Whenever Haerthach, the Wight King deals combat damage to a player, you may sacrifice another creature. When you do, create a 1/1 white Spirit creature token with flying. Return the sacrificed card to the battlefield tapped and under your control at the beginning of the next end step.
  • Seasons of War
Hallos, Battlefield Sorcerer

Hallos, Battlefield Sorcerer {1}{U/R}{W}

Legendary Creature - Human Wizard
The first instant or sorcery spell you cast each turn has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
  • Seasons of War
Hanabira, Kogane's Legacy

Hanabira, Kogane's Legacy {W}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, until your next turn, up to one target creature can't attack or block and its activated abilities can't be activated.
Equip {2}