14930 cards found
Dodgy Infant

Dodgy Infant {U}

Creature - Monkey
Whenever Dodgy Infant becomes the target of a spell, you may change the target to another creature you control.
Not all of Night's creations inherited her love of pain, but those that didn't found a way to spread the joy of mayhem.
1/1
  • Novea
Dogged Pioneer

Dogged Pioneer {3}{G}{G}

Creature - Human Scout
Trample
When Dogged Pioneer enters, create a 2/2 green Hound creature token.
Whenever a land you control enters, put a +1/+1 counter on Dogged Pioneer and up to one target Hound.
3/2
  • Lovi Awoken
Dollmaster

Dollmaster {2}{U/B}{U/B}

Creature - Human
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{5}{U/B}{U/B}: Gain control of target creature with mana value 3 or less until Dollmaster leaves the battlefield.
1/1
  • MSEM Masters: Jumpstart
Dolphin Rider

Dolphin Rider {4}{G}

Creature - Merfolk Knight
Concord — When Dolphin Rider enters, if there are four or more card types among permanents you control, you gain 5 life.
Unity, with porpoise and purpose.
5/4
  • Elmare: Into the Abyss
Domestic Conspirators

Domestic Conspirators {3}{W}

Creature - Human Cleric
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Domestic Conspirators enters deployed, destroy target artifact or enchantment.
Beneath high society's notice, servants were crucial saboteurs during the late war.
3/4
  • The Empty Throne of Feanav
Dominate the Desert

Dominate the Desert {2}{B}{G}

Enchantment
When Dominate the Desert enters, create a 3/3 green Elephant creature token with trample.
Whenever a creature you control assaults, you may return Dominate the Desert to its owner's hand.
  • Scriptures of Urshad
Dominator's Diadem

Dominator's Diadem {1}{W}

Artifact
When Dominator's Diadem enters, you gain 3 life.
{2}{W}, {T}: Tap target creature.
Etherium augmentations not only signify power and status, but also the longevity to rule.
  • Alara
Domineering Champion

Domineering Champion {3}{R}{R}

Creature - Giant Warrior
Reach
Whenever a creature dealt damage by Domineering Champion this turn dies, create a 1/1 white Human creature token.
Giants were more than willing to take on naive challengers.
5/4
  • End of Wollensie
Dominik's Shack

Dominik's Shack

Land
Dominik's Shack enters tapped.
When Dominik's Shack enters, you may mill two cards.
{T}: Add {B} or {G}.
  • Rail War
Dominion Crown

Dominion Crown {6}

Artifact
You have hexproof.
Whenever you cast a noncreature spell, you may tap or untap target permanent.
With this crown, may all bend to your whims.
Don the Deathmasks

Don the Deathmasks {3}{B}

Sorcery
Up to two target creatures you control each get +1/+0 and gain menace until end of turn.
  • Novea
Don the Gilded Mask

Don the Gilded Mask {2}{U}

Sorcery
Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
If this spell is foretold, you may cast it as though it had flash.
Create a token that's a copy of target creature you control.
  • Quest for the Roseblade
Done

Done {1}{B}{B}

Sorcery
Destroy target creature or planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: One
Donkey Jawbone

Donkey Jawbone {1}

Artifact - Equipment
Equipped creature has first strike.
Whenever another creature you control dies, put a +1/+1 counter on equipped creature.
Equip {2}
In a hero's hands, anything can be a weapon that stories will be sung about.
  • Scriptures of Urshad
Doom

Doom {2}{B}

Sorcery
Doom deals 3 damage to any target and you gain 3 life.
Reconstruct {3}{B}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
You may cast Doom from exile by paying {4}{B}{B}{B} rather than its mana cost. If you do, shuffle it into your library instead of putting it anywhere else as it resolves.
A few dead, more gone, the rest well on their way.
  • Animus Vox
Doom Cultist

Doom Cultist {B}

Creature - Human Wizard
When Doom Cultist dies, target player loses 2 life and you gain 2 life.
“My people, to a one, would die for me. Can you say the same?”
—Zarad, the Final Adversary
1/2
  • Arkadai
Doom Defied

Doom Defied {B}{G}

Sorcery
Target creature you control gains deathtouch until end of turn. It fights another target creature.
“I thought we were goners! That thing had tentacles the size of telegraph poles!”
“It did. Then I shot it. Now it's dead.”
  • Rail War
Doom and Gloom

Doom and Gloom {5}{U}{B}

Sorcery
Pressure {3}{U}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Destroy up to one target creature. Return all other nonland permanents to their owners' hands.
  • Elmare: Into the Abyss
Doombringer Dragon

Doombringer Dragon {1}{B}{R}

Creature - Dragon
Flying, first strike, haste
Whenever Doombringer Dragon attacks, you may sacrifice another creature. If you do, Doombringer Dragon gets +3/+0 until end of turn.
In the wake of the dragon's shadow, death soon follows.
1/5
Doomed Alchemist

Doomed Alchemist {2}{R}{G}

Creature - Human Wizard
Haste
When Doomed Alchemist dies, create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
His greatest gift would turn out to be his greatest curse.
4/1
  • Alkabah
Doomed Explorer

Doomed Explorer {B}

Creature - Human Scout
Deathtouch
When Doomed Explorer dies, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“I'll be fine. Only the good die young.”
1/1
  • Animus Vox
Doomed Fate

Doomed Fate {1}{W}

Enchantment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Doomed Fate leaves the battlefield, if it had no time counters on it, destroy all nonland permanents.
  • Aftermath
Doomed Journey

Doomed Journey {2}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player discards a card.
  • Pyramids of Atuum
Doomed Questant

Doomed Questant {3}{B}{B}

Creature - Zombie Knight
Menace
When Doomed Questant enters, each opponent sacrifices a creature and discards a card.
She set out to find the Roseblade. What she uncovered, however, was a far darker power.
3/3
  • Quest for the Roseblade
Doomed Traveler

Doomed Traveler {W}

Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
On Arkadai, you don't always need a soul to become one.
1/1