15897 cards found
Guiding Light

Guiding Light {W}{W}

Enchantment
As Guiding Light enters, choose a color.
You have hexproof from the chosen color.
If a creature you control would be dealt damage by a source of the chosen color, prevent 1 of that damage.
Guildmaster Wyran

Guildmaster Wyran {2}{G}{U}

Legendary Creature - Human Scout
Creature spells you cast cost {1} less to cast for each of their creature types that no creature you control has.
Whenever you cast a creature spell, if it has a creature type no creature you control has, draw a card.
3/3
  • Arkadai
Gusma's Artisan

Gusma's Artisan {U}

Creature - Human Wizard
When Gusma's Artisan enters, search your library for a card, then shuffle and put that card on the bottom of it.
{2}{U}, Sacrifice Gusma's Artisan: Manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“My vision will not be compromised.”
1/1
  • Mious
Gwynmere, the Tideshaper

Gwynmere, the Tideshaper {4}{G/U}{W}

Legendary Creature - Merfolk Wizard
At the beginning of combat on your turn, for each permanent type, aetherize up to one target permanent you control of that type. (To aetherize, create a token that's a copy of it, then exile that token.)
“Bring me a prism, a dove, a map, a story, two spellbooks, and a hero, and I'll grant you any wish.”
3/5
  • Seasons of War
Gwynsivir's Pathfinder

Gwynsivir's Pathfinder {1}{G}{U}

Creature - Elf Druid Scout
When this creature enters, if you cast it, reveal the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If it's a nonland card with mana value less than or equal to the number of lands you control, you may cast it without paying its mana cost. If you do neither, put it into your hand.
2/1
  • The Petals Wilt
Gyr, Awoken World

Gyr, Awoken World {1}{R}{G}

Legendary Creature - Elemental
Haste
Gyr, Awoken World has all activated abilities of other lands you control.
As long as Gyr, Awoken World is on the battlefield or in your graveyard, it's a land in addition to its other types.
3/3
  • Worlds Away
HO-20 Rising Sun

HO-20 Rising Sun {3}{R}

Artifact Creature - Phoenix
Flying
Ward—Pay 4 life.
Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, return HO-20 Rising Sun from your graveyard to the battlefield tapped.
4/2
  • Animus Vox
Ha'Eng, Figure of Greed

Ha'Eng, Figure of Greed {1}{B}

Legendary Creature - Human Wizard
Deathtouch
Whenever a creature an opponent owns dies, exile the top two cards of that player's library face down. For as long as those cards remain exiled, you may look at them, you may cast them, and you may spend mana as though it were mana of any type to cast them.
1/2
  • Surging Tide
Ha'Eng, Profane Scribe

Ha'Eng, Profane Scribe {1}{B}

Legendary Creature - Human Wizard
Discard a card: Ha'Eng gains deathtouch until end of turn.
Inspired — Whenever Ha'Eng becomes untapped, look at the top card of your library and exile it face down. Then you may pay 3 life. If you do, put all cards you own exiled with Ha'Eng into your hand.
2/3
  • Nangjiao In Bloom
Hadik, Might of Mortals

Hadik, Might of Mortals {1}{R}{G}

Legendary Creature - Human Warrior
Trample
Whenever an opponent casts a noncreature spell for the first time each turn, put a +1/+1 counter on Hadik, Might of Mortals. It gains indestructible until end of turn.
Revive {3}{R}{G} ({3}{R}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/2
  • Beyond Our Ken
Hail to the Queen

Hail to the Queen {1}{B}{B}

Enchantment
When Hail to the Queen enters, each player sacrifices a creature.
Whenever a nontoken creature you control dies, you may pay its mana cost. If you do, create a token that's a copy of it.
  • MSEM Masters: Jumpstart
Hajir Soothsayer

Hajir Soothsayer {2}{U}

Creature - Human Survivor
Whenever a Survivor you control enters, look at the top card of target opponent's library. You may have them put that card into their graveyard.
2/3
  • Al Tabaq
Halcyon Daze

Halcyon Daze {1}{U}{R}{W}

Enchantment
Once during each of your turns, you may cast a copy of a card in your graveyard by exiling that card in addition to its other costs.
“Love stories always talk about ‘forever.' I think that'd be nice. Maybe we can have that too?”
—Hannah, to Karina
Hall of Mirrors

Hall of Mirrors {1}{W}

Enchantment
Creatures you control have distorted. (They can be blocked by tapped creatures but not untapped creatures.)
Breaking a mirror here usually results in only seven seconds of bad luck.
  • Ophorio
Hall of Random Access Memories

Hall of Random Access Memories

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Hall of Random Access Memories: Return target artifact, instant, or sorcery card from your graveyard to your hand.
Hall of the Haunted
Howl of the Hunted

Hall of the Haunted

Enchantment - Aura
(Color indicator: Hall of the Haunted is white)
Enchant player
Creature tokens enchanted player controls get +1/+1.
Soil to encase the withering body, marble to house the sleepless soul.
Card has other part: Howl of the Hunted
Hallowed Duet

Hallowed Duet {1}{B}

Enchantment
At the beginning of your end step, you may discard a creature card. If you do, you draw a card and you lose 1 life.
Whenever a creature you control attacks alone, you may cast a creature card from your graveyard. That creature enters tapped and attacking. If you do, sacrifice the creature you attacked with at end of combat.
  • MSEM Masters Cube
Hallowed Moon Sentinel

Hallowed Moon Sentinel {1}{W}

Creature - Human Shaman
Lifelink
Whenever you cast a spell with mana value 2 or less, put a +1/+1 counter on Hallowed Moon Sentinel.
1/1
  • Beyond Our Ken
Halls of Renown

Halls of Renown

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you have a counter.
Halskrow Street Gallows

Halskrow Street Gallows

Conspiracy
(Color indicator: Halskrow Street Gallows is black)
As long as your deck contains only black and colorless cards, your minimum deck size is reduced by eight.
  • The Unraveling
Hanabira, Kogane's Legacy

Hanabira, Kogane's Legacy {W}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, until your next turn, up to one target creature can't attack or block and its activated abilities can't be activated.
Equip {2}
Hand of Dominion
Liege of Iekin

Hand of Dominion {U}{U}

Creature - Human
When Hand of Dominion enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
At the beginning of your upkeep, if your fealty to Islands is five or greater, transform Hand of Dominion. (Each Island you control counts towards your fealty to Islands.)
1/3
Card has other part: Liege of Iekin
Hand of Genesis

Hand of Genesis {B}{G}{U}

Creature - Angel
Flying
Whenever Hand of Genesis deals combat damage to a player, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“Those devoted to Gusma, god of creation, can create ‘figments': solid entities of pure potential, given shape and definition as they grow.”
—Planeswalker's Guide to Mious
2/2
  • MSEM Secret Lair Drops
  • Mious
Hand of Phenax

Hand of Phenax {1}{B}

Creature - Human Warlock
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
Heroic — Whenever you cast a spell that targets Hand of Phenax, you draw a card and you lose 1 life. Hand of Phenax gains menace until end of turn.
2/2
  • Theros Triumphant
Hand of the Chroma

Hand of the Chroma {2}{G}

Creature - Human Shaman
You don't lose unspent mana as steps and phases end except at end of turn.
Hand of the Chroma gets +1/+1 for each color of unspent mana you have.
The Fae are elusive, but their disciples are dazzlingly visible.
2/1
  • The Unraveling