Each opponent loses 1 life and you gain 1 life. Surveil 2. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
This spell costs {3} less to cast if it targets a card in your graveyard that was put there from anywhere this turn. Exile target instant or sorcery card in your graveyard with mana value X or less. You may cast a copy of that card without paying its mana cost.
Mark (Whenever this creature attacks, mark target creature until end of turn.) Bounty Crusher has trample as long as it's being blocked by a marked creature.
“I've yet to find a problem people throwing money at me can't fix.”
Enchant non-Army creature Enchanted creature can't attack or block. When Banishment of Aspirations enters, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
At the beginning of your end step, you may mill two cards. If you do, you gain 2 life. [+1]: You may discard a card. If you do, draw a card. [–2]: Exile up to six cards from your graveyard. Create a 1/1 red and green Spirit creature token for each two cards exiled this way. [–6]: You may cast a card from your hand or graveyard without paying its mana cost. If it has {X} in its mana cost, X is 6.
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, target creature you control can't be blocked this turn. {B}{B}{B}: Secret Thief gets +3/+0 until end of turn.
When Gate of Realms enters, you may search your library for a land card, reveal it, and put that card into your hand. If you do, shuffle. {10}, {T}: Gate of Realms deals 3 damage to any target. This ability costs {1} less to activate for each different name among lands you control.
As an additional cost to cast Reality Reversal, return X nonland permanents you control to their owners' hands. Return X plus one target nonland permanents to their owners' hands.
Whenever you tap a land for mana, add one mana of any type that land produced. Whenever you cast a spell with mana value greater than the number of lands you control, sacrifice a land.
“It's always a bountiful harvest.” —“The Thing in the Fields”
Flash Death knell — Put a +1/+1 counter on each creature you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)