(Color indicator: Shioki, Imperial Heir is white and blue)
Flying, lifelink Whenever Shioki, Imperial Heir attacks, exile any number of other target nonland permanents you control, then return those cards to the battlefield under their owner's control.
This spell can't be countered. For each spell you've cast this turn, search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle.
Hexproof, crew 6 (Tap any number of creatures you control with total power 6 or greater: This Vehicle becomes an artifact creature until end of turn.) Whenever The Ark Project deals combat damage to an opponent or planeswalker, gain control of target creature until The Ark Project leaves the battlefield. Whenever The Ark Project blocks a creature, gain control of that creature.
Foretell {1}{B}{B}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Choose one. If this spell was foretold, you may choose both instead — • Each opponent reveals their hand. You choose a noncreature, nonland card revealed this way. Exile that card. • Each opponent sacrifices a creature or planeswalker.
Reach Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {3}{G}, {T}: Kareki Stormshooter fights another target creature. If that creature has flying, Kareki Stormshooter deals damage equal to its power to that creature instead.
Creatures you control get +1/+0 and attack each turn if able. As long as you control four or more Mountains, attacking creatures you control get an additional +1/+0 and have first strike.
Enchant creature Enchanted creature has deathtouch and menace. {G}{U}: Enchanted creature gains hexproof and indestructible until end of turn. Tap it. {R}: Enchanted creature gets +1/+0 until end of turn.
If a creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. [+1]: Target player draws two cards, then discards a card. Put a +1/+1 counter on up to one target creature you control. [–3]: Create a token that's a copy of target creature you control. [–8]: Return any number of target nonland permanents to their owner's hand.
Whenever Strict Instructor attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Tap or untap another target permanent.
Menace Savage Stalker attacks each combat if able.
In Ivenge's peaceful society, his frustrations grew inward and twisted into monstrous fantasies. In the chaos of Lovi's return, he gave in and sought release at last.
You may put cards with mana value 2 or less that permanents you control explore into your hand as though they were lands. (You won't get the counter if you do.) Whenever Torch of Those Underfoot attacks, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
Once each turn, when another creature dies, you may crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) Whenever an artifact you control dies, Nihilistic Shock Trooper deals 1 damage to each opponent.
Flying Whenever Herald of Shadow attacks, another target creature can't be blocked this turn. Whenever a creature you control deals combat damage to an opponent, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
Defender Whenever Slumbering Bear is dealt damage, put a +1/+1 counter on it. Remove a +1/+1 counter from Slumbering Bear: It can attack as though it didn't have defender this turn.