15897 cards found
Steelfeather Shrike

Steelfeather Shrike {2}{W}{W}

Creature - Bird
Flying
Vanguard — Whenever a creature you control attacks alone, you may put a +1/+1 counter on it.
“Its skin has become both its armor and its weapon. Truly an inspiration.”
—Lucien, the duelist
3/3
  • Monsters of Chikyu
Steelfin Manta

Steelfin Manta {4}{U}

Artifact Creature - Fish
Cycling {2} ({2}, Discard this card: Draw a card.)
“The life on this world is as cold as the metal that coats them, and yet its people think of it as an improvement.”
—Parvah, Nayan sojourner
3/7
  • Alara
Steelhoof Battlechief

Steelhoof Battlechief {1}{G}{G}

Creature - Centaur Warrior
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever Steelhoof Battlechief attacks, another target attacking creature you control gets +2/+2 and gains trample until end of turn.
3/2
  • Tides of War
Steward of Second Sphere

Steward of Second Sphere {3}{U}

Creature - Avatar Wizard
You may reveal the second card you draw each turn as you draw it. When you do, create a 2/2 blue Avatar Wizard creature token with prowess if it's a creature card. If it's a land card, create a Treasure token. If it's a noncreature, nonland card, Steward of Second Sphere can't be blocked this turn.
{3}{W/U}{W/U}: Scry 2.
3/2
  • MSEM Masters: Jumpstart
Still-Smoke Skirmisher

Still-Smoke Skirmisher {1}{B}

Creature - Elf Warrior
When Still-Smoke Skirmisher dies, each opponent loses 1 life and you gain 1 life. Then return Still-Smoke Skirmisher to the battlefield at the beginning of the next end step if it was sacrificed.
3/1
Still-Smoke Sojourners

Still-Smoke Sojourners {1}{W}{U}{B}

Creature - Human Cleric
When Still-Smoke Sojourners enters, remove all counters from target player or permanent. That player or that permanent's controller loses life equal to the number of counters removed this way.
3/4
  • Beyond Our Ken
Still-Smoke Stitcher

Still-Smoke Stitcher {2}{B}

Creature - Human Cleric
Creature cards in your graveyard have revive. The revive cost is equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
Stillmarsh Smuggler

Stillmarsh Smuggler {2}{R}

Creature - Human Rogue
If you would draw a card, you may skip that draw. If you do, create a tapped Treasure token and exile the top card of your library. You may play that card this turn.
“I'm sure those imbeciles up in Stoneport can dig up whatever you've got scribbled on that grocery list, but they'll never find you anything quite like this.”
3/3
  • Toll Midnight
Stillsong Enforcer

Stillsong Enforcer {2}{R}

Creature - Human Cleric
Menace
Whenever you discard a card, Stillsong Enforcer deals 1 damage to target opponent or planeswalker.
Mayar's voice spread through the band, echoing an ancient hymn. Not long after, its fury turned seekers to zealots.
3/1
  • Beyond the Blackwall
Stillsong Exploiter

Stillsong Exploiter {2}{B}

Enchantment Creature - Avatar
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
At the beginning of your end step, each cursed opponent loses 1 life. You gain life equal to the life lost this way.
3/2
  • Beyond the Blackwall
Stinging Swordfish

Stinging Swordfish {R}{W}

Enchantment Creature - Fish
Stinging Swordfish has first strike as long as it's attacking.
When Stinging Swordfish dies, create an Equipment enchantment artifact token named Fish Sword with “Equipped creature gets +3/+1,” “Equipped creature has first strike as long as it's attacking,” and equip {2}. You may attach that token to a creature you control.
3/1
Stonebark Invoker

Stonebark Invoker {2}{R}

Creature - Elemental Treefolk
Reach
Whenever this creature attacks, target creature with power less than or equal to the number of creatures you control can't block this turn.
{3}{G}: Attacking creatures get +1/+0 and gain trample until end of turn.
3/2
  • The Petals Wilt
Stonehoof Familiar

Stonehoof Familiar {2}{W}{W}

Creature - Elk Beast
Whenever Stonehoof Familiar is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Menagerie — As long as there are five or more creature types among creatures you control, all damage that would be dealt to you or other permanents you control is dealt to Stonehoof Familiar instead.
3/4
  • Adventurers of Onora
Stonework Vigilante

Stonework Vigilante {5}

Artifact Creature - Golem
The Soulstones are not the only minerals mined in Prosania that have magical properties. Some Prosanian builders have crafted war machines that patrol the garrisons to alert for strangers.
3/4
  • Aftermath
Stormcall Thunderbird

Stormcall Thunderbird {4}{U}{R}

Creature - Elemental Bird
Flying, haste
Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormcall Thunderbird.
3/3
  • High Noon
Stormcaller Sentinel

Stormcaller Sentinel {U}{U}

Enchantment - Deity
Beckon Drake {2}{U}{U} ({2}{U}{U}: This noncreature Deity permanently becomes a Drake creature in addition to its other types.)
Flying
Other creatures you control with flying get +1/+1.
3/3
  • New Horizons
Stratusform Seraph

Stratusform Seraph {4}{W}

Creature - Angel Elemental
Flying
When Stratusform Seraph enters, you may return target creature you control to its owner's hand.
The Adavene Foundation make nimbus seraphs for everything from predicting the weather to creating it.
3/3
  • Eralou
Straw Officer

Straw Officer {2}

Artifact Creature - Scarecrow Soldier
Creatures blocking or blocked by Straw Officer have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Life so simply conjured only becomes another tool for trading death.
3/3
  • Feanav: The Apothecary's Progress
Strayseeker Ranger

Strayseeker Ranger {2}{W}{W}

Creature - Human Soldier Ranger
When Strayseeker Ranger enters, search your library for a creature card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Recite {W}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/2
Strongarm Militia

Strongarm Militia {3}{G}

Creature - Human Peasant Warrior
Whenever this creature attacks, up to two target Citizens or Peasants each get +1/+0 and gain trample until end of turn.
“We wanted to be left to tend our farms in peace, didn't we? Seems that blighter Yaran just couldn't stay dead!”
3/3
  • The Petals Wilt
Stronghold Recruit

Stronghold Recruit {2}{G}

Creature - Human Soldier
Bulwark — {2}{G}: Stronghold Recruit gets +2/+2 until end of turn. Activate only once each turn and only if you control a creature with toughness 4 or greater.
“Each one of us is trained to fight a group of ten and emerge victorious.”
3/3
  • Aftermath
Student of the Wilds

Student of the Wilds {2}{G}

Creature - Elf Scout
Improve {G} ({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever an Elf you control dies, you may search your library for a land card, reveal it, put it into your hand, then shuffle.
3/2
  • Seasons of War
Stupefied Piper

Stupefied Piper {2}{B}

Creature - Rabbit Bard
Whenever a storied permanent you control enters, each opponent loses 2 life. (Enchantments and legendary permanents are storied.)
3/2
  • Kahembo: Olde Dawn
Sturdyshell Hammerclaw

Sturdyshell Hammerclaw {2}{G}{G}

Enchantment Creature - Crab
Concord — At the beginning of combat on your turn, if there are four or more card types among permanents you control, Sturdyshell Hammerclaw gets +2/+1 and gains trample until end of turn.
“Trespassers enter Coralight at their own risk.”
—Warning sign
3/4
  • Elmare: Into the Abyss
Stygian Condor

Stygian Condor {4}{B}

Creature - Bird
Flying
{B}, Sacrifice another creature: Draw a card.
Greet the condor
—Kahemboan saying meaning
3/3
  • Kahembo: Olde Dawn