4989 cards found
Reduce to Naught

Reduce to Naught {1}{B}

Instant
Target player sacrifices a creature. Then you gain 3 life if that player doesn't control any creatures.
An empty sun above an empty world.
Reefcrown Egg

Reefcrown Egg {1}

Artifact
Whenever you draw a card, put a hatch counter on Reefcrown Egg.
{T}, Sacrifice Reefcrown Egg: You may put a creature card with mana value less than or equal to the number of hatch counters on Reefcrown Egg from your hand onto the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Reflect on Serenity

Reflect on Serenity {2}{W}{B}

Enchantment
At the beginning of your upkeep, return target enchantment card from your graveyard to your hand.
Whenever Reflect on Serenity or another enchantment you control enters or leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Reflected Grandeur

Reflected Grandeur {3}{G}

Enchantment
Each creature you control gets +1/+1 for each other creature you control with the same name.
“Together we will always grow stronger.”
  • K15 Core Set
Reflected Moment

Reflected Moment {4}{U}{U}

Sorcery
Take an extra turn after this one. If this spell was cast from exile, take two extra turns after this one instead. Shuffle Reflected Moment into its owner's main library.
Prophecy {6}{U}{U} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Live in all of the moments.
Reform Reality

Reform Reality {5}{U}{R}

Sorcery
Each player exiles all permanents they control, draws that many cards, then puts up to that many permanent cards from their hand onto the battlefield. Exile Reform Reality.
As Evanescier broke apart around him, Remy knew that the Skull had heard his wish.
  • Kaleidoscope
Refracted Thoughts

Refracted Thoughts {1}{B}

Instant
Choose target player. Until end of turn, if a spell or ability that player controls would cause them to draw a card, each of their opponents draws a card instead.
“There was a plan. There was a plan. There was a plan. The-”
  • Memorium Arcanum
Refractors Gaze

Refractors Gaze {3}{W}{W}

Sorcery
Destroy all creatures. If a Reflection would be destroyed this way, its owner shuffles it into their library instead.
You have our attention. Most unwise.
  • Ophorio
Refulgent Rupture

Refulgent Rupture {2}{W}{W}

Sorcery
Destroy all monocolored creatures.
“Give to us all the resolve needed to purify Mious. Give me the strength to atone for my sins.”
—Bahum, praying to Bahet
Refuse to Submit
War Council

Refuse to Submit {1}{R}

Instant
Refuse to Submit deals 3 damage to any target. If that target is an attacking creature, it deals 5 damage instead.
The Relonche spent little to no time deliberating their refusal to become a part of the Intisuyu, as well as the decision to start a war with the Caica...
Card has other part: War Council
  • Road to Carü Mapu
Regal Coralhorn

Regal Coralhorn {1}{R}{G}

Creature - Seahorse Beast
First strike, trample
Whenever Regal Coralhorn deals combat damage to a player or planeswalker, return target card with a cycling ability from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
3/3
  • Elmare: Into the Abyss
Regal Ignition

Regal Ignition {3}{R}{R}

Sorcery
Each player sacrifices three lands. Regal Ignition deals 3 damage to each nonlegendary creature.
“My father made this entire kingdom mine. And it is my choice... to give it all away.”
Regrets of Mortals

Regrets of Mortals {3}{R}

Creature - Demon Horror
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, Regrets of Mortals gets +2/+0 until end of turn. You may discard a card. If you do, draw a card.
What choice did anyone ever have?
2/5
  • The Empty Throne of Feanav
Regrowth from Ruin
Carnal Warfare

Regrowth from Ruin {2}{B}{G}

Enchantment
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.)
At the beginning of your upkeep, you may return a creature card from your graveyard to your hand. If you do, you gain 2 life.
...but in Carü Mapu, new life can be born from even the bloodiest battlefield.
Card has other part: Carnal Warfare
  • Road to Carü Mapu
Reha, Entropy's Call

Reha, Entropy's Call {1}{R}{G}{G}

Legendary Creature - Human Noble
When Reha, Entropy's Call enters, you may search your library for any number of land cards with different names and exile them with harvest counters, then shuffle.
At the beginning of your upkeep, you may put a card that you own in exile with a harvest counter on it at random onto the battlefield tapped.
5/4
  • Alkabah
Rehison Tormentor

Rehison Tormentor {2}{B}{G}

Creature - Elf Soldier
If one or more -1/-1 counters would be put on a creature an opponent controls, put twice that many -1/-1 counters on it instead.
“Trust me when I say that whatever pain you feel, I'll double.”
4/4
  • Khaliz-Dorahn
Rei, the Supplanter
Performer of Growth

Rei, the Supplanter

Legendary Creature - Squirrel Scout Actor
(Color indicator: Rei, the Supplanter is green)
Rei, the Supplanter gets +1/+1 for each Forest you control.
At the beginning of each player's end step, if that player didn't play a land this turn, create a Forest token.
3/3
Card has other part: Performer of Growth
  • Villains: The Musical
Reinvent

Reinvent {X}{U}{U}

Sorcery
This spell costs {1} less to cast for each artifact you control.
Search your library for an artifact creature card with mana value X or less, put it onto the battlefield, then shuffle.
Rejoicing Aristocrats

Rejoicing Aristocrats {2}{W}

Creature - Human Noble
Harmony — Destroy target artifact or enchantment.
When Rejoicing Aristocrats enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Those with the most to lose celebrate the most recklessly.
2/1
  • Eralou
Rejuvenating Elemental

Rejuvenating Elemental {X}{4}{G}

Creature - Elemental Druid
Trample, haste
When Rejuvenating Elemental enters, remove up to X -1/-1 counters from among creatures you control. Rejuvenating Elemental gets +1/+1 until end of turn for each counter removed this way.
5/1
  • Khaliz-Dorahn
Rejuvenation

Rejuvenation {2}{G}{G}

Sorcery
Untap all basic lands you control.
Draw a card.
From the frozen depths, an ancient civilization stirs.
  • MSEM Secret Lair Drops
  • Zero
Relentless Toqui

Relentless Toqui {2}{R}{G}

Creature - Human Warrior
When Relentless Toqui enters, put two +1/+1 counters on a creature you control.
Creatures you control with counters on them have haste and menace.
Relonche clans sometimes picked a war leader with a log lifting contest. Often, the logs proved to have further use.
3/2
  • Road to Carü Mapu
Relic Corrosion

Relic Corrosion {G}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Destroy target artifact or enchantment [with mana value 3 or less].
Relic Heist

Relic Heist {2}{R}{R}

Sorcery
Search target opponent's library for an artifact card and put it onto the battlefield under your control, then that player shuffles. If you don't put a card onto the battlefield this way, create four Gold tokens. At the beginning of the next end step, sacrifice each artifact put onto the battlefield this way. (This includes the Gold.)
  • Rail War
Relitian Renegade

Relitian Renegade {W}{U}

Artifact Creature - Human Soldier
Whenever another creature you control enters, you may upgrade Relitian Renegade. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Ward {2}
• Flying
• Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
2/2
  • Over the Horizon