11976 cards found
Experienced Team

Experienced Team {3}{W}{W}

Creature - Human Ranger
When Experienced Team enters, choose one —
• Create a 4/2 white Bear creature token.
• Create a 2/4 red Snail creature token.
• Create a 2/2 white Bird creature token with flying.
2/2
Experiment Zero

Experiment Zero {W}{U}{B}{R}{G}

Legendary Planeswalker - Zero
Flash
You may activate Zero's loyalty abilities any time you could cast an instant on your turn and the turn they entered.
[+2]: Destroy up to one target permanent with mana value 4 or greater.
[–2]: You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
[–3]: Look at the top six cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Loyalty:
4
Experimental Battle Armor

Experimental Battle Armor {1}

Artifact - Equipment
Equipped creature gets +2/+2 and has double strike and trample.
Equip {5}
“Get me that one guy who kept doodling those damn ‘mechsuit' things during meetings. We need something new.”
—Riika, Risti fabricator
Experimental Power Source

Experimental Power Source {R}

Artifact
Advance costs you pay cost {1} less.
You may activate advance abilities of permanents you control any time you could cast an instant.
“Look, look! It's already doubled doubled our output already!”
  • Karina's Explorations
Experimental Upgrades

Experimental Upgrades {2}

Artifact
{2}, {T}: Choose a permanent you control. Reveal the top five cards of your library. You may merge one of those cards that shares a card type with the chosen permanent under it. It has those card's abilities. Put the rest on the bottom of your library in any order.
  • Sparks of a Multiverse
Expert Belt

Expert Belt {2}

Artifact - Equipment
Vanguard — Whenever a creature you control attacks alone, you may put a charge counter on Expert Belt and attach it to that creature.
Equipped creature has hexproof.
Equipped creature gets +1/+0 for each charge counter on Expert Belt.
Equip {2}
  • Monsters of Chikyu
Exploit Fear

Exploit Fear {1}{B}

Enchantment - Aura
Enchant creature an opponent controls
Whenever enchanted creature attacks or blocks, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
  • Oirohpo
Explore the Multiverse

Explore the Multiverse {1}{U}{R}{W}

Enchantment
At the beginning of your upkeep, choose one. If you control seven or more differently named permanents, choose two instead.
• Draw a card.
• Explore the Multiverse deals 2 damage to target player.
• Create a 1/1 white Scout creature token.
“Why settle for staying on just one plane?”
  • Karina's Explorations
Explorer's Ascent

Explorer's Ascent

Land
Explorer's Ascent enters tapped.
{T}: Add {W}.
{T}: Target creature you control gets +1/+1 until end of turn.
  • Worlds Away
Explorer's Fate

Explorer's Fate {1}{B}{B}

Enchantment - Aura Curse
Enchant opponent
At the beginning of enchanted player's upkeep, you create a 3/2 green Crocodile creature token with trample if enchanted player has 10 or less life. Otherwise, they lose 2 life.
Explorer's Torch

Explorer's Torch {2}

Artifact - Equipment
When Explorer's Torch enters, draw a card.
Equipped creature gets +1/+1.
Equip {1}
No matter how innocuous the grotto, it's always nice to have a light.
  • Adventurers of Onora
Explosion Fanatic

Explosion Fanatic {1}{R}

Creature - Goblin
Explosion Fanatic can't attack unless an opponent was dealt damage this turn.
He'll refuse to join any fray without a minimum level of violence.
3/3
  • K15 Core Set
Exposed Ghoul

Exposed Ghoul {2}{B}

Creature - Spirit Rogue
The Daisite dead leave behind ghosts that reflect their corpse. Some end up prettier than others.
3/2
  • High Noon
Expressive Performer

Expressive Performer {R}

Creature - Human Actor
Whenever you cast your second spell each turn, Expressive Performer deals 1 damage to each opponent.
{3}{R}, {T}, Exert Expressive Performer: It deals 2 damage to each player. (An exerted creature won't untap during your next untap step.)
1/1
  • End of Wollensie
Exquisite Artisan

Exquisite Artisan {2}{U}

Creature - Human Artificer
When Exquisite Artisan enters, judge target noncreature artifact you control. If you honor it, it becomes a 0/0 Construct artifact creature with flying. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
2/2
  • Alkabah
Exquisite Heist

Exquisite Heist {U}

Enchantment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Exquisite Heist, draw three cards.
  • Plagues of Fretport
Exsanguinator

Exsanguinator {X}

Artifact - Equipment
Exsanguinator enters with X pain counters on it.
Whenever equipped creature attacks, each opponent loses X life and you gain X life, where X is the number of pain counters on Exsanguinator.
Equip {4}
  • Innistrad In Memoriam
Extinction Specialist

Extinction Specialist {2}{B}{B}

Creature - Human Druid
As Extinction Specialist enters, note two creature types.
Whenever Extinction Specialist enters or attacks, choose one of the noted creature types. Creatures you don't control of the chosen type get -1/-1 until end of turn.
He's found the cure to growing older.
3/3
  • Animus Vox
Extolled Arachstruct

Extolled Arachstruct {3}{B}

Creature - Spider Horror
Reach
When Extolled Arachstruct enters, mill two cards. When you do, choose one —
• Each opponent sacrifices a creature with power less than the number of cards in your graveyard.
• Each opponent sacrifices a creature with power greater than the number of cards in your graveyard.
3/3
  • The Stage Presents: The Neverending Act
Extoller of Effort

Extoller of Effort {3}{W}{W}

Creature - Human Cleric
You may exert Extoller of Effort as it attacks. (An exerted creature won't untap during your next untap step.)
Whenever you exert a creature, create a 1/1 white Human creature token.
4/4
  • End of Wollensie
Extraction Mercenary

Extraction Mercenary {R}

Creature - Human Warrior
When Extraction Mercenary enters, if you attacked this turn, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
{4}{R}{R}: Extraction Mercenary deals 3 damage to any target.
2/1
Extracurricular Studies

Extracurricular Studies {2}{B}{B}

Enchantment
When Extracurricular Studies enters, search target opponent's library for a card and exile it. Then that player shuffles.
You may play cards exiled by Extracurricular Studies and you may spend mana as though it was mana of any type to cast them. When you do, return Extracurricular Studies to its owner's hand.
  • Arcanum Academia
Exuberant Hunter

Exuberant Hunter {2}{G}

Creature - Human Warrior
Stampede — Whenever Exuberant Hunter and a creature with greater power attack, draw a card.
“The hunt is its own reward.”
2/3
  • Alara
Exuberant Inventor

Exuberant Inventor {2}{U}{R}

Creature - Human Artificer
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.)
At the beginning of your first end step each turn, you get an additional end step after this step.
“Stable chronology is overrated!”
1/4
  • Discoveries of Akieva
Exuberant Snowmage

Exuberant Snowmage {2}{W/U}

Creature - Construct Wizard Noble
{2}, {T}: Tap target creature. This ability costs {2} less to activate if you control an enchantment.
“Most would say that the cold meant staying inside — all but Lyra, anyhow...”
—Dance of Frost, Prologue
1/3
  • The Stage Presents: The Neverending Act