5956 cards found
Mwiti, Ever-Scarred

Mwiti, Ever-Scarred {4}{R}

Legendary Creature - Hound Warrior
Menace
Other attacking Hounds you control get +2/+0.
In the War of Grey, Mwiti earned both his military rank and his scars.
5/3
  • Kahembo: Olde Dawn
Myrmidon's Plunder

Myrmidon's Plunder {2}{G}

Sorcery
Reveal cards from the top of your library until you reveal a creature card and a land card. Put those cards into your hand and the rest on the bottom of your library in a random order.
Concord — If there are four or more card types among permanents you control, create two Treasure tokens.
  • Over the Horizon
Myrmidon's Warhead

Myrmidon's Warhead {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Concord — Whenever equipped creature attacks, if there are four or more card types among permanents you control, create a 3/3 red Shark enchantment creature token that's tapped and attacking. Exile that token at the beginning of the next end step.
Equip {1}
Myrmidon, Coralight Exile

Myrmidon, Coralight Exile {2}{G}{G}

Legendary Planeswalker - Myrmidon
[+1]: Create a tapped colorless artifact token named Conch Shell with “{T}: Add one mana of any color. Spend this mana only to cast permanent spells.”
[–1]: Reveal the top X cards of your library, where X is the number of card types among permanents you control. Put a permanent card from among them into your hand and the rest into your graveyard.
[–3]: Create two 3/3 red Shark enchantment creature tokens.
Loyalty:
3
Mysteries of the Ulek

Mysteries of the Ulek {G}

Instant
Whenever a card is put into a graveyard this turn, you may put it on the bottom of its owner's library.
Draw a card.
“It's best not to think too much about the oddities that get dragged out of those woods.”
—Calamity Rose
  • High Noon
Mysterious Cataract

Mysterious Cataract

Land
As Mysterious Cataract enters, you may pay 2 life. If you don't, Mysterious Cataract enters tapped.
{T}, Sacrifice Mysterious Cataract: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Mysterious Coffer

Mysterious Coffer {2}

Artifact
{X}, Exile Mysterious Coffer: Return all nonland permanents with mana value X or less to their owner's hands.
Curiosity killed the polis.
Mysterious Stranger

Mysterious Stranger {G}

Creature - Human Scout
{T}: Add {C}. Spend this mana only to cast a creature spell with a creature type no creature you control has.
“It's my business to know the right tools for any job.”
1/2
  • Arkadai
Mystery of the Crashed Craft
Epsilon, Crash Captain

Mystery of the Crashed Craft {1}{R}

Enchantment - Mystery
(As you complete a condition, decode it. After all are decoded, you solve the mystery and transform this.)
When Mystery of the Crashed Craft enters, create two 1/1 red Alien creature tokens with “This creature can't block.”
{MG}—You cast an instant spell.
{MG}—You cast a sorcery spell.
Card has other part: Epsilon, Crash Captain
Mystic Conduit

Mystic Conduit {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color. If that mana is spent on a legendary creature spell, it enters with an additional +1/+1 counter on it.
“Honor those who came before you, and the strength of their legacy shall course through your veins.”
—Fhinon, the Dirgechanter
2/3
  • Seasons of War
Mystic Khopesh

Mystic Khopesh {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
Enam spent years training his body and mind in mastery of mystic combat; while his blade was sharp, his skills were sharper.
  • Riddles of Revio
Mystic's Mantle

Mystic's Mantle {1}{G}

Enchantment - Aura
Enchant creature
When Mystic's Mantle enters, draw a card.
Enchanted creature gets +1/+1.
Mirage {G} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Kaleidoscope
Mystical Echo

Mystical Echo {2}{G}

Creature - Cat Reflection
Reverberate {2}{G} (When you cast this spell, copy it if you paid its reverberate cost. The copy becomes a permanent when it resolves.)
Mystical Echo gets +1/+1 for each other Reflection you control.
Whenever you discard a card, Reflections you control gain trample until end of turn.
3/3
  • Over the Horizon
Mystical Elk

Mystical Elk {1}{G}{G}

Creature - Elk Spirit
{T}: Mystical Elk becomes a copy of target creature card in your graveyard. Activate only as a sorcery. (It loses this ability.)
“... The hero, worn from life, chose the existence of elk rather than that of a king.”
—Tales of the Wild, Vol. I
3/3
  • End of Wollensie
Mystical Tomb

Mystical Tomb

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Mystical Tomb: Return target artifact, enchantment, or legendary card from your graveyard to your hand.
  • Seasons of War
Mythology

Mythology {4}{G}{G}

Enchantment - Discovery
I, II — Look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Discovery — At the beginning of your end step, you may put a permanent card from your hand onto the battlefield.
Nacatl Skirmisher

Nacatl Skirmisher {R}

Creature - Cat Warrior
Stampede — Whenever Nacatl Skirmisher and a creature with greater power attack, creatures you control get +1/+0 until end of turn.
{R}, Sacrifice Nacatl Skirmisher: Destroy target artifact.
1/2
Nadei the Wavecaller

Nadei the Wavecaller {3}{R}{R}

Legendary Creature - Merfolk
Haste
Whenever Nadei deals combat damage to a player, that player sacrifices a land. You may put a land card from a graveyard onto the battlefield under your control.
“Those above the surface have forgotten who owns the world. Let's remind them.”
3/3
  • Novea
Naga Cultivator

Naga Cultivator {1}{G}

Creature - Snake Druid
When Naga Cultivator enters, you may put a land card from your hand onto the battlefield.
“This one treats scorpid venom, this one soothes sand sickness. This one? This one just looks pretty.”
2/2
  • Scriptures of Urshad
Naiad Looter

Naiad Looter {1}{R}

Creature - Merfolk Rogue
{T}, Discard a card: Draw a card.
The waters hold the most devious creatures, yet also the most curious.
1/1
  • Novea
Naiad of the Glen

Naiad of the Glen {1}{G}

Creature - Dryad
When Naiad of the Glen enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Naiad of the Glen has trample as long as it has a +1/+1 counter on it.
2/2
  • Surging Tide
Naive Apprentice

Naive Apprentice {1}{G}

Creature - Human Shaman
When Naive Apprentice enters, each player creates a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
As long as an opponent controls an artifact, Naive Apprentice gets +2/+0.
1/3
  • The Empty Throne of Feanav
Nanite Infusion

Nanite Infusion {2}{G}

Instant
Choose one —
• Untap target creature. It gets +3/+3 until end of turn.
• Destroy target artifact or enchantment.
  • Beyond the Blackwall
Nanowrought Progenitor

Nanowrought Progenitor {3}{G}{G}

Artifact Enchantment Creature - Construct
Trample
When Nanowrought Progenitor enters, draw a card for each creature you control with two or more card types.
“You plunder the world, building altars of steel as though their shadow would mask your stench. Your flesh is as weak as your soul.”
6/6
  • Beyond the Blackwall
Nanowrought Vanguard

Nanowrought Vanguard {3}{G}

Artifact Enchantment Creature - Construct
Reach
Whenever Nanowrought Vanguard attacks, put a +1/+1 counter on each enchantment creature you control.
Across the Scarlands rages a war true to the image of humanity; kin killing kin over the right to plunder.
3/3
  • Beyond the Blackwall