Strident Retainer's power and toughness are each equal to the number of creatures you control. Art of war — At the beginning of your end step, if Strident Retainer dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token.
Whenever Student of the Coil attacks, target creature gains poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.)
When Sunwright Scion enters, put a +1/+1 counter on each other creature you control. At the beginning of each combat, you may have target creature with a +1/+1 counter on it gain your choice of vigilance, lifelink, or trample until end of turn.
At the beginning of your upkeep, put a charge counter on Swell of Birth, then create a 1/1 colorless Elemental creature token for each charge counter on it.
“These unnatural Newborn will rise until we are ousted from our own land.” —Soini, Elama fearmonger
Equipped creature gets +2/+2 and has protection from colorless and from multicolored. This effect doesn't remove Sword of Silver and Gold. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything colorless or multicolored.) Whenever equipped creature deals combat damage to a player, you create a 2/2 colorless Spirit creature token and that player exiles the top three cards of their library. Equip {2}
Tears of Samang deals 3 damage to each creature and each player. If an opponent would be dealt damage this way, you may have Tears of Samang deal 3 damage to a planeswalker they control instead.
“Why do the walls of Bundan cry? Why do you care? Spend your time more wisely, and plan for the next one.” — Mainina, Samang pilgrim
When Teikoku Songcrafter enters, create a 2/2 colorless Spirit creature token. Whenever a colorless creature you control enters, put a +1/+1 counter on it.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target creature card with mana value 2 or less from your graveyard to the battlefield. II — Each opponent loses 2 life and you gain 2 life. III — Return target creature card with mana value 2 or less from your graveyard to the battlefield.
The Last Sacred Gate enters tapped. While you're searching your library, you may play The Last Sacred Gate from your library. (You may only do so during your turn and if you have a land play remaining.) {T}: Add {C}.
{X}{G}: Put X +1/+1 counters on target noncreature, nonplaneswalker permanent you control. It becomes an Elemental creature with base power and toughness 0/0 in addition to its other types. (This effect lasts indefinitely.)