Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
When Mouthpiece of Yhzag enters, you may have target opponent create a tapped 1/1 colorless Human creature token. Whenever Mouthpiece of Yhzag attacks, gain control of target Human creature you don't control with mana value 3 or less until end of turn. Tap it. It's attacking.
Whenever you tap a land for mana, add one mana of any type that land produced. Whenever you cast a spell with mana value greater than the number of lands you control, sacrifice a land.
“It's always a bountiful harvest.” —“The Thing in the Fields”
Until end of turn, target creature gets +2/+2 and gains “Whenever this creature attacks, you may post a bounty on target creature.” (Put a bounty counter on that creature. It has “When it dies, each opponent draws a card” as long as it has a bounty counter on it.)
Haste Whenever Mukal Charger attacks during your first combat phase each turn, untap all Constructs you control. After this phase, there's an additional main phase followed by an additional combat phase. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
As an additional cost to cast this spell, pay {3} or discard a card. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) Whenever Mukal Warleader attacks, the next Construct spell you cast this turn costs {1} less to cast.
When Mul Daya Elder enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever a land you control enters, put a +1/+1 counter on Mul Daya Elder.
Exile a nonland card from your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color. Activate only once each turn. (For example, if the card's mana cost is {3}{G}{G}{W}, you add {G}{G}{W}.)
Trample Whenever Muse of Summer Revelry enters or you cast a spell with power 4 or greater, choose one — • You gain 3 life. • Create a 2/2 green Wolf creature token. • Draw a card.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. For each planeswalker you control, you may activate its loyalty abilities an additional time this turn.
“This atrocity won't go unpunished. I will walk a million planes to set your world on fire.” —Glitch, to Sesilius
At the beginning of your upkeep, germinate. Then if creatures you control have total power 10 or greater, transform Mushroom Merchant. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
{T}: Add {C}. Whenever Mustering Grounds becomes tapped, if it's enchanted, you may pay {2}. If you do, create a 1/1 white Soldier creature token with vigilance.
The new recruits at Harshapal endure the longest walks to drills at its pinnacle.