Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Out-of-Depth Amateur can't attack or block alone. Attain {4}{R}({4}{R}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Outlands Bodyguard can't attack alone. You may exert Outlands Bodyguard as it attacks. When you do, it must be blocked this turn if able. (An exerted creature won't untap during your next untap step.)
While undoubtedly skilled, their commitment to protection takes a more aggressive form.
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. Overclock deals X damage to you, where X is the number of spells you've cast this turn.
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Choose target creature you control. Put a +1/+1 counter on it if this spell was kicked. Then it deals damage equal to its power to target creature you don't control.
Target creature gets +2/+1 and gains haste until end of turn. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Trample Overgrown Spellroot gets +1/+1 for each creature token you control. When Overgrown Spellroot enters, create four 1/1 black Worm creature tokens.
Whenever Overgrowth Host attacks, germinate. Then creatures you control that are Saprolings or have counters on them gain trample until end of turn. Saprolings you control get +1/+1.
This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) Haste (This creature can attack and {T} as soon as it comes under your control.)
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Overheat deals X damage to any target.
{T}: Add {C}. {7}, {T}: Copy target instant or sorcery spell with {X} in its mana cost. You may choose new targets for the copy. This ability costs {1} less to activate for each instant and sorcery card in your graveyard.
At the beginning of each upkeep, create X 1/1 white Soldier creature tokens, where X is two plus the number of creatures you control.
“Lesser troops would have trembled at the sight of the oncoming foes. Golden Company simply prepared to meet them head-on.” —Azamir, “Fall Of Golden Company”
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Target creature you control fights target creature you don't control.
“My army is perfect, yet you still stand in my way? How foolish must you be?” —Omid, the Undefeated
Overwhelming Fusillade deals 4 damage divided as you choose among any number of targets. If you control a creature with power 4 or greater, Overwhelming Fusillade deals 2 damage to each opponent.
Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand, then Overzealous Tutor deals damage to up to one target creature equal to the number of cards you own in exile.