Target creature's controller judges it. Then if they honored it, you gain control of that creature until end of turn. Untap it. It gains haste until end of turn. (That creature's controller honors it by putting a +1/+1 counter on it or condemns it by sacrificing it to draw a card.)
[+1]: Discard a card. If you did, draw a card. [–2]: Create a Bullet token. Until end of turn, if a Bullet you control would deal damage, it deals that much damage plus 1 instead. (It’s an artifact with “{T}, Sacrifice this artifact: It deals 1 damage to any target.”)
{T}: Add one mana of any color. {1}, {T}: You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
As an additional cost to cast this spell, discard a card or sacrifice an artifact. Draw two cards and create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Menace (This creature can't be blocked except by two or more creatures.) Whenever a nontoken creature you control dies, exile the top card of your library. You may play that card until the beginning of your next end step.
Target creature gains hexproof until end of turn. Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Cypress quickly discovered that the Ontarachie was a great place to hide and watch nature.
Target creature gets +1/+1 until end of turn. Then draw a card if that creature is a Warrior.
The four fighters danced around the towering god. Hadik and Rekha's spears struck from a distance while Kalemn and Helene matched Masha's crushing strength with their own.
“Aspire to be like Golna the loving, and respect the creatures of hoof and wing. Had he lived to see her, he would be the greatest angel of bounteous Martoob.” —The Tale of Kings
Whenever another creature you control enters, you may pay {2}. If you do, judge that creature. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Lionize {1}{G}({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.) This creature assigns combat damage equal to its toughness rather than its power.