4989 cards found
Ravaged Monument

Ravaged Monument

Land - Desert
Ravaged Monument enters tapped.
{T}: Add {G}.
{2/G}{2/G}: Ravaged Monument becomes a 4/4 green Elemental creature until end of turn. It's still a land.
  • Al Tabaq
Ravaging Tyrant

Ravaging Tyrant {5}{B}{B}

Creature - Giant Warrior
Whenever Ravaging Tyrant enters or attacks, each opponent loses 3 life, discards a card, and sacrifices a creature or planeswalker.
“In your kingdom, you may have been a hero. But in mine, you're either my subject or a plague.”
7/9
Raven's Standard

Raven's Standard {1}

Artifact - Equipment
Equipped creature is a Flagbearer in addition to its other types.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Equip {5}
  • Plagues of Fretport
Raven-Cursed Dominik

Raven-Cursed Dominik {3}{B}{G}

Legendary Creature - Human Rogue
Reach, deathtouch
Whenever you cast a spell from your graveyard, you may have Raven-Cursed Dominik fight target creature.
“Since the damned birds won't leave me alone, the least they can do is help me kill.”
2/5
  • Rail War
Ravenous Attraction

Ravenous Attraction {1}{G}{U}

Creature - Octopus Horror
Ravenous Attraction enters with a +1/+1 counter on it.
Whenever a creature you control dies, double the number of each kind of counter on Ravenous Attraction.
“Don't tap the glass. He's always hungry.”
—“Trip to the Zoo”
0/0
  • Video Horror System
Ravenous Chupacabra

Ravenous Chupacabra {2}{B}{B}

Creature - Beast Horror
When Ravenous Chupacabra enters, destroy target creature an opponent controls.
“Yes, finding our goats dry of blood every morning was worrying. But we learn to make do. D'ya wanna a goatskin cap perchance?”
—Nash, Nightrail goat herder
2/2
Ravenous Forsaken

Ravenous Forsaken {R}

Creature - Zombie
First strike, trample
Whenever a creature dealt combat damage by Ravenous Forsaken this turn dies, put a +1/+1 counter on Ravenous Forsaken.
{2}{R}: Ravenous Forsaken gets +3/+0 until end of turn.
1/1
  • Lovi Awoken
Ravenous Hollow

Ravenous Hollow

Land - Animus
Ravenous Hollow enters tapped.
{T}: Add {B} or {R}.
{2}{B}{R}: Until end of turn, Ravenous Hollow becomes a Wolf creature with first strike in addition to its other types.
Scavenge {2}{B}{R}
3/1
  • Panxiou
Ravenous Hydra

Ravenous Hydra {X}{G}

Creature - Hydra
Ravenous Hydra enters with X +1/+1 counters on it.
Whenever Ravenous Hydra deals combat damage, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
0/0
Ravik, Still-Smoke Seer

Ravik, Still-Smoke Seer {B}{R}{G}

Legendary Creature - Human Shaman
Tap X untapped Shamans you control: Ravik, Still-Smoke Seer deals X damage to any target and you gain X life.
“Our paragon disappeared into the ocean weeks ago. I lead us now, and I'm not sure we can survive on our own.”
— Ravik, to Hadik
3/3
  • Beyond Our Ken
Raw Muscle

Raw Muscle {G}

Enchantment
Once each turn, when a creature you control enters, you may draw a card if its power is greater than each other creature's power.
The jungle has one law: be stronger than everything else.
  • Sparks of a Multiverse
Rawthlin Market Line

Rawthlin Market Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Rawthlin Market Line enters tapped.
{T}: Add {G}.
Razing Throng

Razing Throng {2}{W}{W}

Creature - Human Cleric
Razing Throng's power and toughness are each equal to the number of creatures you control.
Whenever one or more cards are put into exile from anywhere, create a 1/1 white Cleric creature token.
{2}{W}{W}: Exile a nonland card from a graveyard. You gain 3 life.
*/*
  • Mious
Ready for Anything

Ready for Anything {1}{U}

Instant
Scry 2, then draw a card.
If you control a legendary permanent, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Reality Collapse

Reality Collapse {1}{R}

Enchantment
At the beginning of your upkeep, Reality Collapse deals 1 damage to each opponent.
{2}{R}: Until end of turn, whenever an opponent is dealt noncombat damage, Reality Collapse deals that much damage to target creature that player controls.
They tore at the world, and the world bled.
  • Toll Midnight
Reality Reversal

Reality Reversal {U}{U}

Instant
As an additional cost to cast Reality Reversal, return X nonland permanents you control to their owners' hands.
Return X plus one target nonland permanents to their owners' hands.
  • Lovi Awoken
Reality Rewoven

Reality Rewoven {3}{U}{U}

Sorcery
Choose one or both —
• Each player shuffles their hand and graveyard into their library, then draws seven cards.
• Each player may put a permanent card from their hand onto the battlefield.
Exile Reality Rewoven.
  • Discoveries of Akieva
Realm Crossers

Realm Crossers {3}{U}

Creature - Human Scout
Flying, ward {2}
Whenever Realm Crossers deals combat damage to a player, create a blue enchantment token named Tambo with “At the beginning of your upkeep, draw a card if you control a Scout.”
“Any new road is a new home.”
3/3
  • Road to Carü Mapu
Realms of the Goliaths

Realms of the Goliaths {W}{U}{B}{R}{G}

Legendary Enchantment - Realm
(Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.)
{1}: Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
{2}: Invigorate 5. (Choose a creature with the least power among creatures you control and put five +1/+1 counters on it.)
{3}: Draw cards equal to the greatest power among creatures you control.
Other permanents you control have hexproof and indestructible.
  • Over the Horizon
Realmstitching

Realmstitching {5}{G}{G}

Sorcery
Reveal the top X cards of your library, where X is the number of lands you control. Put any number of permanent cards revealed this way onto the battlefield and the rest on the bottom of your library in a random order.
  • Villains: The Musical
Reaper of the Fields

Reaper of the Fields {2}{W}

Creature - Human
Whenever a Plains you control enters, you may put a creature card with mana value 2 or less from your hand onto the battlefield.
“Hard work requires inner passion.”
2/1
  • Survive the Night
Reaping Willow

Reaping Willow {4}{G}{G}

Creature - Treefolk
You may have Reaping Willow assign its combat damage as though it weren't blocked.
{2}{G}: Reaping Willow gains indestructible until end of turn.
Imported plants quickly adapted, and the fae just as quickly adopted them.
6/4
  • Feanav: The Apothecary's Progress
Reborn Altar

Reborn Altar

Land
As Reborn Altar enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}, {W}, or {B}.
“My time is over. May you carry it well.”
—Onya, passing their spark
  • Sparks of a Multiverse
Rebuild History

Rebuild History {3}{U}{U}

Sorcery
Rediscover an artifact card, then do the same for creature, enchantment, instant, land, planeswalker, and sorcery. (Each time, look at the top card of your library. You may reveal it and put it into your hand if it's of that type. Otherwise, put it back or into your graveyard.)
“This world was robbed of its past. What recompense I can give, I will.”
—Reyhsia
  • Lovi Awoken
Recalculation

Recalculation {1}{U}

Instant
Counter target spell unless its controller pays {1}. If they do, draw a card.
As spell after spell was harmlessly dispelled by Felice's wards, Aerida was forcibly reminded that her foe had always been as talented as her.
  • Memorium Arcanum