14930 cards found
Bristling Baron

Bristling Baron {3}{B}

Creature - Human Noble
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
When Bristling Baron dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control.
His life is no longer his to lose.
3/5
  • The Empty Throne of Feanav
Consign to Oblivion

Consign to Oblivion {1}{B}{B}

Sorcery - Revelation
Exile up to one target creature.
Coalesce {5}{B}{B} (You may cast this from your graveyard for {5}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Whenever Consign to Oblivion deals damage to a permanent, exile that permanent.
3/5
Magus of the Grimoire

Magus of the Grimoire {2}{B}{B}

Creature - Human Wizard
Whenever an opponent discards a card, you may draw a card.
A tome so dark only a soul without salvation can handle it without being obliterated.
3/5
  • K15 Core Set
Patronizing Taromad

Patronizing Taromad {4}{B}

Creature - Demon Cleric
{3}{B}: Judge another target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“I would have you gaze upon me, but that would be above you. Kneel.”
3/5
  • Alkabah
Trophy Collector

Trophy Collector {4}{B}

Creature - Human Noble
{2}, Sacrifice another creature: Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
“At this festival, your worth is as a merchant, yes? Mine is as royalty. Now impress me with your wares.”
3/5
Withered Kenku

Withered Kenku {5}{B}

Creature - Bird Cleric
This spell costs {1} less to cast if you have more life than an opponent and {1} less to cast if you control a Cleric.
Deathtouch
Venture not into Gloomhollow,
Lest beneath the ground you wallow.
3/5
  • Adventurers of Onora
Abyssal Accuser

Abyssal Accuser {4}{R}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Abyssal Accuser must be blocked if able.
If a victim were ever found innocent, they would simply redefine guilt.
3/5
  • Feanav: The Apothecary's Progress
Arsenal Curator

Arsenal Curator {5}{R}

Creature - Human Warrior
Arsenal Curator gets +1/+1 as long as you control a Plains.
{2}{W}: Untap target creature you control. It gets +0/+1 until end of turn.
3/5
  • Tides of War
Desert Surveyors

Desert Surveyors {4}{R}

Creature - Human Scout
Prowess
At the beginning of combat on each of your turns, you may draw a card. If you do, discard a card.
“I see a storm on the horizon. I suggest we prepare.”
3/5
  • Riddles of Revio
Sage of Staves

Sage of Staves {5}{R}

Creature - Panda Bear Monk
Reach
When Sage of Staves enters, choose one —
• Sage of Staves deals 3 damage to target player or planeswalker.
• Put a +1/+1 counter on target creature you control.
3/5
  • Panxiou
Children of Aelani

Children of Aelani {4}{G}

Creature - Spirit
Reach
Spirited (When this creature enters, you may activate one of its activated abilities without paying its costs.)
{3}{G}: Exile up to one target card from a graveyard. Scry 1.
3/5
  • Over the Horizon
Envoy of Karametra

Envoy of Karametra {4}{G}

Enchantment Creature - Boar
Vigilance
When Envoy of Karametra enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
Karametra's bounty is a privilege. Her generosity is not a given.
3/5
  • Theros Triumphant
Kwende Peak Huntsman

Kwende Peak Huntsman {4}{G}

Creature - Lizard Warrior
Vigilance
Prismatic — Whenever you cast a multicolored spell, put a +1/+1 counter on Kwende Peak Huntsman.
3/5
  • Kahembo: Olde Dawn
Mina and Adurnos

Mina and Adurnos {3}{G}{G}

Legendary Creature - Treefolk Faerie
Flash
Reach
When Mina and Adurnos enter, prevent all combat damage other creatures would deal this turn.
When Mina and Adurnos dies or this spell is countered, draw two cards.
3/5
  • The Unraveling
Palm Walker

Palm Walker {4}{G}

Creature - Plant
Reach
Whenever Palm Walker or another creature you control enters, you gain 2 life.
“It mostly seems nice, but all those heads are so creepy, I can never really trust it.”
—Karina Oblay, field notes
3/5
  • Monsters of Chikyu
Raikai Seafarer

Raikai Seafarer {4}{G}

Creature - Human Warrior Pirate
When Raikai Seafarer enters, you may search your library for up to three cards named Raikai Seafarer, reveal them, put them into your hand, then shuffle.
3/5
  • Tales of Old Jidai
Sagewood Animist

Sagewood Animist {4}{G}

Creature - Elf Druid
Whenever a land creature you control deals combat damage to a player, put a +1/+1 counter on it.
{1}{G}: Put a +1/+1 counter on target land you control. It becomes a 0/0 Elemental creature that's still a land.
3/5
  • Tides of War
Veteran Horncaptain

Veteran Horncaptain {4}{G}

Creature - Rhino Soldier
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever a creature deals combat damage to a player, if it was encouraged by Veteran Horncaptain this turn, exile the top three cards of your library. You may put a permanent card from among them onto the battlefield.
3/5
  • Alara
Evigian Sculptor

Evigian Sculptor {2}{W}{U}

Creature - Human Wizard
Vigilance
{W}{U}: Each creature you control assigns combat damage equal to its toughness rather than its power this turn.
3/5
  • Villains: The Musical
Naogui the Lotus-Charmed

Naogui the Lotus-Charmed {3}{U/B}

Legendary Creature - Cat Demon Warlock
Instant and sorcery spells you cast cost {1} less and an additional 1 life to cast.
You control your opponents while instant and sorcery spells you control are resolving.
“You speak of sacrifice for the good of all. We can show you sacrifice. We can show you all.”
3/5
  • Panxiou
Phenax, Patron of Deceit

Phenax, Patron of Deceit {1}{U}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Whenever one or more cards are put into your graveyard from your hand or library, you may return one of those cards to your hand. Do this only once each turn.
3/5
  • Theros Triumphant
Searle of the Tempest

Searle of the Tempest {3}{U}{B}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck targets or has an ability that targets. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Hexproof
Whenever a permanent you don't control becomes the target of a spell or ability you control, create a token that's a copy of that permanent.
3/5
Shala's Phantasm

Shala's Phantasm {3}{B}{R}

Creature - Spirit
Haste
Whenever Shala's Phantasm attacks, you may sacrifice a creature. If you do, Shala's Phantasm deals 3 damage to any target.
Mariyle taught Shala a very important, if tacky lesson: Believe in yourself and good will come to you.
3/5
  • Alkabah
Reckless Cultivator

Reckless Cultivator {3}{R/G}{R/G}

Creature - Human Noble
{T}, Sacrifice a land: Untap up to three target lands.
“Where you see a forest, I see wood for aqueducts, or channels, or tools.”
3/5
  • A Tourney at Whiterun
Garrison Mobilizer

Garrison Mobilizer {3}{G}{W}

Creature - Human Soldier
Whenever a creature attacks, if its toughness is greater than its power, untap it.
Assaults on Prosania can sometimes be perilous. Luckily, there are always those who'll remind their people what it is they fight for.
3/5
  • Aftermath