14928 cards found
Sea Hunter

Sea Hunter {1}{U}

Creature - Human Pirate
When Sea Hunter enters, you may return target creature with mana value 4 or greater to its owner's hand.
“When there's more than just fish in the sea, you arm yourself accordingly.”
2/1
  • Path of Shadows
Sea Strider

Sea Strider {3}{U}{U}

Creature - Elemental
{U}: Sea Strider gets +1/-1 until end of turn.
{U}: Sea Strider gets -1/+1 until end of turn.
3/3
  • Zero
Seabreen Nullmage

Seabreen Nullmage {1}{U}

Creature - Human Wizard
Flash
When Seabreen Nullmage enters, counter target activated or triggered ability. (A triggered ability uses the words “when,” “whenever,” or “at”. Mana abilities can't be targeted.)
1/1
Seabreen Protector

Seabreen Protector {1}{U}

Creature - Merfolk Soldier
“We fight to protect the true Seabreen, an unsullied paradise untainted by ambition and greed.”
1/3
  • Zero
Searshot Dragon

Searshot Dragon {4}{R}{R}

Creature - Dragon
Flying
Whenever Searshot Dragon deals combat damage to a player, it deals that much damage to target creature that player controls.
{1}{R}: Searshot Dragon gets +1/+0 until end of turn.
4/4
Secrets Unearthed

Secrets Unearthed {3}{B}

Sorcery
Search your library for a card, reveal it, then shuffle and put that card on top.
Kindle 3—{3}{B} ({3}{B}, Exile this card from your graveyard: Create three 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
  • Kaleidoscope
Seedshrine

Seedshrine

Land - Forest
({T}: Add {G}.)
Seedshrine enters tapped.
When Seedshrine enters, you may put a +1/+1 counter on target creature.
Seishin Dojo

Seishin Dojo

Land
{T}: Add {C}.
{7}, {T}: Create a 2/2 colorless Spirit creature token.
Unseen summons answer silent bells.
Seishin Rageshaper

Seishin Rageshaper {2}{R}

Creature - Human Wizard
When Seishin Rageshaper enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have haste.
1/1
  • Path of Shadows
Seishin Smokeshaper

Seishin Smokeshaper {2}{R}

Creature - Human Wizard
When Seishin Smokeshaper enters, create a 2/2 colorless Spirit creature token.
Whenever you cast a noncreature spell, colorless creatures you control get +1/+1 until end of turn.
0/1
  • Path of Shadows
Seishin Tidekeeper

Seishin Tidekeeper {2}{U}

Creature - Human Wizard
When Seishin Tidekeeper enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have flying.
0/1
Seishin's Edge

Seishin's Edge {1}

Artifact - Equipment
Equipped creature gets +1/+0 for each colorless creature you control.
Equip {1}
  • Path of Shadows
Seismic Spike

Seismic Spike {2}{R}{R}

Sorcery
Destroy target land. Add {R}{R}.
“They say faith can move mountains. I personally prefer to use magic instead.”
  • Zero
Sekitsui Yoroi

Sekitsui Yoroi {3}

Artifact - Equipment
Equipped creatures you control get +1/+1.
You may activate equip abilities any time you could cast an instant.
Equip {2}
  • Path of Shadows
Senaturian Legion

Senaturian Legion {W}{W}

Creature - Human Soldier
Senaturian Legion gets +1/+1 for each other creature on the battlefield named Senaturian Legion.
A deck can have any number of cards named Senaturian Legion.
1/1
Related card: Livia, Legion Commander
Serene Form

Serene Form {W}

Instant
Prevent all damage target spell or permanent would deal this turn. You gain life equal to the damage prevented this way.
Suppress your self, and even fire is cool.
Serene Prayer

Serene Prayer {2}{W}

Enchantment
Vanishing 10 (This permanent enters with ten time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If you would lose 1 or more life other than to pay a cost, instead remove that many time counters from Serene Prayer. (If you would lose more life than there are time counters on Serene Prayer, the life loss is still prevented.)
Sevenfold Monk

Sevenfold Monk {1}{G}

Creature - Human Monk
Flash
“Do not hesitate. Act.”
2/2
  • Path of Shadows
Sever Limbs

Sever Limbs {3}{B}

Instant
Destroy target creature. If an opponent lost life this turn, that creature's controller mills five cards.
  • Path of Shadows
Shadow Lantern

Shadow Lantern {1}

Artifact
Your opponents play with their hands revealed.
  • Path of Shadows
Shadowstrider

Shadowstrider {3}

Creature - Spirit Samurai
When Shadowstrider dies, create a 2/2 colorless Spirit creature token.
3/2
  • Path of Shadows
Shaping Dragonsteel

Shaping Dragonsteel {R}

Sorcery - Inscription
Create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. You may attach it to a creature you control.
Inscribe {3}{R} ({3}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Sheraku Swordsman

Sheraku Swordsman {1}{G}

Creature - Human Samurai
Though Jidai slowly crumbled, the hearts of its citizens did not.
3/2
  • Path of Shadows
Shieldmaster's Blessing

Shieldmaster's Blessing {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and can block an additional creature each combat.
“May you hold your shield firm, to protect all that you hold dear.”
  • Zero
Shifting Allegiances

Shifting Allegiances {4}{R}{R}{R}

Sorcery
Exile all nontoken creatures. For each creature exiled this way, return that card to the battlefield under a random player's control.
At that moment, there were no armies allies, or orders; just warriors and the slaughter.
  • Zero