14928 cards found
Helicos Gargantua

Helicos Gargantua {3}{G}{G}

Creature - Spirit Beast
Trample
Resolute — At the beginning of combat on your turn, if Helicos Gargantua's power is greater than its base power, double its power until end of turn.
5/5
  • Dark Seas of Shiryen
Helix Entity

Helix Entity {R}{W}

Creature - Elemental
Flying, lifelink, haste
At the beginning of the end step, sacrifice Helix Entity.
“There is power in shapes: the far-reaching triangle, the eternal circle . . . and the piercing helix.”
—Huono, Elama lifereader
3/1
  • Kaleidoscope
Hell or High Water

Hell or High Water {2}{B}{G}

Instant
Choose five target cards in your graveyard. An opponent separates those cards into two piles. Put one pile into your hand and exile the other. Exile Hell or High Water.
“Only one way out of this. Let's go!”
—Marisa of the Gravehowl
  • Over the Horizon
Hell's Verdict

Hell's Verdict {X}{R}{R}

Sorcery
Target opponent may have you draw X cards. If they don't, reveal the top X cards of your library. Hell's Verdict deals damage to that player equal to the total mana value of cards revealed this way.
All roads lead to the same end — death.
  • Survive the Night
Hellfire Caverns

Hellfire Caverns

Land
Hellfire Caverns enters tapped.
{T}: Add {R}.
{2}{R}: Until end of turn, Hellfire Caverns becomes a 3/3 Devil creature with menace. Activate only if you're horrific.
  • Video Horror System
Hellfire Titan

Hellfire Titan {4}{R}{R}

Creature - Giant Warrior Shaman
Trample
Whenever Hellfire Titan enters or attacks, exile the top card of your library and up to one target instant or sorcery card with mana value 3 or less from your graveyard. Until the end of your next turn, you may play those cards.
“For a price, they'd burn Vraniveer to ashes. I've made sure to reward them with twice that amount.”
—Slaug, Ironpact commander
6/6
  • Seasons of War
Hellion Devastator

Hellion Devastator {1}{B}{R}{G}

Creature - Hellion
When Hellion Devastator enters, destroy up to one target nonland permanent with mana value 3 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
4/3
Hellkite Annihilator

Hellkite Annihilator {5}{R}{R}

Creature - Dragon
Flying
If a source would deal damage to an opponent, it deals double that damage to that player instead.
“Have no fear! These elixirs shall protect us from the fiend's fiery breath!”
—Telam, last words
4/6
  • Seasons of War
Hellkite Omnivore

Hellkite Omnivore {5}{R}

Creature - Dragon
Flying
Whenever Hellkite Omnivore attacks, you may have it consume. If you do, put a +1/+1 counter on Hellkite Omnivore. When a creature is sacrificed this way, Hellkite Omnivore deals 3 damage to any target. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
5/5
  • Alara
Hellspark Prankster

Hellspark Prankster {1}{R}

Creature - Devil
Haste
The first instant or sorcery spell you cast each turn costs {1} less to cast.
{R}, {T}, Sacrifice Hellspark Prankster: Change the target of target spell with a single target.
2/1
  • Alara
Helm of the Devoted

Helm of the Devoted {4}

Artifact - Equipment
Equipped creature has base power and toughness 4/4, haste, and hexproof.
Equip {2}
“Etch away my base selfishness and make me as a vessel for your will.”
—Jahid, devout
  • Mious
Hemomancy

Hemomancy {B}

Enchantment
Whenever you lose 2 or more life during your turn, put two blood counters on Hemomancy.
{1}{B}, Remove X blood counters from Hemomancy: Return target creature card with mana value X from your graveyard to the battlefield.
  • Sparks of a Multiverse
Henrick's Memorial

Henrick's Memorial {1}

Legendary Artifact
At the beginning of each end step, if a creature died this turn, you may put a +1/+1 counter on target creature you control.
Henrike Clevain, Rail Baron

Henrike Clevain, Rail Baron {W}{B}

Legendary Creature - Human Advisor
Whenever a Project you control enters, create two 1/1 colorless Construct artifact creature tokens.
Whenever a creature leaves the battlefield, you may put a progress counter on a Project you control.
0/1
  • Rail War
Henros, Royal Herald

Henros, Royal Herald {1}{W}

Legendary Creature - Human Advisor
Whenever you cast a legendary spell or play a legendary land, put a +1/+1 counter on Henros, Royal Herald and you gain 1 life.
{2}{W}: Look at the top six cards of your library. You may exile a legendary card from among them. Then shuffle. If the exiled card has mana value less than Henros's power, you may put it onto the battlefield tapped. If you don't, put it into your hand.
2/1
  • MSEM Masters: Jumpstart
Herald of Desolations

Herald of Desolations {3}

Artifact Creature - Horror
Lands you control are colorless lands named Wastes with “{T}: Add {C}” and lose all other card types and abilities.
Every strand of fate takes a different path. But they all end the same.
6/3
Related card: Wastes
  • The Unraveling
Herald of Earth

Herald of Earth {3}{G}{G}

Enchantment Creature - Hydra Sphinx
Whenever Herald of Earth deals combat damage to a player, draw a card.
Whenever you draw a card, put a +1/+1 counter on Herald of Earth.
4/4
  • Riddles of Revio
Herald of Flame

Herald of Flame {3}{R}{R}

Enchantment Creature - Dragon Sphinx
Flying
Whenever Herald of Flame attacks, gain control of target permanent until end of combat. If it's a creature, you may have it become tapped and attacking.
Whenever a creature you control becomes blocked, Herald of Flame deals 3 damage to the player or planeswalker that creature is attacking.
4/4
Herald of Heroes

Herald of Heroes {W}{W}

Creature - Human Soldier
Whenever Herald of Heroes deals combat damage to a player, reveal the top five cards of your library. You may put a creature card with power 2 or less from among them into your hand. Put the rest on the bottom of your library in any order.
“Defiance is to be expected from the bold, but the disrespect shown by the emissary rattled the Emperor.”
—Azamir, “Fall Of Golden Company”
2/2
  • Storytime
Herald of Might

Herald of Might {2}{G}{G}

Creature - Elemental
Trample
At the beginning of your end step, if there are two or more +1/+1 counters among creatures you control, return Herald of Might from your graveyard to the battlefield.
4/4
Herald of Oblivion

Herald of Oblivion {1}{B}

Creature - Horror
Flying
Herald of Oblivion enters with X -1/-1 counters on it, where X is your life total.
14/14
Herald of Shadow

Herald of Shadow {3}{B}{B}

Enchantment Creature - Demon Sphinx
Flying
Whenever Herald of Shadow attacks, another target creature can't be blocked this turn.
Whenever a creature you control deals combat damage to an opponent, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
4/4
  • Riddles of Revio
Herald of Suns

Herald of Suns {3}{W}{W}

Enchantment Creature - Angel Sphinx
Flying, prowess
If you would draw a card, scry 1, then draw a card instead.
Whenever an opponent casts a spell, if it's not their turn, draw a card.
5/5
Herald of Unity

Herald of Unity {R}{W}

Creature - Elemental
Haste
Herald of Unity's power is equal to the number of creatures you control.
*/3
Herald of Wisdom

Herald of Wisdom {4}{U}{U}

Creature - Elemental
Flash
When Herald of Wisdom enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
5/5