Flash Flying When this creature enters, it seeks valor. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
Return target nonland permanent to its owner's hand. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
At the beginning of your end step, if you lost 2 or more life this turn, create a 1/1 black Bird creature token with flying. If you lost 4 or more life this turn, instead create a 3/3 black Cat creature token with deathtouch. If you lost 6 or more life this turn, instead create a 5/5 black Golem creature token with trample.
When Here Forever enters, exile target creature or planeswalker until Here Forever leaves the battlefield. At the beginning of your upkeep, the owner of the exiled card loses 1 life.
“I'm over here! Come and get me!” —Jozel, mistress of trickery
Flying As long as it's your turn, creatures you control get +3/+0 and have vigilance. As long as it's not your turn, creatures you control get +0/+3 and have lifelink.
[+1]: Boxue deals 1 damage to each opponent. You may draw a card, then discard a card. [–1]: Create a Treasure token. [–5]: Copy the next spell you cast this turn. You may choose new targets for the copy. (A copied permanent spell becomes a token.)
Whenever a land you control enters, put a +1/+1 counter on Nimble Pathfinder. Surpass {5}{G}({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
Whenever you put a counter on another permanent you control, put a +1/+1 counter on Herald of Ruination. This ability triggers only once each turn. Surpass {5}{G}({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
“Steal bread, you fed your starving family. Kill a man, you defended your honor. But touch a woman who does not desire your touch? For that, there is no excuse.”
Hexproof, trample Whenever Gui, the Islandbringer deals combat damage to an opponent, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
All creatures able to block Osheen Courtier do so. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)