15897 cards found
Esmerie's Breeze-Seeker

Esmerie's Breeze-Seeker {4}{W}

Creature - Human Knight
Flash
Flying
When this creature enters, it seeks valor. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
“May we ever ride on fair winds.”
3/3
  • The Petals Wilt
Saia's Protege

Saia's Protege {2}{U}

Creature - Human Wizard Rogue
When Saia's Protege enters, gain control of target artifact or enchantment for as long as you control Saia's Protege.
“A good manager is everywhere at once.”
—Saia Evigal
1/3
  • Villains: The Musical
Aetherial Ascent

Aetherial Ascent {2}{U}

Instant
Return target nonland permanent to its owner's hand. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
  • Ophorio
Appropriate

Appropriate {4}{U}{U}

Enchantment - Aura
Enchant artifact or creature
At the beginning of each upkeep, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
“Allow me to demonstrate your minion's true potential.”
—Zorganis, Dread Specter
  • Seasons of War
Lifeblood Leecher

Lifeblood Leecher {1}{B}

Creature - Human Wizard
Whenever a +1/+1 counter is put on Lifeblood Leecher, target creature an opponent controls gets -1/-1 until end of turn.
Many wizards in the Demon Realm are intimately familiar with crimes of the heart.
2/1
  • Surging Tide
Inked Summoner

Inked Summoner {1}{B}

Creature - Human Warlock Artist
At the beginning of your end step, if you lost 2 or more life this turn, create a 1/1 black Bird creature token with flying. If you lost 4 or more life this turn, instead create a 3/3 black Cat creature token with deathtouch. If you lost 6 or more life this turn, instead create a 5/5 black Golem creature token with trample.
1/2
Here Forever

Here Forever {1}{W}{B}

Enchantment
When Here Forever enters, exile target creature or planeswalker until Here Forever leaves the battlefield.
At the beginning of your upkeep, the owner of the exiled card loses 1 life.
“I'm over here! Come and get me!”
—Jozel, mistress of trickery
Archived Intelligence

Archived Intelligence {3}{G}

Artifact Creature - Droid
Reach
When Archived Intelligence enters, surveil 2. Then if you control a token, draw a card.
Bound intelligences, although considered crippled by their own kin, still outshine even the brightest of humans.
2/5
  • Beyond the Blackwall
Pull Away

Pull Away {1}{W}{W}

Instant
Put target nonland permanent on the bottom of its owner's library. You gain life equal to the number of poison counters its owner has.
Her kin tried to hold her back, but in the Twin-Stars she saw the truth of things. Every life nothing more than a facet of the same singular being.
  • Beyond Our Ken
Sunfist Spirit

Sunfist Spirit {4}{W}{W}{W}

Creature - Nymph
Flying
As long as it's your turn, creatures you control get +3/+0 and have vigilance.
As long as it's not your turn, creatures you control get +0/+3 and have lifelink.
A light for a hopeless time.
4/4
  • Novea
Take Back the Stage

Take Back the Stage {1}{G}{W}

Instant
Target creature you control gets +1/+1 and gains lifelink until end of turn. It fights target creature you don't control.
“The spotlight shall be yours no longer, foul beast! And it never will be!”
—Douglass, Star of the Show
  • The Stage Presents: The Neverending Act
Boxue, Imperial Ally
Ma'Long, the Skystorm

Boxue, Imperial Ally {1}{U}{R}

Legendary Planeswalker - Boxue
[+1]: Boxue deals 1 damage to each opponent. You may draw a card, then discard a card.
[–1]: Create a Treasure token.
[–5]: Copy the next spell you cast this turn. You may choose new targets for the copy. (A copied permanent spell becomes a token.)
Loyalty:
3
Card has other part: Ma'Long, the Skystorm
  • Nangjiao In Bloom
Nimble Pathfinder
Dauntless Pathmaker

Nimble Pathfinder {2}{G}

Creature - Human Scout
Whenever a land you control enters, put a +1/+1 counter on Nimble Pathfinder.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Dauntless Pathmaker
  • Alkabah: The Rise of Soli
Bad Romance

Bad Romance {4}{B}

Instant
Exile target creature or planeswalker. You gain 4 life.
Fleeting Soulkite

Fleeting Soulkite {4}{U}

Creature - Fox Dragon Spirit
Flash
This spell costs {1} less to cast for each Dragon you control.
Flying
“Okay, so the other dragons scared you, but trust me, I got one I know you'll like.”
—Flynn Skara, to Karina
3/3
  • Karina's Explorations
Herald of Ruination
Ruination's Hand

Herald of Ruination {G}

Creature - Azra Citizen
Whenever you put a counter on another permanent you control, put a +1/+1 counter on Herald of Ruination. This ability triggers only once each turn.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Ruination's Hand
  • Alkabah: The Rise of Soli
Due Judgment

Due Judgment {B}{B}

Instant
Target creature gets -3/-3 until end of turn.
“Steal bread, you fed your starving family. Kill a man, you defended your honor. But touch a woman who does not desire your touch? For that, there is no excuse.”
  • Al Tabaq
Memorial of the Fallen

Memorial of the Fallen

Land
{T}: Add {C}.
{T}, Exile Memorial of the Fallen: Shuffle your graveyard into your library.
Unvirtuous Maestro
Unstable Virtuoso

Unvirtuous Maestro

Creature - Demon Noble
(Color indicator: Unvirtuous Maestro is black and red)
Unvirtuous Maestro can't be blocked except by three or more creatures.
Perhaps by memory lost to age or transformation, he now considers his achievements entirely his own.
6/6
Card has other part: Unstable Virtuoso
  • Feanav: The Apothecary's Progress
Strike from Above

Strike from Above {1}{W}

Instant
Target creature gets +2/+0 and gains flying and first strike until end of turn.
“Hey, you! I'm up here!”
  • Khaliz-Dorahn
Northrime Amalgam

Northrime Amalgam {1}{W}

Creature - Bird Bear Cat
As long as it's not your turn, Northrime Amalgam gets -2/+2.
Given Northrime's perpetual winter, it's always at least one-third hibernating.
3/1
  • Adventurers of Onora
Gui, the Islandbringer

Gui, the Islandbringer {4}{G}{U}

Legendary Creature - Turtle
Hexproof, trample
Whenever Gui, the Islandbringer deals combat damage to an opponent, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
4/5
  • Surging Tide
Osheen Courtier

Osheen Courtier {4}{G}

Creature - Faerie Knight
All creatures able to block Osheen Courtier do so.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/3
  • Feanav: The Apothecary's Progress
Angel of Sands

Angel of Sands {4}{W}

Creature - Angel
Flying, vigilance
At the beginning of your upkeep, if you control four or more Plains, put a +1/+1 counter on each other creature you control.
3/5
Hazy Summits

Hazy Summits

Land
Hazy Summits enters tapped.
{T}: Add {R} or {W}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara