5630 cards found
Night Shepherd

Night Shepherd {1}{G}

Creature - Faerie Druid
When Night Shepherd enters, return a creature you control to its owner's hand.
“It warns away others to spare them its true nature. I chose to conceal mine.”
—Lettie Wormwood
3/3
  • Feanav: The Apothecary's Progress
Night of Falling Stars

Night of Falling Stars {3}{R}{R}

Sorcery
Discard two cards, then draw a card for each card discarded this way. Night of Falling Stars deals damage equal to the total mana value of the discarded cards to each creature.
“Let the heavens burn! We are victorious!”
—Riv, blind prophet
  • Rail War
Nightfire Adept

Nightfire Adept {1}{R}

Creature - Human Wizard
Whenever you cast a spell, Nightfire Adept gets +3/+0 until end of turn if that spell has the same name as a card in your graveyard.
1/2
  • Tales of Old Jidai
Nightly Herald

Nightly Herald {1}{R}

Creature - Werewolf
Whenever Nightly Herald attacks, it deals damage to the defending player equal to the number of Wolves and Werewolves you control.
“Guess I got a little too excited last night.”
—Tanya, Leader of the Pack
2/1
  • Sparks of a Multiverse
Nightmare Alley

Nightmare Alley

Land
Whenever a creature deals combat damage to you, that creature's controller gains control of Nightmare Alley.
{T}: Add {C}.
{1}, {T}: Target attacking creature gets +1/+0 until end of turn and can't be blocked this turn.
  • Toll Midnight
Nightshade Ambusher

Nightshade Ambusher {1}{G}

Creature - Elf Archer
Reach, deathtouch
When Nightshade Ambusher enters, you may pay {1}{G}. When you do, destroy target creature with flying.
2/1
Nightshade Cultivator

Nightshade Cultivator {1}{G}

Creature - Elf Shaman
Nightshade Cultivator has deathtouch as long as five or more cards are in your graveyard.
“Even the plants are against you, refugees. How long do you expect to last?”
—Chief Striking Dawn
1/3
  • High Noon
Nightwatch Rallier

Nightwatch Rallier {X}{X}

Artifact Creature - Construct
Nightwatch Rallier enters with X +1/+1 counters on it.
Other artifact creatures you control get +1/+1 for each +1/+1 counter on Nightwatch Rallier.
0/0
Nimble Caravel

Nimble Caravel {1}{R}

Artifact - Vehicle
First strike
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Dark Seas of Shiryen
Nimble Sandstorm

Nimble Sandstorm {3}{R}

Enchantment Creature - Sand Elemental
As Nimble Sandstorm enters, choose speed or power.
At the beginning of combat on your turn,
• Speed — Target creature gains haste until end of turn.
• Power — Target creature gets +2/+0 until end of turn.
2/3
  • Riddles of Revio
Ninhasir's March
Ninhasir, God of Creation

Ninhasir's March {1}{R}{R}

Legendary Enchantment
When Ninhasir's March enters, it deals 3 damage to any target.
{1}{R}{R}: Transform Ninhasir's March. Activate only if your fealty to Mountains is five or greater.
Card has other part: Ninhasir, God of Creation
Ninhasir, God of Creation
Ninhasir's March

Ninhasir, God of Creation

Legendary Enchantment Creature - God
(Color indicator: Ninhasir, God of Creation is red)
Indestructible
When this creature transforms into Ninhasir, God of Creation, discard all the cards in your hand, then draw that many cards plus one.
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
5/5
Card has other part: Ninhasir's March
Nip at the Heel

Nip at the Heel {R}

Sorcery
Nip at the Heel deals 1 damage to any target. Create a 1/1 red Hound creature token.
Shabil's knights mobilized for war, content knowing their homes would be kept well safe in their absence.
  • Kahembo: Olde Dawn
Nitrous Renewer

Nitrous Renewer {G}

Creature - Insect
When Nitrous Renewer enters, you may put a land card from your hand onto the battlefield tapped.
{3}{G}, Exile Nitrous Renewer from your graveyard: Return target land card from your graveyard to your hand. Activate only as a sorcery.
0/1
  • End of Wollensie
Nizev Brawler

Nizev Brawler {2}{R}

Creature - Nephilim Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Nizev Brawler enters, target creature can't block this turn.
“The fire of our hearts will purify the cold of your words, Farza.”
—Veeni, High Truthseeker
3/2
  • Alkabah
No-Man's Land

No-Man's Land

Land
{T}: Add {C}.
{3}, {T}, Sacrifice No-Man's Land: Draw a card.
Even on a plane as covetous as Nangjiao, the strangest of its nooks and crannies remain unexplored.
  • Surging Tide
Noble Barracuda

Noble Barracuda {1}{R}

Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever you cast an enchantment, instant, or sorcery spell, Noble Barracuda gets +1/+0 until end of turn. Scry 1.
It serves in Atrios' daily processions through Coralight with an air of fierce dignity.
1/2
  • Elmare: Into the Abyss
Noble Stag
Elven Mount

Noble Stag {3}{G}

Creature - Elk
Trample
Ride {3}{G} ({3}{G}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Their antlers are every bit as sharp as the lances of Yroncaster jousters.
3/3
Card has other part: Elven Mount
  • Quest for the Roseblade
Noble's Hedonism

Noble's Hedonism {1}{R}

Enchantment
At the beginning of each player's upkeep, Noble's Hedonism deals 1 damage to that player, then that player exiles the top card of their library. Until end of turn, they may play that card.
They celebrated the marriage between Duke Hoff and Lady Genvieve; the peace between Daeland and Caulder; and most important of all, the meeting of goblet and wine.
  • A Tourney at Whiterun
Noirohpo Renegade

Noirohpo Renegade {1}{R}

Creature - Reflection Rebel
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Whenever you cast an instant or sorcery spell, Noirohpo Renegade gets +1/+0 until end of turn.
0/3
  • Oirohpo
Norwick Militia

Norwick Militia {4}{G}

Creature - Human Peasant
When Norwick Militia enters, other Citizens and Peasants you control get +1/+1 and gain vigilance until end of turn.
The people of Norwick are a hardy folk, and they never let a few brigands or assassins get them down.
4/5
  • Quest for the Roseblade
Not One of Us

Not One of Us {1}{G}

Instant
Prevent all combat damage that would be dealt this turn by creatures other than Citizens and Peasants.
As Yaran's assassins skulked the shadows of Norwick, Byron rallied the town in Asamund's name.
  • Quest for the Roseblade
Novaheart Dragon

Novaheart Dragon {6}{R}{R}

Creature - Dragon
Flying
Whenever Novaheart Dragon enters or attacks, you may take an extra turn after this one. If you do, you lose the game at the beginning of that turn's end step.
Born from the light of a dying star, called to Akieva by unstable magics.
8/8
  • Discoveries of Akieva
Novaheart Guardian

Novaheart Guardian {3}{R}{R}

Creature - Elemental
Flying
When Novaheart Guardian enters, it deals 4 damage to any target.
Whenever a creature or planeswalker dies, put a +1/+1 counter on Novaheart Guardian.
She lights the morning sky with burning love.
4/4
Novice Pyromancer

Novice Pyromancer {2}{R}

Creature - Human Shaman
Whenever you cast a noncreature spell, Novice Pyromancer deals 1 damage to target player or planeswalker.
Shal'Draen teaches his disciples how to channel their rage into a devastating blaze.
2/2
  • Tides of War