15897 cards found
Elise Fisher, Tough as Nails

Elise Fisher, Tough as Nails {1}{R}{G}

Legendary Creature - Human Citizen
At the beginning of combat on your turn, creatures you control gain your choice of trample, menace, haste, or +1/+0 until end of turn.
“No, no, I'm fine; the blood isn't mine.”
3/3
  • Toll Midnight
Emberheart Witch

Emberheart Witch {R}{G}

Creature - Human Shaman
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
When this creature dies, it deals X damage to target player or planeswalker, where X is the number of cards and tokens merged with it.
3/3
  • Beyond Our Ken
Feral Persuader

Feral Persuader {1}{R}{G}

Creature - Manticore
Colossal 3—{4}{R}{G} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {4}{R}{G} as a sorcery: Put three +1/+1 counters on it if it has none.)
Each creature you control with a counter on it can't be blocked by more than one creature.
3/3
  • Theros Triumphant
Guawu the Untamed

Guawu the Untamed {1}{R}{G}

Legendary Creature - Beast
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Whenever a creature you control attacks alone, target creature an opponent controls blocks this turn if able.
3/3
  • Goliaths of Nangjiao
Guide of Heroes

Guide of Heroes {2}{R}{G}

Enchantment Creature - Sphinx
Flying
As long as you control an equipped creature, Guide of Heroes gets +1/+1 and has first strike.
As long as you control an enchanted creature, Guide of Heroes gets +1/+1 and has vigilance.
3/3
  • Riddles of Revio
Gyr, Awoken World

Gyr, Awoken World {1}{R}{G}

Legendary Creature - Elemental
Haste
Gyr, Awoken World has all activated abilities of other lands you control.
As long as Gyr, Awoken World is on the battlefield or in your graveyard, it's a land in addition to its other types.
3/3
  • Worlds Away
Idyll

Idyll {1}{R}{G}

Creature - Incarnation
Each nontoken land you control has all activated abilities of each other land on the battlefield.
When Idyll leaves the battlefield, until the end of your next turn, you gain “Each nontoken land you control has all activated abilities of each other land on the battlefield.”
3/3
  • New Horizons
Jerrold, Master Experimenter

Jerrold, Master Experimenter {2}{R}{G}

Legendary Creature - Construct Druid
Creatures you control have “Whenever this creature attacks, put a +1/+1 counter on target creature with lesser power.”
At the beginning of each end step, if there are five or more +1/+1 counters among creatures you control, destroy up to one target artifact or enchantment.
3/3
  • The Stage Presents: The Neverending Act
Leyran Hunting Pack

Leyran Hunting Pack {1}{R}{G}

Creature - Wolf
Other Wolves and Werewolves you control have haste.
Leyran Hunting Pack gets +1/+1 for each non-Human Werewolf you control.
“It's all the same, whether as man or beast. Survive together, or die alone.”
—Valseid, howlpack alpha
3/3
  • Innistrad In Memoriam
Lionfrill Hunter

Lionfrill Hunter {3}{R}{G}

Creature - Fish Beast
When Lionfrill Hunter enters or when you cycle it, put X +1/+1 counters on another target creature you control, where X is the number of cards with a cycling ability in your graveyard.
Cycling {3}{R}{G} ({3}{R}{G}, Discard this card: Draw a card.)
3/3
  • Elmare: Into the Abyss
Moranai Tracker

Moranai Tracker {1}{R}{G}

Creature - Human Warrior
Whenever you activate an ability of a creature that isn't a mana ability, Moranai Tracker gets +1/+1 until end of turn.
As fewer scouts returned from patrolling the borders, it became clear to Eiji that fleeing Shengin was no longer an option.
3/3
  • Tales of Old Jidai
Mr. Higgins

Mr. Higgins {1}{R}{G}

Legendary Creature - Horror
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever you cast a spell with mana value greater than the number of lands you control, sacrifice a land.
“It's always a bountiful harvest.”
—“The Thing in the Fields”
3/3
  • Video Horror System
Powdercoat Leopard

Powdercoat Leopard {1}{R}{G}

Creature - Cat
Vigilance, trample
{5}{R}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
3/3
Regal Coralhorn

Regal Coralhorn {1}{R}{G}

Creature - Seahorse Beast
First strike, trample
Whenever Regal Coralhorn deals combat damage to a player or planeswalker, return target card with a cycling ability from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
3/3
  • Elmare: Into the Abyss
Ruinous Naga

Ruinous Naga {1}{R}{G}

Creature - Snake Warrior
Trample
Whenever a noncreature permanent is put into a graveyard from the battlefield, put a +1/+1 counter on Ruinous Naga.
3/3
Card has other part: Spit on the Grave
Simian Sentinel

Simian Sentinel {2}{R}{G}

Creature - Monkey Warrior
Trample
Whenever Simian Sentinel attacks, it gets +X/+0 until end of turn, where X is the number of lore counters on Sagas you control.
3/3
  • Kahembo: Olde Dawn
Abwad Kahroba, Failed Son

Abwad Kahroba, Failed Son {1}{G}{W}

Legendary Creature - Mutant Warrior
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Vigilance, trample
{G}{W}: Demon — Abwad Kahroba gains “At the beginning of combat on your turn, you may put a +1/+1 counter on another target creature.”
{X}{G}{W}: Elder — Create X 2/1 black Horror creature tokens. You gain X life.
3/3
  • Alkabah: The Rise of Soli
Aila, Forest Visitor

Aila, Forest Visitor {2}{G}{W}

Legendary Creature - Human Scout
Whenever one or more counters are put on a permanent you control for the first time each turn, create that many 1/1 green Squirrel creature tokens.
{1}{G}{W}, {T}: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
3/3
  • MSEM Masters 2021
Bjarndyr Mender

Bjarndyr Mender {2}{G}{W}

Creature - Bear Monk
When Bjarndyr Mender enters, other creatures you control get +1/+1 and gain indestructible until end of turn.
“From the rest of my brethren, I learned how to take life. From the Culi-Sae, I learned how to spare it.”
3/3
  • Glacia: Hail to the Queen
Declare, the Mother Bear

Declare, the Mother Bear {2}{G}{W}

Legendary Creature - Human Knight
Indestructible (Damage and effects that say “destroy” don't destroy this creature.)
Whenever Declare, the Mother Bear deals combat damage to a player, put a +1/+1 counter on it.
3/3
Defected Explorer

Defected Explorer {G}{W}

Creature - Human Elemental
Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Defected Explorer.
Now she wields the power of a collapsing star with tunnel vision.
3/3
  • Love Song
Fabled Stag
Venerated Beast

Fabled Stag {1}{G/W}{G/W}

Creature - Elk
Unveil {3}{G}{W} ({3}{G}{W}: Transform this. Unveil only as a sorcery.)
“Hunting the white stag.”
—An expression to describe someone who is convinced they can achieve the impossible.
3/3
Card has other part: Venerated Beast
  • Feanav: The Apothecary's Progress
Gallant Chevalier

Gallant Chevalier {2}{G}{W}

Creature - Horse Knight
Whenever Gallant Chevalier attacks or blocks, put a +1/+1 counter on it and each other creature you control with a +1/+1 counter on it.
Hailing from the distant capitol, her tales earned her more drinks and camaraderie than any amount of coin could.
3/3
  • Harvest Festival
Heavenly Bull

Heavenly Bull {G}{W}

Creature - Ox Spirit
You may exert Heavenly Bull as it attacks. When you do, it gains indestructible until end of turn. (An exerted creature won't untap during your next untap step.)
{3}{G}{W}: Destroy all nonland permanents with mana value 3 or less. Activate only if Heavenly Bull is attacking and only once.
3/3
  • End of Wollensie
Humanity's Hope

Humanity's Hope {2}{G}{W}

Creature - Human Cleric
Other untapped creatures you control have indestructible.
{2}{G}{W}: Target creature gains vigilance until end of turn.
“Hope is the most powerful of weapons, for it brings strength in the moments when it seems completely impossible.”
3/3
  • Aftermath