15897 cards found
Scorchland Vandal

Scorchland Vandal {2}{R}

Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Scorchland Vandal attacks each combat if able.
3/2
  • Tides of War
Scorned Arcanist

Scorned Arcanist {2}{U}

Creature - Azra Wizard
Flash
When Scorned Arcanist enters, until end of turn if a creature would enter the battlefield, instead exile that creature and that creature's controller amasses Soldiers X, where X is that creature's mana value. (They put X +1/+1 counters on an Army they control. It's also a Soldier. If they don't control an Army, they create a 0/0 black Soldier Army creature token first.)
3/1
  • Alkabah: The Rise of Soli
Scorpid Sniper

Scorpid Sniper {2}{B}

Creature - Scorpion Archer
When Scorpid Sniper enters, you may have target creature get -1/-1 until end of turn.
Stingbrood venom is highly prized in Endak, but obtaining it is an extremely difficult endeavor.
3/2
  • Scriptures of Urshad
Scourge of the Deadlands

Scourge of the Deadlands {2}{B}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Scourge of the Deadlands enters, if it engorged a creature card, each other player sacrifices a creature.
3/1
  • Aftermath
Scrapyard Aberration

Scrapyard Aberration {3}{B}

Artifact Creature - Horror
When Scrapyard Aberration enters, you may sacrifice another artifact. If you do, target creature gets -2/-2 until end of turn.
The screeching sound it makes as it advances warns its victims, but it enjoys the thrill of the hunt.
3/3
  • Tides of War
Scrapyard Raiders

Scrapyard Raiders {2}{R}

Creature - Human Artificer
Sacrifice Scrapyard Raiders: Target artifact gains indestructible until end of turn.
“Sullivan says her deviser needs a catalyst from here. It'll be tentacle-free by dawn.”
3/2
  • Rail War
Scribe of Pacts

Scribe of Pacts {3}{R}

Creature - Demon Wizard
Trample, prowess
“My pact with young Amleth only obliges me to install him on the throne—then, his divine obligations will ensure that we can integrate ‘his' empire in due time.”
—Absari's report to Emperor Tzhai
3/3
  • The Empty Throne of Feanav
Script Spirit

Script Spirit {1}{W}{B}

Creature - Spirit
Flying
Whenever you cast a creature spell, if Script Spirit is in your graveyard, you may have it become a copy of that spell until end of turn.
3/2
  • Over the Horizon
Sculptor of the Ruby Sands

Sculptor of the Ruby Sands {1}{R}

Creature - Cat Wizard
At the beginning of combat on your turn, if you cast both a creature spell and a noncreature spell this turn, untap up to one target land you control. It becomes a 3/1 red Sand creature with haste in addition to its other types until end of turn.
3/1
  • Adventurers of Onora
Scuripi Collector

Scuripi Collector {2}{G}

Creature - Squirrel Warrior
When Scuripi Collector enters, return target artifact, enchantment, or land card from your graveyard to your hand.
“They can keep our old home. Theirs has so much neat stuff!”
3/2
  • Villains: The Musical
Sea Strider

Sea Strider {3}{U}{U}

Creature - Elemental
{U}: Sea Strider gets +1/-1 until end of turn.
{U}: Sea Strider gets -1/+1 until end of turn.
3/3
  • Zero
Searing Recaller

Searing Recaller {3}{R}

Creature - Reflection Rebel
Haste
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
3/1
  • Oirohpo
Searle of the Tempest

Searle of the Tempest {3}{U}{B}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck targets or has an ability that targets. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Hexproof
Whenever a permanent you don't control becomes the target of a spell or ability you control, create a token that's a copy of that permanent.
3/5
Seasoned Lookout

Seasoned Lookout {3}{G}

Creature - Human Pirate Scout
Whenever Seasoned Lookout deals combat damage to a player, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Seasoned Lookout phases in, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
3/3
  • Dark Seas of Shiryen
Seawise Swain

Seawise Swain {3}{W}

Creature - Human Pirate
Vigilance
Seawise Swain gets +1/+1 as long as you control an artifact.
Seawise Swain gets +1/+1 as long as you control an enchantment.
3/3
  • Dark Seas of Shiryen
Secluded Wildborn

Secluded Wildborn {1}{B}

Creature - Human Mutant
Defender (This creature can't attack.)
Adorned — Secluded Wildborn can attack as though it didn't have defender as long as it's equipped and/or enchanted.
“No one's ever given me a gift before. Thank you.”
—Harriet, to Declan
3/3
  • A Tourney at Whiterun
Secret Thief

Secret Thief {3}{B}

Creature - Human Assassin
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, target creature you control can't be blocked this turn.
{B}{B}{B}: Secret Thief gets +3/+0 until end of turn.
“Victory through deceit.”
—Iken Company Motto
3/3
  • Discoveries of Akieva
Sedraxis Scourge

Sedraxis Scourge {2}{U}{B}{R}

Creature - Horror
{T}, Sacrifice a creature: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Every flash of lightning that emanates from it is accompanied by the last gasp of the damned.
3/5
  • Alara
Seeker of Horizons

Seeker of Horizons {3}{G}{W}

Creature - Human Warrior
When Seeker of Horizons enters, reveal the top three cards of your library. You may put a permanent card from among them into your hand. Put the rest on the bottom of your library in any order.
Recite {1}{U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/5
  • Memorium Arcanum
Seeker of Salome

Seeker of Salome {2}{B}

Creature - Construct Warlock
Whenever you cast your second spell each turn, each opponent loses 1 life and you gain 1 life.
“She can be peculiar, as though listening for something that isn't there, but no matter. Her talent is undeniable, and that reigns above all.”
—Retz of the Black Curtain
3/2
  • The Stage Presents: The Neverending Act
Seeker's Guardian

Seeker's Guardian {4}

Artifact Creature - Golem
When Seeker's Guardian enters, reveal the top card of your library.
It isn't uncommon for a reflection to seek their own fate, but they will rarely go alone.
3/3
  • Ophorio
Seer of Clear Skies

Seer of Clear Skies {2}{W}{U}

Enchantment Creature - Sphinx
Flying
Whenever Seer of Clear Skies or another creature you control with flying attacks, that creature gets +1/+1 until end of turn.
3/3
  • Riddles of Revio
Seikatsu Warleader

Seikatsu Warleader {3}{W}

Creature - Human Samurai Knight
When Seikatsu Warleader enters, if it's not a token, create a token that's a copy of target creature token you control.
Of the countless clans who broke their oaths to the Empire, none stood as much to lose as the Seikatsu.
3/2
  • Tales of Old Jidai
Selezzar, Tyrant of Endak

Selezzar, Tyrant of Endak {3}{B}{B}

Legendary Creature - Snake Noble
At the beginning of your end step, for each opponent, destroy up to one target creature that player controls with power less than or equal to the amount of life that player lost this turn.
{3}{R}: Selezzar, Tyrant of Endak deals 2 damage to each opponent.
3/6
  • Scriptures of Urshad
Selfish Journeyman

Selfish Journeyman {3}{B}

Creature - Human Survivor
Whenever a Survivor you control dies, you draw a card and you lose 1 life.
“Care to join me on my travels? After all, the night can be quite grim.”
3/3
  • Al Tabaq