14930 cards found
Pirate's Cutlass

Pirate's Cutlass {3}

Artifact - Equipment
When Pirate's Cutlass enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • Dark Seas of Shiryen
Slaughterkeg

Slaughterkeg {2}

Artifact Creature - Construct
Slaughterkeg can't attack or block.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least Slaughterkeg if able.
When Slaughterkeg dies, draw a card.
0/3
Sun-Crowned Flagship

Sun-Crowned Flagship {7}

Artifact - Vehicle
{2}: Other creatures you control get +1/+0 until end of turn.
Whenever Sun-Crowned Flagship attacks, each attacking creature you control gains trample until end of turn.
Crew 7 (Tap any number of creatures you control with total power 7 or greater: This Vehicle becomes an artifact creature until end of turn.)
10/10
  • Dark Seas of Shiryen
Tankard of Grog

Tankard of Grog {3}

Artifact
{1}, {T}: Tap target nonartifact creature.
If there's one thing dwarves and humans agree on, it's a good drink.
  • Dark Seas of Shiryen
Treasure Hauler

Treasure Hauler {3}

Artifact - Vehicle
Whenever Treasure Hauler attacks, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
  • Dark Seas of Shiryen
The Winged Steed

The Winged Steed {2}

Legendary Artifact - Vehicle
Whenever The Winged Steed attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
2/2
Pirate's Hideout

Pirate's Hideout

Land
{T}: Add {C}.
{3}, {T}: Draw a card. Activate only if a creature died this turn.
Pirates never miss a golden opportunity.
  • Dark Seas of Shiryen
Unknown Shores

Unknown Shores

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
The Lionheart emerged from the storm into the greatest discovery the Sea Dogs would ever make.
Ancient Counsel

Ancient Counsel {W}

Enchantment
At the beginning of your upkeep, you gain 1 life.
{5}{W}{W}, Sacrifice Ancient Counsel: Create a 6/6 green and white Elk creature token. Activate only as a sorcery.
  • Descent from the Highlands
Binding Stones

Binding Stones {1}{W}

Enchantment
Flash
When Binding Stones enters, exile target creature with power 3 or less until Binding Stones leaves the battlefield.
  • Descent from the Highlands
Bittersweet Reunion

Bittersweet Reunion {1}{W}

Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.
At the beginning of your upkeep, if Bittersweet Reunion is in your graveyard, you may pay {1}{W} and exile it. If you do, you may copy it and cast the copy without paying its mana cost.
  • Descent from the Highlands
Children of the Clouds

Children of the Clouds {X}{W}

Sorcery
Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands.
Create X 1/1 white Bird creature tokens with flying. You gain X life.
Fade Into Mists

Fade Into Mists {W}

Instant
Exile target permanent. Return that card to the battlefield tapped under its owner's control at the beginning of the next end step.
There is a sanctuary beyond sight for those who submit themselves to it.
  • Descent from the Highlands
Ferocity of the Redeemed

Ferocity of the Redeemed {2}{W}{W}

Creature - Elk Spirit
When Ferocity of the Redeemed enters, return up to two target creature cards with mana value 1 or less from your graveyard to the battlefield.
Revive {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
  • Descent from the Highlands
Fidelity of the Pure

Fidelity of the Pure {W}

Creature - Elk Spirit
When Fidelity of the Pure dies, create a 1/1 green and white Elk Spirit creature token.
Revive {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Though they lose their memories, the spirits of the Wardens retain the virtues of their previous lives.
1/1
Grove's Respite

Grove's Respite {W}

Sorcery
You gain 3 life.
Draw a card.
Despite the horrors of the Gloaming, the endless war of the angels and the leonin, the bloodthirsty elves of the Pyresong, and the poisonous plants and biting insects of the forest, some still call the Highlands beautiful.
  • Descent from the Highlands
Hesediel, the Reborn

Hesediel, the Reborn {1}{W}{W}

Legendary Creature - Elk Spirit
First strike, lifelink
Once each turn, when another nontoken creature you control dies, you may create a 2/2 white Elk Spirit creature token with first strike and lifelink named Fawn of Hesediel.
3/3
Hushwing Sentinel

Hushwing Sentinel {4}{W}

Creature - Bird
Flying, vigilance
If you hear them coming, it is a warning. You will not hear them strike.
3/4
  • Descent from the Highlands
Indomitable Bear

Indomitable Bear {1}{W}

Creature - Bear
Sacrifice Indomitable Bear: Creatures you control gain indestructible until end of turn.
Even in a world with dragons, demons, and hydras, the mundane bear remains near the top of food chain.
2/2
  • Descent from the Highlands
Oaken Spearman

Oaken Spearman {1}{W}

Creature - Spirit Warrior
Defender, first strike
{1}{G}: Oaken Spearman can attack this turn as though it didn't have defender.
Returned by the grace of Hesediel, he now fights with the strength of oldwood and the patience of a forest.
2/1
  • Descent from the Highlands
Remnants of Divinity

Remnants of Divinity {3}{W}

Sorcery
Exile target artifact, enchantment, or tapped creature.
There was a time, long ago, when the glimpse of an angel was considered a good omen.
  • Descent from the Highlands
Stag of the Moon

Stag of the Moon {2}{W}

Creature - Elk
Lifelink
{2}{W}: Target Elk gains indestructible until end of turn.
Moonlight bends like steel around its antlers, weaving silver armor.
3/3
  • Descent from the Highlands
Strength of the Patient

Strength of the Patient {1}{W}

Creature - Elk Spirit
When Strength of the Patient enters, if it was revived, put four +1/+1 counters on it.
Revive {4}{W}{W}{W} ({4}{W}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/3
  • Descent from the Highlands
Tranquil Moment

Tranquil Moment {W}

Instant
Choose one —
• Each player skips their next combat step.
• Each opponent can't cast instant or sorcery spells this turn.
  • MSEM Secret Lair Drops 753 854 952
  • Descent from the Highlands
Vitality of Blossoms

Vitality of Blossoms {1}{W}

Creature - Elk Spirit
Lifelink
Vitality of Blossoms has indestructible as long as your life total is greater than your starting life total.
As gentle as rain. As righteous as lightning.
2/1
  • Descent from the Highlands