4989 cards found
Pretty Savage

Pretty Savage {G}{G}

Sorcery
Search your library for a creature card, reveal it, put it into your hand, then shuffle. Then if you control a creature with power 4 or greater, you may pay {4}. If you do, you may put a creature card from your hand onto the battlefield.
Price of Memories

Price of Memories {U}{U}

Instant
Counter target spell unless its controller pays {1} for each card in their graveyard.
Pride Ridge

Pride Ridge

Land - Animus
Pride Ridge enters tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Until end of turn, Pride Ridge becomes a Cat creature with vigilance in addition to its other types.
Scavenge {2}{G}{W}
3/3
  • Panxiou
Priest of Tunu

Priest of Tunu {R}{R}

Creature - Human Cleric
Prowess, haste
Whenever you cast an instant or sorcery spell, you may shuffle the cards in your hand into your library, then draw that many cards.
Though worship of Tunu, the oldest Caica god, mostly ended after his untimely death, he is not forgotten.
2/1
  • Road to Carü Mapu
Priest's Altar

Priest's Altar

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {G} or {W}.
Priestess of Simplicity

Priestess of Simplicity {1}{W}

Creature - Elf Cleric
Each player can't untap more than one nonbasic land during their untap step.
“Sartha's optimism has no place here. There are those who should not be understood, merely taken care of.”
2/1
  • Villains: The Musical
Primal Dominion

Primal Dominion

Land - Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.)
Primal Dominion enters tapped.
Primal Ruffian

Primal Ruffian {G}

Creature - Elf Druid
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever Primal Ruffian attacks, if it has a +1/+1 counter on it, other creatures you control get +1/+1 until end of turn. (If it had no counters on it when it attacked, this ability does not trigger.)
0/1
Primordial Artisan

Primordial Artisan {4}{G}{G}{G}

Creature - Giant
Reach
When Primordial Artisan enters and at the beginning of your upkeep, look at the top card of your library. If it's a permanent card with mana value less than or equal to your devotion to green, you may put it onto the battlefield. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
7/7
  • Theros Triumphant
Primordial Manifestation

Primordial Manifestation {U}

Creature - Elemental
{U}: Primordial Manifestation gets +1/-1 until end of turn.
Whenever Primordial Manifestation deals combat damage to a player, draw a card.
Some ankulim cannot be bound.
0/3
  • Scriptures of Urshad
Prince of Stars

Prince of Stars {3}{R}{R}

Creature - Elemental Dragon
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying
Dragon spells you cast have cascade.
4/4
Prismatic Basilisk

Prismatic Basilisk {4}

Artifact Creature - Construct
When Prismatic Basilisk enters, you may search your library for a permanent card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
{2/W}{2/U}{2/B}{2/R}{2/G}: Prismatic Basilisk gets +5/+5 and gains flying until end of turn.
2/2
  • Al Tabaq
Prismatic Cavern

Prismatic Cavern

Land
Prismatic Cavern enters tapped.
When Prismatic Cavern enters, return a land you control to its owner's hand.
{T}: Add {C} and one mana of any color.
Prismatic Champion

Prismatic Champion {3}{W}

Creature - Human Aurashaper Soldier
Flash
When Prismatic Champion enters, create a white Aura enchantment token named Sunward attached to target creature. The token has enchant creature and “Enchanted creature has protection from creatures.”
3/1
Prismatic Leyline

Prismatic Leyline {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color that land could produce.
Prismatic Scyphozoa

Prismatic Scyphozoa {3}{U}{B}

Creature - Elemental Jellyfish
Flying
Whenever Prismatic Scyphozoa attacks or blocks, target player mills three cards.
When Prismatic Scyphozoa dies, create four 1/1 blue Elemental creature tokens with flying.
As its light blinds your eyes, its limbs eat you alive.
4/4
  • Love Song
Prismscale Piranhas

Prismscale Piranhas {U}

Enchantment Creature - Fish
Defender
Whenever you cast an enchantment, instant, or sorcery spell, scry 1 if it's the first time this ability has resolved this turn. If it's the second time, Prismscale Piranhas can attack this turn as though it didn't have defender. If it's the third time, whenever Prismscale Piranhas deals combat damage to a player this turn, draw a card.
2/2
  • Elmare: Into the Abyss
Prismweaver

Prismweaver {3}{U}

Creature - Nymph
Whenever a Monkey creature you control becomes the target of a spell or ability, you may reveal the top card of your library. If you do, counter that spell or ability if it has the same mana value as the revealed card. (Abilities have a mana value of 0.)
3/3
  • Novea
Pristine Chapel

Pristine Chapel

Land
As Pristine Chapel enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}, {B}, or {G}.
With his power and youth being ripped away by the day, Undue sought help in the last place he would have ever expected.
  • Sparks of a Multiverse
Pristine Dominion

Pristine Dominion

Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)
Pristine Dominion enters tapped.
Pristine Prison

Pristine Prison {3}{W}{W}

Enchantment
Creatures can't attack you unless their controller pays {2} for each of those creatures.
At the beginning of each opponent's end step, if you didn't lose life this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
  • Ophorio
Probing Pentests

Probing Pentests {U}{R}

Enchantment
Once each turn, when one or more artifacts you control deals damage to an opponent, you may exile the top card of your library. You may play that card this turn. The same is true for enchantments, planeswalkers, instant spells, and sorcery spells.
  • Beyond the Blackwall
Procedural Genesis

Procedural Genesis {X}{G}{G}{G}

Sorcery
Reveal the top card of your library and put that card into your hand. If it's a permanent card with mana value X or less, instead you may put it onto the battlefield. If you do and fewer than seven permanents have been put onto the battlefield this way, repeat this process. X can't be 0.
  • Arkadai
Prodigious Panya

Prodigious Panya {U}

Legendary Creature - Mouse Warrior
Flash
Flying
Prodigious Panya has base power and toughness 4/4 during extra turns.
1/1
Card has other part: Great Escapade
Prodigious Telemancer

Prodigious Telemancer {3}{U}

Creature - Human Wizard
When Prodigious Telemancer enters, you may draw a card, then discard a card.
Whenever you cast an instant or sorcery spell, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
1/3