14928 cards found
Harm's Way

Harm's Way {W}

Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
“Stand behind me, friends!”
— Reinhardt
Harmonic Confluence

Harmonic Confluence {2}{R}

Sorcery
Exile the top three cards of your library. When you do, choose one —
• You may play those cards until the end of your next turn.
• Exchange your hand and the exiled cards.
At the Spirit Moon's eclipse, Xiong Mao's essence joined Wei Ji, cut off from their beings.
  • Panxiou
Harmonic Growth

Harmonic Growth {4}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Put a +1/+1 counter on each creature you control.
“Being one with the land is the greatest blessing a Medranian can hope for.”
—Ankryss, Biologist Adept
  • K15 Core Set
Harmony Array

Harmony Array {7}

Artifact
{2}, {T}: Target opponent exiles a nonland, nontoken permanent they control.
{2}, {T}: Put target permanent card exiled with Harmony Array onto the battlefield under your control.
Harmony and Morah

Harmony and Morah {2}{W}

Legendary Creature - Azra Orc Merchant
Whenever another nontoken permanent you control enters, create a Food token.
At the beginning of each end step, put X +1/+1 counters on up to one target creature, where X is the amount of life you've gained this turn.
1/1
  • MSEM Masters: Legends
Harriet of the Pioneer

Harriet of the Pioneer {1}{R}{W}

Legendary Creature - Human Pirate
First mate—Your starting deck contains at least twelve Vehicles. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Haste
{R}{W}, {T}: You may put a Vehicle card from your hand onto the battlefield. That Vehicle gains haste and becomes an artifact creature until end of turn.
3/2
Harriet, Liberated Wildborn

Harriet, Liberated Wildborn {1}{B}

Legendary Creature - Human Mutant Noble
As an additional cost to cast this spell, sacrifice a permanent.
When Harriet, Liberated Wildborn enters, you may remove all counters from target permanent.
3/3
  • Plagues of Fretport
Hartwin, Cunning Lieutenant

Hartwin, Cunning Lieutenant {1}{B}

Legendary Creature - Vampire
Hartwin, Cunning Lieutenant can't block.
If spell or ability would cause an opponent to discard a card, instead that player discards a card at random. When a nonland card with mana value 2 or less is discarded this way, you may cast it without paying its mana cost.
“Sorry to waste your time, boys. I'm just the distraction.”
2/2
  • Rail War
Haruna, Master Architect

Haruna, Master Architect {G}{W}{U}

Legendary Creature - Human Samurai
Creatures with defender you control can attack as though they didn't have defender.
Each creature you control assigns combat damage equal to its toughness rather than its power.
0/3
  • Path of Shadows
Harvest Flesh

Harvest Flesh {4}{R}{R}

Instant
Cast this spell only during your turn and only during the declare attackers step or with its acquiesce ability.
Untap all creatures you control. After this phase, there is an additional combat phase.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Harvest the Stars

Harvest the Stars {4}{R}{R}{R}

Enchantment
At the beginning of your upkeep, Harvest the Stars deals 4 damage to any target.
“Remember when you said that you wanted to give me the world?”
—Remi Amber, Slyten Specialist
  • Animus Vox
Hasan of Clashing Truths

Hasan of Clashing Truths {3}{U}{U}

Legendary Creature - Azra Wizard
Whenever you cast an instant or sorcery spell from your hand, put that card onto the battlefield face down as a 2/2 creature instead of putting it into your graveyard as it resolves.
Whenever a face-down creature you control deals combat damage to an opponent, you may exile it. If you do, you may cast it without paying its mana cost.
4/4
  • MSEM Masters: Legends
Hasty Assault

Hasty Assault {1}{R}{R}

Instant
Discard your hand. Creatures you control get +X/+0 and gain first strike until end of turn, where X is the number of cards discarded this way.
“A patient attack will only result in a swift defeat. Men of my ranks — charge!”
— Hatsuo
  • Surging Tide
Hasty Intervention
Setting Up Camp

Hasty Intervention {1}{W}

Instant
Prevent all damage that would be dealt to target player this turn.
Fabled {1}{W}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Setting Up Camp
  • A Tourney at Whiterun
Hats Off

Hats Off {3}{R}{R}

Instant
Each player discards their hand, then draws cards equal to the greatest number of cards discarded this way.
Hatsuo's Maneuver

Hatsuo's Maneuver {R}

Sorcery
Reprise {3}{R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Hatsuo's Maneuver deals 1 damage to any target. Create a number of 1/1 red Warrior creature tokens equal to the damage dealt by this spell.
Hatsuo, Honored General

Hatsuo, Honored General {2}{R}{R}

Legendary Creature - Human Warrior
First strike
{1}{R}: Hatsuo, Honored General and other Warrior creatures you control get +1/+0 until end of turn.
“Bravery is simply well-managed fear.”
3/2
  • Goliaths of Nangjiao
Haughty Chateau

Haughty Chateau

Land
Haughty Chateau enters tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
  • The Land Bundle
Haunted Boughs

Haunted Boughs

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {B} or {G}.
  • Harvest Festival
Haunted Hovel

Haunted Hovel

Land
Haunted Hovel enters tapped.
{T}: Add {W} or {B}.
When Haunted Hovel enters, you may put a loyalty counter on a planeswalker you control.
With every step, the halls twist and turn, until you're lost, trapped, and hers forever.
  • Sparks of a Multiverse
Haunted Sunseeker

Haunted Sunseeker {1}{W}{W}

Creature - Nymph Shaman
Whenever you cast a black spell, you may exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever you cast a red spell, you may have Haunted Sunseeker deal 1 damage to each creature.
1/4
  • Novea
Haunted Woodlock

Haunted Woodlock

Land
Haunted Woodlock enters tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
  • The Land Bundle
Hayda, Worldseeder Archmage

Hayda, Worldseeder Archmage {2}{U}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, look at the bottom card of your library. You may manifest it. If you don't, put it into your hand. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
2/2
Hazy Coppice

Hazy Coppice

Land
Hazy Coppice enters tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Hazy Coppice becomes a 4/4 blue and black Bird creature with with flying and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
He of All Hallow's Eve

He of All Hallow's Eve {3}{R}{R}

Legendary Creature - Horror
Menace
At the beginning of your end step, He of All Hallow's Eve deals damage equal to its power to you unless you're horrific. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.)
“The lanterns were for protection, after all.”
—“10/31/78”
7/7
  • Video Horror System