5630 cards found
Mystic Conduit

Mystic Conduit {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color. If that mana is spent on a legendary creature spell, it enters with an additional +1/+1 counter on it.
“Honor those who came before you, and the strength of their legacy shall course through your veins.”
—Fhinon, the Dirgechanter
2/3
  • Seasons of War
Mystic Khopesh

Mystic Khopesh {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
Enam spent years training his body and mind in mastery of mystic combat; while his blade was sharp, his skills were sharper.
  • Riddles of Revio
Mystic's Mantle

Mystic's Mantle {1}{G}

Enchantment - Aura
Enchant creature
When Mystic's Mantle enters, draw a card.
Enchanted creature gets +1/+1.
Mirage {G} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Kaleidoscope
Mystical Echo

Mystical Echo {2}{G}

Creature - Cat Reflection
Reverberate {2}{G} (When you cast this spell, copy it if you paid its reverberate cost. The copy becomes a permanent when it resolves.)
Mystical Echo gets +1/+1 for each other Reflection you control.
Whenever you discard a card, Reflections you control gain trample until end of turn.
3/3
  • Over the Horizon
Mystical Elk

Mystical Elk {1}{G}{G}

Creature - Elk Spirit
{T}: Mystical Elk becomes a copy of target creature card in your graveyard. Activate only as a sorcery. (It loses this ability.)
“... The hero, worn from life, chose the existence of elk rather than that of a king.”
—Tales of the Wild, Vol. I
3/3
  • End of Wollensie
Mystical Tomb

Mystical Tomb

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Mystical Tomb: Return target artifact, enchantment, or legendary card from your graveyard to your hand.
  • Seasons of War
Mythology

Mythology {4}{G}{G}

Enchantment - Discovery
I, II — Look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Discovery — At the beginning of your end step, you may put a permanent card from your hand onto the battlefield.
Nacatl Skirmisher

Nacatl Skirmisher {R}

Creature - Cat Warrior
{R}, Sacrifice Nacatl Skirmisher: Destroy target artifact.
Stampede — Whenever Nacatl Skirmisher and a creature with greater power attack, creatures you control get +1/+0 until end of turn.
1/2
  • MSEM Secret Lair Drops
  • Alara
Nadei the Wavecaller

Nadei the Wavecaller {3}{R}{R}

Legendary Creature - Merfolk
Haste
Whenever Nadei deals combat damage to a player, that player sacrifices a land. You may put a land card from a graveyard onto the battlefield under your control.
“Those above the surface have forgotten who owns the world. Let's remind them.”
3/3
  • Novea
Naga Cultivator

Naga Cultivator {1}{G}

Creature - Snake Druid
When Naga Cultivator enters, you may put a land card from your hand onto the battlefield.
“This one treats scorpid venom, this one soothes sand sickness. This one? This one just looks pretty.”
2/2
  • Scriptures of Urshad
Naiad Looter

Naiad Looter {1}{R}

Creature - Merfolk Rogue
{T}, Discard a card: Draw a card.
The waters hold the most devious creatures, yet also the most curious.
1/1
  • Novea
Naiad of the Glen

Naiad of the Glen {1}{G}

Creature - Dryad
When Naiad of the Glen enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Naiad of the Glen has trample as long as it has a +1/+1 counter on it.
2/2
  • Surging Tide
Naive Apprentice

Naive Apprentice {1}{G}

Creature - Human Shaman
When Naive Apprentice enters, each player creates a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
As long as an opponent controls an artifact, Naive Apprentice gets +2/+0.
1/3
  • The Empty Throne of Feanav
Nanite Infusion

Nanite Infusion {2}{G}

Instant
Choose one —
• Untap target creature. It gets +3/+3 until end of turn.
• Destroy target artifact or enchantment.
  • Beyond the Blackwall
Nanowrought Progenitor

Nanowrought Progenitor {3}{G}{G}

Artifact Enchantment Creature - Construct
Trample
When Nanowrought Progenitor enters, draw a card for each creature you control with two or more card types.
“You plunder the world, building altars of steel as though their shadow would mask your stench. Your flesh is as weak as your soul.”
6/6
  • Beyond the Blackwall
Nanowrought Vanguard

Nanowrought Vanguard {3}{G}

Artifact Enchantment Creature - Construct
Reach
Whenever Nanowrought Vanguard attacks, put a +1/+1 counter on each enchantment creature you control.
Across the Scarlands rages a war true to the image of humanity; kin killing kin over the right to plunder.
3/3
  • Beyond the Blackwall
Narwhalrus

Narwhalrus {2}{G}

Enchantment Creature - Seal Whale
It used to roam the open waters, desperate for a friend, but the other fish were wary of its tusks and horn. Upon arrival in the Coralight Dukedom, though, its majestic tusks are admired by all and its horn is the subject of many a conversation.
3/3
  • Elmare: Into the Abyss
Natural Beauty

Natural Beauty {1}{G}

Sorcery
Search your library for a permanent card that could produce {G}, reveal it, put it into your hand, then shuffle.
  • Sparks of a Multiverse
Natural Cure

Natural Cure {G}

Instant
Return target creature you control to its owner's hand. You gain life equal to its power.
“Every time I lose sight of something, it seems to come back good as new. Finally, some proper challengers.”
—Lucien, the duelist
  • Monsters of Chikyu
Natural Growth

Natural Growth {2}{G}

Sorcery
Destroy target artifact or enchantment.
Scry 1.
Natural Philosopher

Natural Philosopher {2}{G}{G}

Creature - Human Wizard
This spell can't be countered.
Creatures you control have ward {2}. (Whenever one becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Natural Philosopher enters, you gain 2 life for each creature you control with power 4 or greater.
4/3
  • The Empty Throne of Feanav
Natural Recycling

Natural Recycling {1}{G}

Enchantment
{G}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature.
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
Nature Charm

Nature Charm {1}{G}

Instant
Choose one —
• Target creature gets +3/+3 until end of turn.
• Target creature blocks this turn if able.
• Scry 1, then draw a card.
  • Riddles of Revio
Nature's Claim

Nature's Claim {G}

Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
“How much did we lose that we needed to lose? How much did we gain that we never should have?”
—Cunam, high priest of New Tezmodo