15897 cards found
Keeper of the Collection

Keeper of the Collection {2}{U}{B}

Legendary Artifact Creature - Illusion
Whenever you cast a spell from exile, copy that spell. You may choose new targets for the copy.
{B}, Discard a card: When you next cast a spell from your hand this turn, it gains rerun. Activate this ability only once each turn. (Exile it as it resolves if you cast it from your hand. Whenever a creature you control dies, you may cast that card from exile without paying its mana cost.)
2/4
  • Video Horror System
Mind Palace

Mind Palace

Land
Mind Palace enters tapped.
{T}: Add {U} or {B}.
When Mind Palace enters, you may put a loyalty counter on a planeswalker you control.
The mind is a prison one can never escape.
  • Sparks of a Multiverse
Cornucopia Crescendo

Cornucopia Crescendo {X}{X}{G}{G}

Sorcery
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Search your library for a creature card with mana value X or less and put it onto the battlefield. Then shuffle.
  • Harvest Festival
Sever Reality

Sever Reality {2}{B}{B}

Instant
Destroy target creature or planeswalker. If you controlled a black legendary creature or planeswalker as you cast this spell, that permanent's controller loses X life and you gain X life, where X is that permanent's mana value.
  • Spark of Revolution
Alrathan Courier

Alrathan Courier {3}{U}

Creature - Human Scout
Flying
Whenever an artifact you control leaves the battlefield, scry 1.
“These vessels are mere curiosities. The secrets inside are their true value.”
2/4
  • Over the Horizon
Inglorious Blaze
Hotblooded Sorcerer

Inglorious Blaze

Creature - Demon Wizard
(Color indicator: Inglorious Blaze is red)
Whenever you cast a spell, untap Inglorious Blaze.
{T}: Inglorious Blaze deals 1 damage to target player or planeswalker.
He had always believed in his potential, even as the true-form ritual melted it away.
3/2
Card has other part: Hotblooded Sorcerer
  • The Empty Throne of Feanav
Necroessence

Necroessence {2}{W}{B}{G}

Enchantment
At the beginning of each end step, if a creature an opponent controlled died this turn, return a creature card from your graveyard to the battlefield.
“You will be given eternal unlife. For this, you must scour the worlds, eradicating unlife in all its other forms. Do you accept?”
  • Sparks of a Multiverse
Worn to Nothing

Worn to Nothing {R}

Sorcery - Revelation
Each opponent sacrifices an artifact.
Scry 1.
Coalesce {6}{R} (You may cast this from your graveyard for {6}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/4
  • Beyond Our Ken
Mabil Fardancer

Mabil Fardancer {2}{G}{U}

Legendary Planeswalker - Mabil
[+1]: Create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.”
[–1]: Choose a color. Untap all lands you control that could produce that color.
[–6]: Draw a card for each differently named land you control.
Loyalty:
3
  • Worlds Away
Dirge of the Damned

Dirge of the Damned {B}

Sorcery
Each opponent loses 2 life. Scry 1.
Showcase {3}{B} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Sandstorm Charm

Sandstorm Charm {1}{R}

Instant
Choose one —
• Target creature gets +4/+0 until end of turn.
• Sandstorm Charm deals 1 damage to target creature. It can't block this turn.
• Scry 1, then draw a card.
  • Riddles of Revio
Clash of Titans

Clash of Titans {3}{R}{R}

Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
“Angels demand we join a struggle that started long before us, beyond our ken.”
—Lettie Wormwood
  • Feanav: The Apothecary's Progress
Stage Dressing

Stage Dressing {1}

Artifact
{1}, {T}: Untap target creature.
When short staffed, well made masks can turn an actor into an ensemble.
  • Villains: The Musical
Bloodshot Berserker

Bloodshot Berserker {1}{R}{R}

Creature - Centaur Berserker
Discard a card: Bloodshot Berserker gets +1/-1 until end of turn. Any player may activate this ability.
Many of the Qilan were happy to help the refugees coming from the Old World. Some would do anything to drive them back.
4/4
  • High Noon
Nebula's Majesty

Nebula's Majesty {W}{U}

Sorcery
Return target nonland permanent to its owner's hand.
Exile target nonland permanent you control, then return it to the battlefield under your control.
“Daisy, you're as beautiful as the stars. What a match; I'm half-doomed and you're semisweet.”
— Dr. Sadie Dal to Lieutenant Saxon
  • Love Song
Lower Stratosphere Destroyer

Lower Stratosphere Destroyer {6}

Artifact - Vehicle
Flying
Whenever Lower Stratosphere Destroyer blocks or becomes blocked by a creature with flying, it gets +2/+2 until end of turn.
Crew 2
Towering over your head, look for the spacecraft with the sun in her rim.
4/4
  • Love Song
Borderland Garrison

Borderland Garrison {2}{R}

Creature - Hound Soldier
When Borderland Garrison enters, it deals 1 damage to up to one target creature and 1 damage to you.
“Don't worry about bandits; it'd be a fool and a half who lurks in the woods at this time of year.”
3/2
  • Harvest Festival
Mount of the Order
Brimstone Courser

Mount of the Order

Enchantment - Aura Steed
(Color indicator: Mount of the Order is red)
(Transform this if it's not attached to a creature. Pay {3}{R}{R} as a sorcery to unattach it.)
Enchant creature you control
Mount of the Order's rider gets +5/+4.
{2}{R}: Target creature can't block Mount of the Order's rider this turn.
Card has other part: Brimstone Courser
  • Quest for the Roseblade
Heathen Rise

Heathen Rise {4}{R}

Sorcery
Shuffle your library, then reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Heathen Rise deals damage to you equal to the number of cards revealed this way.
Ferocious — That creature gains haste if it has power 4 or greater.
  • Surging Tide
Insurgent Racketeer

Insurgent Racketeer {2}{R}

Creature - Human Warrior
When Insurgent Racketeer enters or dies, you may discard a card. If you do, draw a card.
“Only through chaos can we expect to surprise the Omenspeakers.”
2/1
  • K15 Core Set
Brazen Drifter

Brazen Drifter {2}{R}

Creature - Human Rogue
Haste
Whenever one or more creatures attack, you may discard a card. If you do, draw a card.
“Who cares where I've been. All that matters is where I am now.”
2/2
  • High Noon
Firemane Fox

Firemane Fox {1}{R}{G}

Creature - Fox
First strike, haste
Other creatures you control with flash or haste have first strike.
2/2
Khaliz-Dorahn Restored

Khaliz-Dorahn Restored {4}{G}

Enchantment
Play with the top card of your library revealed.
You may play lands from the top of your library.
At the beginning of your upkeep, if you control fifteen lands with different names, you win the game.
  • Aftermath
Threshing Sundew

Threshing Sundew {1}{B/G}{B/G}

Creature - Plant
When Threshing Sundew enters, merge up to one target creature card in your graveyard under it. Threshing Sundew has that card's abilities.
When Threshing Sundew dies, return all other cards merged with it to their owner's hand.
3/3
Pirate's Hideout

Pirate's Hideout

Land
{T}: Add {C}.
{3}, {T}: Draw a card. Activate only if a creature died this turn.
Pirates never miss a golden opportunity.
  • Dark Seas of Shiryen