First strike Other Rogues you control get +1/+0 and have first strike. {2}, Sacrifice a permanent: Return target Rogue card from your graveyard to your hand.
Trample Whenever Breaker of Cities deals combat damage to a player, create a 1/1 white Soldier creature token with vigilance. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Whenever Breakneck Barque becomes blocked by a creature, Breakneck Barque deals 3 damage to that creature. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
If you would draw a card, you may instead choose creature or land and exile cards from the top of your library until you exile a card of the chosen kind. Put that card into your hand and put all other cards exiled this way on the bottom of your library in a random order.
“Trust me, the only thing you'll find that way is a backside full of arrows and a face full of mud.”
Deathtouch When Brig of the Damned enters the battlefield, return target creature card from your graveyard to your hand. If that card's mana value is 2, you may return it to the battlefield instead. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Augmented — Whenever Bril, the Oltenen Emissary enters the battlefield or attacks, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, destroy target permanent.
Brilliant Runepearl enters the battlefield tapped. Whenever you cast a permanent spell, you gain 1 life. {T}: Add one mana of any color. Spend this mana only to cast permanent spells.
Equipped creature has indestructible as long as it's your turn. Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power. Equip {6}
{T}: Add {C}. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
Double strike Whenever you cast a noncreature spell, you may choose one that hasn't been chosen — • Tap or untap target permanent. • Draw two cards, then discard a card. • Creatures you control get +1/+1 until end of turn.
Ward {2} Whenever Brunig enters the battlefield or attacks, you may shuffle a card you own from outside the game into your library. If you do, you gain 2 life. Brunig gets +2/+2 and has trample as long as your library contains at least forty cards more than the minimum deck size.
Double strike, vigilance At the beginning of combat on your turn, create X 1/1 red Dwarf creature tokens with haste, where X is the number of embattled nontoken creatures you control. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
Flash Flying At the beginning of your upkeep, you may choose one that hasn't been chosen from among upkeep, draw, combat and end. After the first step of that type this turn, you get an additional step of that type.
[+1]: Create a green enchantment token named Swarm with “At the beginning of your end step, create a 1/1 green Insect creature token.” [–2]: Create a green enchantment token named Survive with “Whenever a creature you control dies, you gain life equal to its power.” [–4]: Create a green enchantment token named Scrounge with “Whenever a creature enters the battlefield under your control, draw a card.”
Equipped creature gets +1/+2. At the beginning of your end step, if Bygone Blade isn't attached to a creature, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Equip {2}
Whenever Bygone Wreck deals combat damage to a player, you may sacrifice it. If you do, create five Treasure tokens. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
“Just look at these inscriptions— advanced weaponry, high-tech floating castles... could it be?” —Myrmidon, Coralight exile
When Byron, Unlikely Hero enters the battlefield, put a +1/+1 counter on each other Citizen or Peasant you control. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Peasant creature token.
Flying Whenever you gain life, each opponent loses 1 life.
Third generation stalker drones have quickly become a favorite of Dusk City's elite. The bound intelligence within is the first with a license to disable living beings.