533 cards found
Night Ambush

Night Ambush {3}{B}

Instant
This spell costs {2} less to cast if an opponent lost life this turn.
Destroy target creature.
Once you're inside and up close, targets suddenly become a lot easier to hit.
  • Tales of Old Jidai
Nightfall Infiltrator

Nightfall Infiltrator {2}{B}

Creature - Human Rogue
Deception {1}{B}
Whenever Nightfall Infiltrator deals combat damage to a player, that player discards a card.
2/2
  • Tales of Old Jidai
Nightfire Adept

Nightfire Adept {1}{R}

Creature - Human Wizard
Whenever you cast a spell, Nightfire Adept gets +3/+0 until end of turn if that spell has the same name as a card in your graveyard.
1/2
  • Tales of Old Jidai
Nightmare Riders

Nightmare Riders {1}{B}{G}

Creature - Spirit Warrior
At the beginning of your upkeep, if Nightmare Riders is in your graveyard, you may mill two cards.
3/3
  • Tales of Old Jidai
Nightmarish Fears

Nightmarish Fears {3}{B}

Sorcery
Create a token that's a copy of target creature card in your graveyard, except it has no mana cost.
Odaya Magistrate

Odaya Magistrate {2}{U}{U}

Creature - Human Wizard
Flash
When Odaya Magistrate enters the battlefield, you may counter target noncreature spell.
2/2
  • Tales of Old Jidai
Odaya Profiteer

Odaya Profiteer {2}{U}{U}

Creature - Human Rogue
Deception {2}{U}
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
2/2
  • Tales of Old Jidai
Old Soeji

Old Soeji {U}{R}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard.
1/4
  • Tales of Old Jidai
One with Seishin

One with Seishin {1}{W}

Enchantment
Colorless creatures you control get +1/+1.
Though the living fall by the thousands each day, our Ancestors still watch over us, guiding us at every turn.
  • Path of Shadows
One with the World

One with the World {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Scry 2.
Only Memories Remain

Only Memories Remain {U}{B}

Instant - Inscription
Target player mills seven cards.
Inscribe {3}{U}{B}
  • Path of Shadows
Oshiruko Cleansing

Oshiruko Cleansing {1}{W}

Instant
Exile target nontoken permanent you control, then return that card to the battlefield under its owner's control.
  • Imperial Legacies
Oshiruko Operative

Oshiruko Operative {1}{B}

Creature - Human Rogue
Deception {B}
When Oshiruko Operative enters the battlefield, target player loses 1 life.
2/1
Oshiruko Purifier

Oshiruko Purifier {1}{W}{W}

Creature - Human Cleric
When Oshiruko Purifier enters the battlefield, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have lifelink.
1/1
  • Path of Shadows
Oshiruko Silencer

Oshiruko Silencer {4}{U}

Creature - Human Rogue
Deception {2}{U}
When Oshiruko Silencer enters the battlefield, return target creature to its owner's hand.
3/2
Pagoda of Longevity

Pagoda of Longevity {2}

Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
“Let no fear hold sway over your decision.”
— Seishin proverb
  • Path of Shadows
Palace of Heavenly Sovereigns

Palace of Heavenly Sovereigns {5}

Legendary Artifact
Each instant and sorcery card you own that isn't on the battlefield has inscribe. The inscribe cost is equal to its mana cost.
Palace of Reflections

Palace of Reflections

Land
{T}, Pay 1 life, Sacrifice Palace of Reflections: Choose a land you control. Search your library for a land card with the same name as the chosen land, put it onto the battlefield, then shuffle.
Paragon of Honor

Paragon of Honor {1}{W}

Creature - Human Samurai
Flash
If a nontoken creature you don't control would enter the battlefield and it wasn't cast, exile it instead.
When Paragon of Honor leaves the battlefield, return each card exiled with it to the battlefield under their owner's control.
2/2
  • Tales of Old Jidai
Past, Present, Future

Past, Present, Future {G}{U}

Instant
Exile the top card of your library, a card from your hand and a card from your graveyard. Put one of the exiled cards on top of your library, one into your hand, and the other into your graveyard.
Path of Shadows

Path of Shadows {3}{B}{B}

Sorcery
When target creature or planeswalker dies this turn, return that card to the battlefield under your control. Destroy that permanent.
When diplomacy failed, Kirishima turned to other means of persuasion.
  • Tales of Old Jidai
Path of the Waters

Path of the Waters {U}

Instant - Inscription
Look at the top three cards of your library, then put them back in any order. If you've cast a spell named Whisper of the Winds this turn, draw a card.
Inscribe {2}{U}
Related card: Whisper of the Winds
  • Path of Shadows
Perfect Distraction

Perfect Distraction {B}

Enchantment
At the beginning of your declare attackers step, create a 0/1 white Cat creature token that's tapped and attacking. Exile that token at the beginning of the next end step.
  • Tales of Old Jidai
Perilous Passage

Perilous Passage

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Perilous Passage: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Phantasmal Stalker

Phantasmal Stalker {B}

Creature - Human Assassin
Deathtouch
Whenever Phantasmal Stalker deals damage to a planeswalker, destroy it.
1/1
  • Tales of Old Jidai