854 cards found
Flamewake Elk

Flamewake Elk {2}{R}{R}

Creature - Elemental Elk
Haste
Whenever Flamewake Elk attacks, you may put a +1/+1 counter on another target attacking creature.
Elven druidism and dwarven firecraft are a potent combination.
4/2
  • Quest for the Roseblade
Flick of the Blade

Flick of the Blade {R}

Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn.
“Warm blood, cold blood, no blood at all. All that matters is that Asamund dies on that quest. Do you understand?”
—Lord Yaran, to Lysene
  • Quest for the Roseblade
Flourishing Lowlands

Flourishing Lowlands

Land - Desert
Flourishing Lowlands enters the battlefield tapped.
{T}: Add {G}.
Desertcycling {1}{G} ({1}{G}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
  • Over the Horizon
Flourishing Waterways

Flourishing Waterways

Land
As Flourishing Waterways enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Flourishing Waterways enters the battlefield tapped.
{T}: Add {G} or {U}.
For Queen and Country

For Queen and Country {3}{W}

Instant
Creatures you control get +2/+1 until end of turn. Citizens and Peasants you control gain first strike until end of turn.
“If we die here, we die protecting our rightful queen! With me, Norwick!”
—Byron, Unlikely Hero
  • Quest for the Roseblade
Forgotten Monument

Forgotten Monument

Land - Desert
{T}: Add {C}.
{5}, {T}, Sacrifice Forgotten Monument: Create a tapped 4/4 colorless Golem artifact creature token.
Ancient guardians slumber beneath the sands at Nereba.
  • Over the Horizon
Fortunous Flames

Fortunous Flames {1}{R}

Sorcery
If you cast this spell from exile, it deals 7 damage to target creature. Otherwise, return Fortunous Flames to your hand, then reveal a card from your hand at random.
Prophecy {R} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
  • Over the Horizon
Founding Hero

Founding Hero {W}

Creature - Human Soldier
Civilized — Whenever Founding Hero attacks, if you control an artifact, a creature, and an enchantment, Founding Hero gains double strike until end of turn.
2/1
Fretport Market Smuggler

Fretport Market Smuggler {1}{R}

Creature - Human Pirate Rogue
At the beginning of your end step, choose one at random —
• Create a tapped Treasure token.
• Forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
• Arm target creature you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
2/1
Frontline Banneret

Frontline Banneret {2}{W}

Creature - Human Knight
Frontline Banneret has first strike as long as it's your turn.
When Frontline Banneret enters the battlefield, put a +1/+1 counter on another target Knight or Soldier you control.
“For Yroncaster! For humanity!”
3/2
  • Quest for the Roseblade
Frostclaw Shinobi

Frostclaw Shinobi {4}{U}

Creature - Human Elemental Rogue
Deception {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Frostclaw Shinobi deals combat damage to a player, scry 1, then draw a card.
3/3
  • Over the Horizon
Funerary Barge

Funerary Barge {1}

Artifact - Vehicle
Whenever a creature you control dies, put a +1/+1 counter on Funerary Barge.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
2/2
  • Scriptures of Urshad
Funerary Servant

Funerary Servant {1}{B}

Creature - Human Cleric
Imperial temples to the god Inishtu function as hospitals, mortuaries, and graveyards. With each new burial, the worshipers join in prayer so that its spirit may reach their master quickly and safely.
1/4
  • Scriptures of Urshad
Gamhaugen Stablehand

Gamhaugen Stablehand {W}

Creature - Dwarf Citizen
When Gamhaugen Stablehand enters the battlefield, put a +1/+1 counter on target creature you control. You gain 1 life.
“The surface war will never reach these deep places. I do not fear it.”
0/1
  • Quest for the Roseblade
Gamhaugen War Swine
Wild Tusker

Gamhaugen War Swine

Enchantment - Aura Mount
(Color indicator: Gamhaugen War Swine is red)
(Transform this if it's not attached to a creature. Pay {R} as a sorcery to unattach it.)
Enchant creature you control
Gamhaugen War Swine's rider gets +1/+1 and has haste.
“Our boars are like us: filled with a fire in their hearts that cannot be quenched.”
—Bugrund, King of Gamhaugen
Card has other part: Wild Tusker
  • Quest for the Roseblade
Gamhaugen Warbeast
Drake of the Peaks

Gamhaugen Warbeast

Enchantment - Aura Mount
(Color indicator: Gamhaugen Warbeast is blue)
(Transform this if it's not attached to a creature. Pay {3}{U} as a sorcery to unattach it.)
Enchant creature you control
Gamhaugen Warbeast's rider gets +2/+2 and has flying.
The humans just didn't know the right way to go about doing so.
Card has other part: Drake of the Peaks
  • Quest for the Roseblade
General's Masterstroke

General's Masterstroke {1}{W}

Riddle Sorcery
Choose one or both —
• Put a +1/+1 counter on each creature you control.
• Attacking creatures you control gain lifelink and indestructible until end of turn.
A good commander knows impossible odds. A great one knows how to overcome them.
  • Over the Horizon
Getaway Rider

Getaway Rider {1}{U}{R}

Creature - Human Pirate
Flying, haste
Whenever one or more other nontoken Pirates and/or Rogues you control attack, create a 1/1 red Pirate creature token.
The Windraider gangs are among the most feared scoundrels in all of Aravant.
3/3
  • Quest for the Roseblade
  • MSEM Champions 109 109
Gift of the Forest Lord

Gift of the Forest Lord {2}{G}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample.
Equip {2}
“You need not take from the forest. It gives freely to the worthy.”
—Aoibhinn, Caer Crann druid
  • Quest for the Roseblade
Gifts of the Abyss

Gifts of the Abyss {3}{B}

Instant
Mill four cards. You may put up to two cards from among the milled cards into your hand. Each player loses 2 life.
Bane or boon, the Abyss blesses all.
  • Over the Horizon
Gilded Authority

Gilded Authority {4}{U}

Enchantment
When Gilded Authority enters the battlefield, create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Creatures your opponents control get -1/-0.
Gilded Blade

Gilded Blade {1}{W}

Artifact - Equipment
Flash
When Gilded Blade enters the battlefield, you may attach it to target creature you control.
Equipped creature gets +1/+1.
Equip {1}
  • Scriptures of Urshad
Gilded Idol

Gilded Idol {3}

Artifact
{3}, {T}: Tap target creature.
Idols to Darutu and the other ancient primordial spirits of Urshad have largely been torn down and replaced by shrines to the worldly gods, but pockets of their worship still remain.
  • Scriptures of Urshad
Glimmerbark Treant

Glimmerbark Treant {X}{G}

Creature - Treefolk
Flash
Reach
Glimmerbark Treant enters the battlefield with X +1/+1 counters on it.
When Glimmerbark Treant leaves the battlefield, you gain life equal to its power.
1/1
  • Quest for the Roseblade
Glimpse of Fate

Glimpse of Fate {1}{U}

Instant
Return target nonland permanent to its owner's hand. If you control an Elemental, draw a card.
“I . . . I cannot face this fate alone.”
“Fear not, my child; you won't have to.”
  • Scriptures of Urshad