5487 cards found
Astralhorn Familiar

Astralhorn Familiar {G}{G}

Creature - Elemental Unicorn
Ward—Exile three cards from your graveyard. (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player exiles three cards from their graveyard.)
Menagerie — Astralhorn Familiar gets +2/+2 as long as there are five or more creature types among creatures you control.
3/2
  • Adventurers of Onora
Astrina, Tempered by Glory

Astrina, Tempered by Glory {1}

Legendary Artifact - Equipment Project
Whenever equipped creature attacks, put a progress counter on Astrina, Tempered by Glory.
Equip {1}
[PROGRESS 1-2] Equipped creature gets +1/+1 and has first strike.
[PROGRESS 3+] Equipped creature gets +4/+4 and has first strike and lifelink.
  • Over the Horizon
Astrology Sanctum

Astrology Sanctum {1}

Artifact - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library.
{R}: Exchange a card from the archived library with a card from your hand.
  • Arcanum Academia
Atdrik Ravager

Atdrik Ravager {4}{G}{G}

Creature - Beast
Whenever a land enters the battlefield under your control, you may pay {2}{G}. If you do, put a +1/+1 counter on Atdrik Ravager.
“The best instruction for an Atdrik? Point em towards a foe and watch them go.”
—Ziras, Verendas Elf
4/4
  • Zero
Atemporal Blade

Atemporal Blade {4}

Artifact - Equipment
Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Equipped creature gets +3/+3.
Equip {2}
  • Aftermath
Athletic Skill

Athletic Skill {R}

Instant
Put a +1/+1 counter on target attacking creature.
Draw a card.
“These minotaurs need to learn from the Ordruun. They're not ruining the Iroan Games for anyone!”
—Valeri Kripac
  • Theros Triumphant
Atlas of Worlds

Atlas of Worlds {3}{G}

Legendary Artifact
When Atlas of Worlds enters the battlefield, search your library for any number of land cards with different names and exile them, then shuffle.
You may play lands exiled with Atlas of Worlds.
“As a child, the world is both infinite in size and minuscule in scope.”
  • MSEM Secret Lair Drops
  • Villains: The Musical 137 299
Atomized Veil

Atomized Veil {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
  • Feanav: The Apothecary's Progress
Attack Vector

Attack Vector {R}

Sorcery
When you discard Attack Vector, you may cast it from your graveyard.
Exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
There's always an opening.
  • Beyond the Blackwall
Attuned Ancient

Attuned Ancient {3}{G}

Creature - Dryad
When Attuned Ancient enters the battlefield, if you control a legendary creature, you may have Attuned Ancient deal damage equal to its power to target creature an opponent controls.
4/2
  • Surging Tide
Attuned Slayer

Attuned Slayer {1}{R}

Creature - Elemental Warrior
Rhapsody {4}{R}{R} (Pay {4}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Trample
Whenever Attuned Slayer deals combat damage to a player, exile that many cards from the top of your library. You may play those cards this turn.
It waits for the beat to go in.
1/3
  • Animus Vox
Audacious Ascent

Audacious Ascent {3}{R}

Sorcery
You may put a +1/+1 counter on target creature you control. It deals damage equal to its power to another target creature or planeswalker.
Upon reaching Heaven's Gate, the Sun King tossed his infinite staff down to earth, sending a message that he would not be leaving quietly.
  • Panxiou
Audacious Spectator

Audacious Spectator {1}{R}

Creature - Construct Noble
{1}, Sacrifice a creature or enchantment: Exile the top card of your library. You may play that card this turn.
“As long as I am here, the show must go on!”
2/2
  • The Stage Presents: The Neverending Act
Audition

Audition {3}{R}{R}

Sorcery
You may put a creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice that creature at the beginning of the next end step unless you pay its mana cost reduced by up to {3}{R}{R}.
Augury Hydra

Augury Hydra {X}{G}{G}{G}

Creature - Hydra
Augury Hydra enters the battlefield with X +1/+1 counters on it.
When Augury Hydra enters the battlefield, scry Y, where Y is its power, then draw Y cards.
0/0
  • Mious
Aukan, Swift Hawk

Aukan, Swift Hawk {2}{R}{R}

Legendary Creature - Human Warrior
Menace, haste
At the beginning of combat on your turn, gain control of up to two target noncreature, nonland permanents your opponents control until end of turn. Untap those permanents. You may attach any number of Equipment among them to creatures you control until end of turn. (They unattach at end of turn.)
4/3
  • Road to Carü Mapu
Aukashi, Electric Legacy

Aukashi, Electric Legacy {3}

Legendary Artifact - Equipment
Whenever Aukashi, Electric Legacy enters the battlefield or equipped creature dies, attach Aukashi to a creature you control.
Whenever equipped creature deals damage to a permanent or player, Aukashi deals 2 damage to that permanent or player.
Equipped creature has double strike as long as a creature you controlled died this turn.
Equip {2}
  • Karina's Explorations
Aukashi, the Rising Storm

Aukashi, the Rising Storm {2}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage to a player, exile an instant or sorcery card from your graveyard. Then copy any number of cards exiled with Aukashi, the Rising Storm with mana value X or less and cast the copies without paying their mana costs, where X is the number of cards exiled with Aukashi.
Equip {2}
A fragment of divinity, brought down to earth.
  • Sparks of a Multiverse
Aureate Golem

Aureate Golem {4}

Artifact Creature - Golem
When Aureate Golem enters the battlefield, create a Treasure token. Each other player creates a tapped Treasure token. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
4/4
  • Seasons of War
Aureate Panorama

Aureate Panorama

Land
{1}, {T}, Sacrifice Aureate Panorama: Search your library for a land card that could produce each color of mana, put it onto the battlefield, then shuffle.
  • Survive the Night
Aurora Hydra

Aurora Hydra {3}{G}{G}

Creature - Hydra Spirit
This spell can't be countered.
Hexproof
What lies beyond the veil was not meant to be known.
5/4
Card has other part: Call of the Crossed
Related card: Call of the Crossed
  • MSEM Masters: Legends
Auros, Flame-Cursed
The Flames Approach

Auros, Flame-Cursed

Legendary Creature - Human Warrior
(Color indicator: Auros, Flame-Cursed is red)
Menace
Whenever Auros, Flame-Cursed attacks, it deals 3 damage to each opponent.
For his sacrifice, he was forever marked, by the flames, and by the glares. But he would not suffer this town much longer.
3/3
Card has other part: The Flames Approach
Auros, the Red King

Auros, the Red King {3}{R}

Legendary Creature - Human Warrior Noble
This spell can't be countered.
When Auros enters the battlefield, it deals damage to any target equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
{R}, Sacrifice Auros, Discard your hand: Draw three cards.
3/3
Auspicious Qilin

Auspicious Qilin {4}{R/G}

Creature - Kirin
Trample
Auspicious Qilin must be blocked if able.
Whether the appearance of a qilin heralds good fortune or bad omens depends on the whims of the Celestials.
4/4
  • Panxiou
Authenticity

Authenticity {G}{G}{G}

Enchantment
Whenever you play a land, return a card at random from your graveyard to your hand.
Whenever you cast a green spell, reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, mill it.
Mortifying as it was, Wormwood and Barton agreed it was time to be honest with each other.
  • Feanav: The Apothecary's Progress