337 cards found
The Oltenen Emissary

The Oltenen Emissary {8}

Legendary Creature - Elemental
(Color indicator: The Oltenen Emissary is all colors)
The Oltenen Emissary is all colors.
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. When you do, you may cast spells without paying their mana costs until end of turn.
“Your death, Mr President, is nothing out of the ordinary. Just politicians fighting for power, same as it ever was.”
5/4
  • Love Song
The Tale of Kings

The Tale of Kings {1}{W}{U}{B}{R}{G}

Sorcery
For each legendary permanent you control, this spell costs one mana of one of that permanent's colors less to cast. This effect reduces only the amount of colored mana you pay.
For each color, create a token that's a copy of a legendary permanent you control of that color, except the token isn't legendary.
Exile The Tale of Kings.
Theurgic Flock

Theurgic Flock {1}{W}{U}

Creature - Bird
Flying
Whenever Theurgic Flock deals combat damage to a player, if it doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
2/2
  • Kahembo: Olde Dawn
Those Lost to the Waves

Those Lost to the Waves {W}{U}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Those Lost to the Waves enters the battlefield, search your library for an artifact card with mana value 3 or less, reveal it, put it into your hand, then shuffle.
{1}{W}: Fight the Current
Equipped creatures you control get +1/+1.
{3}{U}: Soul of the Sea
At the beginning of combat on your turn, you may have target noncreature artifact become a 3/3 artifact creature until end of turn.
  • Nangjiao In Bloom
Tranquil Cultivator

Tranquil Cultivator {1}{G}{W}{U}

Creature - Human Druid
Land creatures you control get +1/+1 and have vigilance.
Enchantment creatures you control get +1/+1 and have lifelink.
Artifact creatures you control get +1/+1 and have flying.
3/3
  • Arcanum Academia
Travelling Bazaar

Travelling Bazaar {1}{G}{W}{U}

Creature - Lizard
Creatures you control have “When this creature becomes tapped for the first time during each of your turns, untap it.”
{T}: Add one mana of any color.
Merchants of all stripes travel across the Dunesea, bringing exotic wares from Danaj to Kaneh and beyond.
2/4
  • Alkabah
Turn to Mist

Turn to Mist {1}{W/U}

Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Spirits forge pacts with their lost kin, keen to free them from material bounds.
  • Feanav: The Apothecary's Progress
Twice Blessed

Twice Blessed {2}{G}{W}{U}{B}

Enchantment
If you would gain life, you gain twice that much life instead.
If you would draw a card, draw two cards instead.
If you tap a permanent for mana, it produces twice as much of that mana instead.
  • Alkabah
Twilight of the Intisuyu

Twilight of the Intisuyu {W}{U}

Enchantment - Road
When Twilight of the Intisuyu enters the battlefield, draw a card, then choose a card name.
Permanents you control with the chosen name have lifelink and ward {1}.
The Intisiyu is long gone, ravaged by the Phyrexians and made impossible by The Mending. But the Caica live proudly in the plane of Pacha Marka.
  • Road to Caru Mapu
Under the Sea

Under the Sea {2}{G}{W}{U}

Enchantment
Concord — As long as there are four or more card types among permanents you control, you may cast the first spell you cast each turn without paying its mana cost.
Unravel Prophecy

Unravel Prophecy {1}{W}{U}{B}

Instant
Draw two cards. Then target opponent may give themselves two poison counters. If they don't, draw two cards.
{1}, Discard Unravel Prophecy: Add one mana of any color. Scry 1.
  • Beyond Our Ken
Unseen Hand

Unseen Hand {W}{U}

Creature - Human Monk
Prowess
Whenever Unseen Hand attacks, exile target noncreature, nonland card with mana value 1 or less from your graveyard. Copy that card. You may cast the copy. (You still pay its costs.)
Narset's departure spurred others to discover the hidden truth of the Jeskai.
2/1
  • MSEM Masters: Legends
Urushi, the Ripple in the Smoke

Urushi, the Ripple in the Smoke {W}{U}

Legendary Enchantment Creature - Shapeshifter
You may have Urushi, the Ripple in the Smoke enter the battlefield as a copy of any creature on the battlefield, except it's an enchantment. (It's not a creature.)
He was not a man of flesh and blood, but his presence was felt all the same.
0/0
  • Path of Shadows
Vastness of Space

Vastness of Space {W}{U}

Instant
Counter target spell unless its controller pays {3}.
“If I searched a thousand miles, I'd still be dying to find a view like this.”
—Remi Amber, Slyten Specialist
  • Animus Vox
Velir the Sunderer

Velir the Sunderer {2}{W}{U}{B}{R}{G}

Legendary Planeswalker - Velir
[+2]: Destroy up to one target monocolored permanent.
[–3]: Create an 8/8 Elemental creature token with flying, first strike, vigilance, trample, and lifelink that's all colors.
[–5]: Draw three cards. You pay {0} rather than pay the mana cost for the next spell you cast this turn.
Loyalty:
8
Vir of the Starskipper

Vir of the Starskipper {W}{U}{B}{R}{G}

Legendary Creature - Human Pilot
First mate—Your starting deck contains one or more cards of exactly each color and each color pair. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
During each of your turns, you may cast a card of each color from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
5/5
  • Over the Horizon
Vulpine Cloudchaser

Vulpine Cloudchaser {2}{W}{U}

Creature - Fox Spirit
When Vulpine Cloudchaser enters the battlefield, you gain 1 life and draw a card.
Whenever a creature you control perseveres, you may exile that creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. (A creature perseveres when it survives damage.)
2/4
  • Surging Tide
Waltz on a Nimbus

Waltz on a Nimbus {1}{W}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target nonland permanent you don't control until Waltz on a Nimbus leaves the battlefield.
Create a 1/1 white Soldier creature token with “This creature gets +1/+1 for each enchantment you control.”
II — Search your library for a non-Saga enchantment card and reveal it. You may cast that card. Then shuffle.
  • The Stage Presents: The Neverending Act
Wang Xi, Wishes on the Wind

Wang Xi, Wishes on the Wind {2}{W}{U}

Legendary Creature - Drake
Flying, ward {3}
Inspired — Whenever Wang Xi becomes untapped, choose a nonbasic card name, then reveal the top five cards of your library. Put all cards with the chosen name from among them into your hand and the rest on the bottom of your library in any order.
4/3
  • Nangjiao In Bloom
Warden of Seas

Warden of Seas {4}{W}{U}

Legendary Creature - Bird Avatar
Flying, vigilance
When Warden of Seas enters the battlefield, tap all other creatures.
Each opponent can't untap more than one nonland permanent during each of their untap steps.
4/5
  • Monsters of Chikyu
Warden of the Divine Court

Warden of the Divine Court {W}{U}

Creature - Bird Soldier
Flying
Whenever Warden of the Divine Court attacks, creatures in its pack get +1/+1 until end of turn. (Two or more creatures you control with equal power are in a pack.)
Much time had passed since Emperor Sheng Fa's last conquest, but his wardens remain an unflinching authority in the mortal skies.
1/2
  • Panxiou
Will of a Fickle Lord

Will of a Fickle Lord {2}{W/U}{W/U}

Enchantment
At the beginning of each player's upkeep, you may exile target permanent that player controls. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
“The offer is simple: gold for a dance. None have yet to refuse me.”
—King Yaasam
Wira Inti, Skyfather

Wira Inti, Skyfather {4}{W}{W}{U}{U}

Legendary Enchantment Creature - God
Enchantments you control have hexproof.
Wira Inti, Skyfather can't attack or block unless you control five or more enchantments.
At the beginning of combat on your turn, up to two other target enchantments you control each become a creature in addition to their other types and have flying, vigilance, and base power and toughness 4/4.
10/10
  • Road to Caru Mapu
Witch-Queen Yarag

Witch-Queen Yarag {W}{U}{B}

Legendary Creature - Hag Noble Wizard
Prowess
Curse spells you cast cost {W}{U}{B}{R}{G}
less to cast. This effect reduces only
the amount of colored mana you pay.
Whenever you cast a Curse spell, you may draw a card.
2/4
Witchlock Sniper

Witchlock Sniper {W}{U}

Creature - Human Soldier
First strike, hexproof
“I'll start worrying when they start returning fire.”
1/1
  • Rail War